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Well Bioware, this is like a bad dream.


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#251
Addai

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rhautanen wrote...

For anyone having trouble with the math, they make more $ if they sell 10 copies to people who will play through once, as opposed to one copy to one person who plays through 10 times. Also, don't anyone think that what you say on a forum like this matters much. It doesn't. But people do like to vent (including me), so IMO...

It's true, but I would have paid much more for DLC if the DLC had been done well.  What the DLC taught me is that not everything with Dragon Age on it is a must-buy.

So, some people keep saying there isn't enough information yet to warrant complaints. I beg to differ. For people who's likes/tastes aren't effected by the announced changes (or don't care) that may be true. For others the announced changes are significant, because it's changing a fundamental part of what they like most about the game. Is that so hard to understand?

I would add that the announced changes are part of a direction we've seen the franchise going and not just out of the blue.  In Awakening, there was a scaled back dialogue system where we had to go find a random tree and hope one of our companions would talk to us if we clicked on it.  That already was a departure from the things that made DAO great.  Then the franchise takes a nosedive with the hack and slash DLC with its farcical codex.  Leliana's Song puts things back on the footing of story and character, but apparently was meant to get us used to playing the character the writers want us to play and not playing our own character.

So, there is context to the complaints.

Modifié par Addai67, 11 juillet 2010 - 06:53 .


#252
rhautanen

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My only real concern with DA2 is this: if they make it geared toward the casual gamer. If they over simplify it, dumb it down. But I have no proof of this happening as of yet, so I'll reserve judgement.


I hear this. Strong indications of dumbing-down would be something that might stop me from buying DA2. The only way to guard against it for sure is to not pre-buy (or not buy right at release). I probably will anyway though, I won't be able to stop myself. I pre-bought ME2, DAO, DAA, DA-DLCs etc. based on my trust in BW. I still have that trust, but has slipped a bit. I like the feeling of trust. I hope I can keep it.

Modifié par rhautanen, 11 juillet 2010 - 06:56 .


#253
Akizora

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The world is changing, I feel it in the earth, I feel it in the water, I
smell it in the air. Much that once was is now
forgotten; for none now live who remember it. It began with the making of the great games: Three of Baldurs Gate and Neverwinter Nights were given to the oldschool RPG-fans, the most dedicated and loyal of all beings. Two of Knights of the Old Republic and Jade Empire were given to the new generation of RPG fans, great gamers and players of the new era. And Two were passed to the race of men, who
above all else desire power and were thus given Mass Effect. The oldschool RPG-fans rejoiced upon the release of Dragon Age: Origins and as did all the other races. But they were all of them decieved for
another game was made: in the halls of Bioware, in the fires of Internet Hate, the dark lord Gaider forged, in secret, a master game to control
all others. And into this game he poured his cruelty, his malice,and his
will to dominate all life....This game was Dragon Age 2

Modifié par Akizora, 11 juillet 2010 - 06:57 .


#254
rhautanen

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Akizora wrote...

The world is changing, I feel it in the earth, I feel it in the water, I
smell it in the air. Much that once was is now
forgotten; for none now live who remember it. It began with the making of the great games: Three of Baldurs Gate and Neverwinter Nights were given to the oldschool RPG-fans, the most dedicated and loyal of all beings. Two of Knights of the Old Republic and Jade Empire were given to the new generation of RPG fans, great gamers and players of the new era. And Two were passed to the race of men, who
above all else desire power and were thus given Mass Effect. The oldschool RPG-fans rejoiced upon the release of Dragon Age: Origins and as did all the other races. But they were all of them decieved for
another game was made: in the halls of Bioware, in the fires of Internet Hate, the dark lord Gaider forged, in secret, a master game to control
all others. And into this game he poured his cruelty, his malice,and his
will to dominate all life....This game was Dragon Age 2

LMFAO

#255
rhautanen

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Oh, and thank you David for replying out here. It is much appreciated.

#256
dark banishing

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I want to say Bioware you guys are amazing, every game you make I get so addicted to the story's i just want more, Mass Effect 1+2 was amazing so was Dragon Age so personally cant wait to see the direction you take DA2.



Keep up the excellent work :D

#257
Guest_slimgrin_*

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A few thoughts.

