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All the rage, why its here (IMO anyways)


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#176
Khayness

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JackFace wrote...

You're just on another level, Khayness. You know me better than I know myself.

ű

Trolls of a feather... :wizard:

#177
Khayness

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Swoo wrote...

it's common sense.


There is no common sense here. Only BioWare statements.

That's why they are in denial.

#178
Peranor

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The fact that the player character in DA2 has a VO now doesn't bother me as much as it seems to bother some people. But i'd rather see that they skipped it and used the DA:O system if it meant that i could play as dwarf of elf if i wanted to.
I agree that we don't know enough of the game yet to get a clear picture. But no one can deny that based on what we know now it looks like DA2 is going to be Mass Effect with swords. And Im not in a range here as some people seem to be, just worried.

And I didn't hate Mass Effect, in fact i loved it just as much as DA:O. But, well... argh! How to explain? just look at my sign.

Modifié par anorling, 11 juillet 2010 - 04:41 .


#179
Anathemic

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Your sig is the best sig ever.. well second to mine XD

#180
Onyx Jaguar

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The two worlds will collide and collapse amongst each other



Honestly if the two screens are of much indication the game is using the same engine so outside of "Mass Effecting" the dialogue system (sounds more like Alpha Protocol, unless that was a miscue), I would wait for more info before freaking out on the gameplay/storyline aspect.

#181
JackFace

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I deny that, Anorling. Probably because I'm in denial, if Khayness knows his stuff.

#182
JackFace

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"In our opinion, it might be okay for Commander Shepherd to be stoic and gruff as a rule-- he's a soldier, after all-- but that's not going to fly for Dragon Age. We don't intend to lock you into a single personality.



As to our solution for doing that-- well, we'll have to discuss that later on. But we do have one, and it's not something you see in Mass Effect. Dragon Age is a different game, despite the comparisons some people seem pretty quick to make based on a few common features."



Gaider just posted that. It's what I've been saying all along.


#183
Jestina

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I think he meant to say, Dragon Age was a different game...past tense.

#184
Khayness

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I'd even deny that too. BioWare promised for Mass Effect 2 in early developement that you could estabilish mines to produce minerals for you, instead it ended up a mini-game!

I wouldn't believe anything until you got the game itself. But what you see there in game can be a subject of personal interpretation, therefore making it deniable.

Modifié par Khayness, 11 juillet 2010 - 04:52 .


#185
JackFace

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Now who's in denial, Khay?

#186
Khayness

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JackFace wrote...

Now who's in denial, Khay?


I'm not denying that I'm making fun and enjoying myself.

#187
Anathemic

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We are all in denial if you want to put i that way Jack and therefore there is no facts just denials

#188
JackFace

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As am I, Khay. See what just having text does to you? ;)

#189
tbsking

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I liked the voice-less protagonist from DAO. It gave so many more options for how I felt my character reacted to the world around him.



For instance, in my Human Noble Origin, I established that my character was a dutiful noble, eager to take up his father's Teyrnir and was fairly optimistic about the course of the war. After Arl Howe's betrayal he became cold and introverted and would not allow anyone to forget that his family had been betrayed.



I did all that through "role-playing" the dialogue options. Certainly some are written in a presumed tone, but that's rectified by just picking the options closest to what I really mean to say, and mentally adding the inflections. Just by grace of the fact that an actor is being paid to speak it, dialogue options in DA2 are going to be far more limited.

#190
IronVanguard

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I thought people just like raging. It's like, you know, in the blood.

#191
Laine the Wise

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A basic summary of the concerns presented within this topic results in the revelation that most of them are either baseless or entirely subjective.

Hawke being referred to as "Hawke" is entirely different from the Warden being addressed in the same manner.Fallacy.

The conversation "wheel" is exactly like Mass Effect's and so in turn it is entirely void of any innovation, and the addition of said "wheel" represents that Dragon Age 2 is to be a Mass Effect clone in every sense. Seriously. Fallacies.

Hawke will never have the option to be affected by the choices you make as the player. Fallacy.

There is absolutely no room for a personalized roleplaying experience in any way. Fallacy.

Anathemic wrote...
I gave you the damn quote from the GI informer.
"Dragon Age II uses a conversation system similar to Mass Effect's... " We expect the same if not a simaler system
"...players select paraphrased versions of the dialogue from a wheel. " The wheel is comfirmed and is simaler to Mass Effect's maybe the same or simaler dialogue format?!?!
"An icon in the middle of the wheel even illustrates the line's basic
intent (like aggressive or sarcastice)..." Basic intent... paraphrasing
"...focus more on the
interaction rather than reading and analyzing your dialogue choices." Now I have to be force-fed paraphrased versions of dialogue to get my interaction?


Stating that something is "similar" but has new elements can be interpreted as "the same"? That's an interesting point of view.

We do not know exactly how this "wheel" functions. Speculation is just that--there is no reason behind using it to further the credibility of your point here.
 
 

Modifié par Laine the Wise, 11 juillet 2010 - 05:09 .


#192
DragonRageGT

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JackFace wrote...

Rage, you know I don't speak Spanish!


