Did it anyone else find it a bit silly that Blood Magic was forbidden, but Reanimating the Dead and Draining the life force of a living creature were perfectly acceptable schools of magic? (and let's not get into the academic uses of Crushing Prison)
I thought the exaaaact same thing. I would have liked it if learning certain schools would have locked out others. Just for the immersion and strategic effect of having to be careful what you learn. .
I'm just pointing out the problem with the class how powerful it was. The problem with them turning up the rogues and warriors in DA:A is you were pretty much already level 20 so it didn't really matter. I'm talking about from the start. Mages are godly from the get go. I never had a problem taking direct control of any situation in the game of DA:O as my mage. It was like a hot knife through butter and in DA:A. I was literally super god with my mage.
I actually think it's the other way around. Mages are better low-level charactes, but as you get to higher levels and have better loot, fighters actually become much better because of enemy resistances to magic and the fact that magic damage does not scale strongly and you can easily do 40+ dmg with a fighter, sword and board, except you also have 40 armour to boot.
I agree with exile. I've done a mage and a warrior playthough and that was my experience; the second playthrough has been so much easier with a mage, at least in the beginning. Parts I was having to reload were extremely simple. However, I found that as the game went on I missed being a warrior
In DA:O and DA:A the game was way to easy when you were a mage. It was almost godly beyond what it should have been. I notice that one of the only ways I was able to kill the high dragon was only to have Morrigan or Wynne along in the party or have my main character be a mage in general. I didn't like that. Is there a possibility in this game I don't need a mage in the party, but instead I can use potions and have the people in the party I want? I mean I don't really care about rogues being there to focus on unlocking chests, but I would like the idea of not having to have mage in the party on different play throughs. My main question is this is Bioware going to tone down the mage class in this next game?
Isn't magic OP by nature? Your playing an RPG in a fantasy world.... I play as a mage every time and i'm dissapointed in how the writter has portrayed mages, the most powerful mages in DA universe seem to be apprentice level in fantasy novels... I don't know why you would make mages any weaker than they are, or do you want Warriors/Rogues to do more dps so they are on par with well specd PC mage?
I have a few questions: how can i live forever in a fantasy universe? --------------- (magic) how can i heal people without potions? --------------------- (magic) how can i kill a dragon in single combat? ------------------- (magic) how can i one day become a living God Emperor? ------- (magic) (not trying to replace the Marker cause we know how that turns out, but my PC can still rule the world till the end of days)
I think when a mage casts say an offensive spell, all offensive spells get 20% (random number) of their base cool down time immediately applied thus preventing mages from just spamming a few spells and finishing a battle in 10sec.
I want Bioware to tone UP the mage class. Well, I don't want more power, but I do want more spells to choose from.
What do you mean when you say more spells? More classes of spells? Spells with different effects? Or just spells that do more-or-less the same thing as now, but with different names and animations?
Having played an Arcane Warrior, I will be the first to admit the mage class's horrible broken-ness. The problem might be that although rogues and warriors have the same number of different powers as mages, they're all some variant of "POINTY THING GOES IN ENEMY" (And yes, I'm aware of what I just said ><) They can contribute some to battlefield control and defending the party, but for the most part unless it's a trap rogue, they're mainly stuck stabbing things until they die.
Mage spells have an incredible range of effects, utility, and versatility. Mages can stun, trap, drain mana, drain health, DOT, knock prone, heal, buff, debuff, tank, freeze, and about a million other things. And they can do these with multiple powers, single or multitarget, triggered or instant, over time or upon casting. Broken much?
Versatility =/= broken. It just shows you need to have a well rounded party.
I was gonna make a joke about people bumping an eight month old thread, that was bumped 23 days, being bumped today, and then I realized that I would be contributing to the problem. So here I am, society, contributing!