-Bioware isn't afraid to make big changes in their sequels. ME2 proved that. Sure, they must consider the demographic they intend to sell the game to when such changes are made, but honestly, I think its their own artistic priories that drive this. The alternative? Look at Crackdown 2, Fallout New Vegas, The Halo series, Modern Warfare...all titles where the sequels changed little from the original. Are you getting a new game, or just an expansion, an add on? You are sure as hell paying for a whole new game. I'll take Bioware's bold approach to sequels any day.

-Other very successful RPG's feature a predefined protagonist. The Witcher, Planescape, Zelda.

-In my humble opinion, DA lacked freedom of choice in other ways. The travel only by map. The complete lack of exploration or engaging side quests. All things they might improve upon in the sequel.

-Don't make assumptions on the voice acting or amount of dialog till we have some real facts. Remember, this is one of Biowares strong points in game making.

Modifié par slimgrin, 11 juillet 2010 - 07:13 .


#258
TonyTheBossDanza123

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slimgrin wrote...

A few thoughts.

-Bioware isn't afraid to make big changes in their sequels. ME2 proved that. Sure, they must consider the demographic they intend to sell the game to when such changes are made, but honestly, I think its their own artistic priories that drive this. The alternative? Look at Crackdown 2 Fallout New Vegas, The Halo series, Modern Warfare...all titles where the sequels changed little from the original. Are you getting a new game, or just an expansion an add on? You are sure as hell paying for a whole new game. I'll take Bioware's bold approach to sequels any day.

-Other very successful RPG's feature a predefined protagonist. The Witcher, Planescape, Zelda.

-In my humble opinion, DA lacked freedom of choice in other ways. The travel only by map. The complete lack of exploration or engaging side quests. All things they might improve upon in the sequel.

-Don't make assumptions on the voice acting or amount of dialog till we have some real facts. Remember, this is one of Biowares strong points in game making.


Just for the record, I don't think Zelda is an RPG.

#259
Guest_slimgrin_*

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@ TonyTheBoss



Fair enough. But you get the point.

#260
rhautanen

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-Other very successful RPG's feature a predefined protagonist. The Witcher, Planescape, Zelda.




DAO is so successful with it's formula, why change it? Don't make me use the Chewbacca Defense!

#261
Bryy_Miller

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Darkieus wrote...

David Gaider wrote...

hyperion02 wrote...

David,

How come you don't have that cute little Dragon Age or Mass Effect icon under your name?


I don't think we get the little icons.

Instead we get VAST COSMIC POWER MUAHHAHAHA-- *cough* *hack*

...excuse me. Got carried away, there.


And this power has obviously rotted your brain. 


Pssst.... I think David Gaider was making a joke.

#262
cephasjames

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There are aspects of this that have me quite excited. I put DAO down for awhile and when I came back I started playing Leliana's Song. I enjoyed her being fully voiced. Then I started a new game and was actually quite bothered by the PC not speaking out the lines. The idea of my character speaking the lines is quite appealing to me. I'm saving judegment on everything else for right now because we know soooo little... and BioWare has so rarely disappointed me. ;)

My question is: Will there be different voice sets (ala 'sultry', 'commoner', 'royalty', etc) or just one male and one female? BioWare has got to be loaded by now ($$$$$$) so they should be able to foot the bill for multiple voice sets. :D

p.s. I get the difference between a defined voice and defined personality. Thanks for explaining that, David.

Modifié par cephasjames, 11 juillet 2010 - 07:48 .


#263
LPPrince

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Bryy_Miller wrote...

Darkieus wrote...

David Gaider wrote...

hyperion02 wrote...

David,

How come you don't have that cute little Dragon Age or Mass Effect icon under your name?


I don't think we get the little icons.

Instead we get VAST COSMIC POWER MUAHHAHAHA-- *cough* *hack*

...excuse me. Got carried away, there.


And this power has obviously rotted your brain. 


Pssst.... I think David Gaider was making a joke.


No no no, let him have it. Never interrupt a nerd on his rage.

#264
LPPrince

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cephasjames wrote...

