All the rage, why its here (IMO anyways)
#151
Posté 11 juillet 2010 - 04:09
#152
Posté 11 juillet 2010 - 04:09
RageGT wrote...
JackFace wrote...
Wow, Rage. You obviously know much more than I do about the game. Care to tell us some neat specifics that let you know that DA2 will be wildly different than DA:O?
Let's see...
Baldur's Gate 1: you can plays as Human, Elf, Half Elf, Halfling, Gnome, Dwarf, in a variety of classes and builts.
Baldur's Gate 2: you can plays as Human, Elf, Half Elf, Halfling, Gnome, Dwarf, in a variety of classes and builts.
NWN: you can plays as Human, Elf, Half Elf, Halfling, Gnome, Dwarf, in a variety of classes and builts.
NWN2: you can plays as Human, Elf, Half Elf, Halfling, Gnome, Dwarf, in a variety of classes and builts. (and more races too)
Dragon Age: you can play as you can plays as Human, Elf, Dwarf.
Dragon Age 2: you can play as Human.
I like how you never have enough information as long as you are disagreeing with their point.
#153
Posté 11 juillet 2010 - 04:11
And if that was an offense... tis' not my language so I didn't make anything out of it.
Just compare version 1 and 2 of the games I listed and you can see that the only one with a major difference, to start with, is DA2. Which is fine, really. Just don't call the game Dragon Age 2. CAll it whatever new name accordingly. Like Mass Age Dragon Effect...
Modifié par RageGT, 11 juillet 2010 - 04:12 .
#154
Posté 11 juillet 2010 - 04:13
#155
Posté 11 juillet 2010 - 04:13
Could you imagine the uproar? That's what it is here on a smaller scale.
#156
Posté 11 juillet 2010 - 04:14
Jestina wrote...
Today TSR announces that every race except human will be stripped from D&D.
Could you imagine the uproar? That's what it is here on a smaller scale.
Well it's easier to make up a home made ruleset for D&D than to program a cRPG.
#157
Posté 11 juillet 2010 - 04:15
#158
Posté 11 juillet 2010 - 04:16
Auta enna i leo Saurondur! Et auta miqula orqu!
Namarië!
#159
Posté 11 juillet 2010 - 04:17
#160
Posté 11 juillet 2010 - 04:17
Khayness wrote...
Well it's easier to make up a home made ruleset for D&D than to program a cRPG.
If they didn't blow so much of their budget on cinematics and voice acting they could actually put out a great fantasy RPG with plenty of flexibility as has been shown in past games.
#161
Posté 11 juillet 2010 - 04:18
#162
Posté 11 juillet 2010 - 04:20
Jestina wrote...
If they didn't blow so much of their budget on cinematics and voice acting they could actually put out a great fantasy RPG with plenty of flexibility as has been shown in past games.
Bioware gave you insight into their budget that we didn't get? Lucky you.
#163
Posté 11 juillet 2010 - 04:20
JackFace wrote...
No one's saying anything about people complaining about lack of races. I'm saying it's ridiculous to assume that Hawke is a predetermined character with a set personality. Nothing suggests that will be the case.
It's an acknowledged fact that player voiced characters have to be boiled down into 'good PC' 'bad PC' and have very little variation past that personality wise. Go and watch the Blizzcon panel from last year and it is brought up to their lead writers why they do not go deep into voice acting like Bioware and they spent a good bit explaining that it can be used to great effect it cuts down on player and dev options to an unnaceptable level (to them). It could just be a dig between companies, but they seemed rather dead set on not going the Mass Effect route.
I have no clue how DA2's voice system is going to work. I liked it for Mass Effect, I could like it for Dragon Age. It could be horrible. Just don't expect to have a lot of wiggle room with it.
#164
Posté 11 juillet 2010 - 04:21
How are you "part of it" when your PC's reaction comes pre-packaged by the voice director and actor and all you're doing is choosing which packaged version you'd like? What is "dynamic" about sitting back and watching an actor and animator determine your character rather than creating a character yourself?In Exile wrote...
In DA:O' system, all the characters are dead puppets because you have to imagine what they're saying, and oftentime your dialogue choice is completely ignored, with several lines leading to the exact same outcome (Huzzah, like ME!). The only difference is that in ME the whole interaction is dynamic and you're part of it, whereas in DA:O you get to watch static puppet.
#165
Posté 11 juillet 2010 - 04:22
#166
Posté 11 juillet 2010 - 04:23
Riona45 wrote...
Jestina wrote...
If they didn't blow so much of their budget on cinematics and voice acting they could actually put out a great fantasy RPG with plenty of flexibility as has been shown in past games.
Bioware gave you insight into their budget that we didn't get? Lucky you.
They actually did. When talking about DLC they pointed out that voice acting and cinematics ate up so much of the budget it really handcuffed them as to what they could produce. I wonder what DA2 DLC will be like when they have to pay for the players V.O. for each DLC.
No snark, but if it's proven to be that much of a problem for Origins, I think DA2 DLC is really going to take a shot.
#167
Posté 11 juillet 2010 - 04:26
Swoo wrote...
They actually did. When talking about DLC they pointed out that voice acting and cinematics ate up so much of the budget it really handcuffed them as to what they could produce. I wonder what DA2 DLC will be like when they have to pay for the players V.O. for each DLC.
No snark, but if it's proven to be that much of a problem for Origins, I think DA2 DLC is really going to take a shot.
Ah, so in other words they WEREN'T talking about DA2, and therefore no one has insight into it as I thought. Thanks for clarifying.
Modifié par Riona45, 11 juillet 2010 - 04:27 .
#168
Posté 11 juillet 2010 - 04:27
#169
Posté 11 juillet 2010 - 04:28
#170
Posté 11 juillet 2010 - 04:30
Khayness wrote...
I think it's not the skeptic people who are in denial here.
I am by nature a skeptical person. It's just that what changes have been announced for DA2 don't bother me as much as they bother you (I guess).
#171
Posté 11 juillet 2010 - 04:30
JackFace wrote...
Who's in denial? Nobody knows enough about the game to be in denial.
And, in denial about what?
#172
Posté 11 juillet 2010 - 04:31
I think Dragon Age II will be a great game and everyone who doesn't will feel like idiots when they play it (I'm confident in that, otherwise I wouldn't say it, especially since you guys are all probably doubtfully looking at my post right now)
#173
Posté 11 juillet 2010 - 04:31
JackFace wrote...
Who's in denial? Nobody knows enough about the game to be in denial.
That sounded like a denial. That's what I'm talking about.
#174
Posté 11 juillet 2010 - 04:33
#175
Posté 11 juillet 2010 - 04:34
Riona, it's common sense. If voice acting and cinematics eat up your budget the first time, it's insane to think it wouldn't repeat itself the second time. In fact, that's one of the textbook definition of insanity (repeating actions expecting varied results, yadda yadda). I'm not for or against what the poster said - I jumped into this conversation late - but they did talk about budget and the very things (s)he was talking about, which you called them out for incorrectly.
Modifié par Swoo, 11 juillet 2010 - 04:34 .




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