űJackFace wrote...
You're just on another level, Khayness. You know me better than I know myself.
Trolls of a feather...
űJackFace wrote...
You're just on another level, Khayness. You know me better than I know myself.
Swoo wrote...
it's common sense.
Modifié par anorling, 11 juillet 2010 - 04:41 .
Modifié par Khayness, 11 juillet 2010 - 04:52 .
JackFace wrote...
Now who's in denial, Khay?
Anathemic wrote...
I gave you the damn quote from the GI informer.
"Dragon Age II uses a conversation system similar to Mass Effect's... " We expect the same if not a simaler system
"...players select paraphrased versions of the dialogue from a wheel. " The wheel is comfirmed and is simaler to Mass Effect's maybe the same or simaler dialogue format?!?!
"An icon in the middle of the wheel even illustrates the line's basic
intent (like aggressive or sarcastice)..." Basic intent... paraphrasing
"...focus more on the
interaction rather than reading and analyzing your dialogue choices." Now I have to be force-fed paraphrased versions of dialogue to get my interaction?
Modifié par Laine the Wise, 11 juillet 2010 - 05:09 .
JackFace wrote...
Rage, you know I don't speak Spanish!
Modifié par JackFace, 11 juillet 2010 - 05:17 .
Laine the Wise wrote...
A basic summary of the concerns presented within this topic results in the revelation that most of them are either baseless or entirely subjective.
Hawke being referred to as "Hawke" is entirely different from the Warden being addressed in the same manner.Fallacy.
The conversation "wheel" is exactly like Mass Effect's and so in turn it is entirely void of any innovation, and the addition of said "wheel" represents that Dragon Age 2 is to be a Mass Effect clone in every sense. Seriously. Fallacies.
Hawke will never have the option to be affected by the choices you make as the player. Fallacy.
There is absolutely no room for a personalized roleplaying experience in any way. Fallacy.Anathemic wrote...
I gave you the damn quote from the GI informer.
"Dragon Age II uses a conversation system similar to Mass Effect's... " We expect the same if not a simaler system
"...players select paraphrased versions of the dialogue from a wheel. " The wheel is comfirmed and is simaler to Mass Effect's maybe the same or simaler dialogue format?!?!
"An icon in the middle of the wheel even illustrates the line's basic
intent (like aggressive or sarcastice)..." Basic intent... paraphrasing
"...focus more on the
interaction rather than reading and analyzing your dialogue choices." Now I have to be force-fed paraphrased versions of dialogue to get my interaction?
Stating that something is "similar" but has new elements can be interpreted as "the same"? That's an interesting point of view.
We do not know exactly how this "wheel" functions. Speculation is just that--there is no reason behind using it to further the credibility of your point here.
Modifié par Anathemic, 11 juillet 2010 - 05:21 .
Actually I think we kind of do... you pick a paraphrased option from the wheel, the result is the main character speaking the dialogue which transcends the paraphrased version but still relates to it
Modifié par Laine the Wise, 11 juillet 2010 - 05:57 .