Neither do I. What makes you think I do? The Flag in my sig says I speak Portuguese!
But that is Elvish. Sindarin though, I don't speak Quenya either.

#193
JackFace

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Don't let them suck you in, Laine! It's dangerous in there.

And I was just making a play on Anchor Man, Rage.

Modifié par JackFace, 11 juillet 2010 - 05:17 .


#194
Anathemic

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Laine the Wise wrote...

A basic summary of the concerns presented within this topic results in the revelation that most of them are either baseless or entirely subjective.

Hawke being referred to as "Hawke" is entirely different from the Warden being addressed in the same manner.Fallacy.

The conversation "wheel" is exactly like Mass Effect's and so in turn it is entirely void of any innovation, and the addition of said "wheel" represents that Dragon Age 2 is to be a Mass Effect clone in every sense. Seriously. Fallacies.

Hawke will never have the option to be affected by the choices you make as the player. Fallacy.

There is absolutely no room for a personalized roleplaying experience in any way. Fallacy.

Anathemic wrote...
I gave you the damn quote from the GI informer.
"Dragon Age II uses a conversation system similar to Mass Effect's... " We expect the same if not a simaler system
"...players select paraphrased versions of the dialogue from a wheel. " The wheel is comfirmed and is simaler to Mass Effect's maybe the same or simaler dialogue format?!?!
"An icon in the middle of the wheel even illustrates the line's basic
intent (like aggressive or sarcastice)..." Basic intent... paraphrasing
"...focus more on the
interaction rather than reading and analyzing your dialogue choices." Now I have to be force-fed paraphrased versions of dialogue to get my interaction?


Stating that something is "similar" but has new elements can be interpreted as "the same"? That's an interesting point of view.

We do not know exactly how this "wheel" functions. Speculation is just that--there is no reason behind using it to further the credibility of your point here.
 
 


Maybe the dialogue wheel might be the same maybe not, but it will be similar, can we not expect a similar dialogue format?

Actually I think we kind of do... you pick a paraphrased option from the wheel, the result is the main character speaking the dialogue which transcends the paraphrased version but still relates to it

Modifié par Anathemic, 11 juillet 2010 - 05:21 .


#195
tbsking

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We do have to expect a sparse dialogue format because voice acting is expensive. The more lines, the more possible results, the more they have to record and pay for. If you limit the lines to 'nice', 'professional' and 'mean' then you save money by reducing the amount of lines that need to be recorded and by limiting the number of lines that a player won't hear on any given playthrough.



Just consider the number of lines you don't get to hear in DAO.

#196
zahra

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Here is a proper way to really RP the VO-ed dialog wheel: Pretend that you are drunk and you can never be really sure what will come out of your mouth next. (Just the general emotional gist of it).



Fun times ahead.

#197
Laine the Wise

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Actually I think we kind of do... you pick a paraphrased option from the wheel, the result is the main character speaking the dialogue which transcends the paraphrased version but still relates to it






I'd count that as mere speculation. Again. You are referring to the most basic example of what the system could possibly be, and basing that assumption on a template that we know has already been changed at least once. Solid, in-depth information regarding the wheel has not yet been given and until I see that, I have nothing definitive to say on its "mechanics".



Again, tbsking, I'm not going to speculate how this will turn out; I agree that it makes sense to expect something like that to happen, but it does not make sense to me for any of us to state what is definitive when we can't be sure if it is; however, I respect your opinion and your sensible attitude.

#198
Laine the Wise

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[Meh. Stupid erroneous double-post-quote?. Posted Image.]

Modifié par Laine the Wise, 11 juillet 2010 - 05:57 .


#199
Gatt9

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On topic...



The OP is generally correct. For the last ten years genre's have been being ignored in favor of "Yet another (Shooter/RTS)". Entire genre's have gone dead.



Is it because the games won't sell? No. There's myriad examples of the one red-headed-step-child that did release a game in those genres and sold.



The problem is, the Publishers are interested in only Blockbusters. Unlike Hollywood, where they budget towards the expected fanbase size, Gaming just expects every game to be a blockbuster.



For example(s): Blair Witch or even X-men weren't expected to do well, so they were given fairly small budgets. Because the studios were confident they could recover what they spent. They got lucky on those two, made a mint.



Not in gaming. Every game has to be Doom or Starcraft in sales, nothing less is acceptable. Publisher's won't greenlight an off-genre game, because they lack the foresight to budget it appropriately.



So now the latest thing is to make every game a Shooter, especially RPG's, and it's been increasing dramatically in the last few years. One dev of a fairly well known studio even lamented that Starcraft 2 and Diablo 3 weren't being made in Shooter perspectives.



So yeah, we're getting annoyed. We don't want every game to be some cookie-cutter minimal difficulty game, much less every game a shooter.



Doesn't really matter at this point though, writing is on the wall. Gaming's been sliding pretty much all year, and it's going to continue to do so, because you can only sell the same product so many times...

#200
tbsking

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But wait a minute. That makes perfect sense, but DAO sold astoundingly well. Why would they change the formula as severely as it sounds?