There are aspects of this that have me quite excited. I put DAO down for awhile and when I came back I started playing Leliana's Song. I enjoyed her being fully voiced. Then I started a new game and was actually quite bothered by the PC not speaking out the lines. The idea of my character speaking the lines is quite appealing to me. I'm saving judegment on everything else for right now because we know soooo little... and BioWare has so rarely disappointed me. ;)

My question is: Will there be different voice sets (ala 'sultry', 'commoner', 'royalty', etc) or just one male and one female? BioWare has got to be loaded by now ($$$$$$) so they should be able to foot the bill for multiple voice sets. :D

p.s. I get the difference between a defined voice and defined personality. Thanks for explaining that, David.


I do have to say, I loved the Sultry voice for the females. I used it on the female Warden as my avatar, and loved it every time she used it.

#265
b09boy

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AlanC9 wrote...

b09boy wrote...
 Let me make an example.

No VA
Leliana: Can we go shopping?
 -Option 1: Let's go to the market. [exasperated/excited/amused]
   -Leliana:  Yay!
  -Option 2: Must we? [questioning/irritated/whiny]
   -Leliana: I suppose if you really don't want to...
 -Option 3: No.  We have better things to do with our time. [matter-of-factly/annoyed/angry]
   -Leliana: [disappointed] I suppose you're right.

VA
Leliana: Can we go shopping?
 -Tone: Positive.  "Sure, I'd love to.  I need to pick up more equipment anyway.
    -Leliana: Yay!
 -Tone: Irritated.  "Why do you feel the need to constantly empty our purse whenever we near a market district?
   -Leliana: I suppose if you really don't want to...
 -Tone: Negative.  "No and stop bloody asking.  We have better things to spend gold on than shoes with silken inlay.
   -Leliana [disappointed] I suppose you're right.


This really confuses me. Is the non-VA approach supposed to look superior here? I don't see any reason at all to prefer it.


Then you will probably like the new system - it will result in more defined character responses (though note that you will only see the tone listed in the VA part, not the actual quote).  Me, I prefer creating my own meaning and tone behind the words.  Note how, despite the different sets having the same number of responses, the VA version can only be said one way - the way the actor speaks the lines - while I tripled the ways the player could say it with no VA and that was just off the top of my head.  More context could go into more complex tones.  Also note how the NPC response, while being the same throughout, still fit the tone in all the cases.

AlanC9 wrote...

Obviously you're trying to load the dice by not having an actual neutral response, but that's just bad design.


What?  Not really.  I was throwing in three standard replies to a basic question.  What would be a "neutral" response to it?  "I can neither confirm nor deny an answer to your question at this time"?

#266
Querne

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The only thing I´m surprised about is, that the OP appearantly thought he could move something posting here, at the fount of nerdiness in the middle of Bioland, where loyal peasants throw at David Gaider with the geeky likenesses of modded female lace underware (altough he might deserve some cookies for Alistair).

Beeing already dissappointed with the FAQs of Awakening witch seemed to me to be short, rushed and a bit unispired after reading them, the AddOn turned out to be (for me and most of the guys I know personally) short, rushed and a bit unispired.

If someone crawls trough the fogs of fanboyism to a point where the air is clear, he/she will probably understand, that might be useful to say that one is not very happy with some announced changes before the ready-made game arrives in the stores.

So, if you like the changes, feel free to post it. But complaining about people complaining before their 24th playthrough seems a little bit unjustified.

If they announce a game that early they have to take into account that people will not raise their pompoms for cheering only. Of course it would be NOT to early for this.

And never forget, if fans would not complain, Arwen would have joined the battle at helms deep..

Modifié par Querne, 11 juillet 2010 - 08:57 .


#267
SirOccam

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Querne wrote...

So, if you like the changes, feel free to post it. But complaining about people complaining before their 24th playthrough seems a little bit unjustified.

24th playthrough? How about 1st? Or hell, how about just wait until it's the same YEAR the game is set to be released?

Expressing doubts and reluctance isn't bad, but making judgements based on the merest whispers of facts is just plain ridiculous. And not doing so does not make you a fanboy/-girl.

#268
Davasar

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Akizora wrote...

The world is changing, I feel it in the earth, I feel it in the water, I
smell it in the air. Much that once was is now
forgotten; for none now live who remember it. It began with the making of the great games: Three of Baldurs Gate and Neverwinter Nights were given to the oldschool RPG-fans, the most dedicated and loyal of all beings. Two of Knights of the Old Republic and Jade Empire were given to the new generation of RPG fans, great gamers and players of the new era. And Two were passed to the race of men, who
above all else desire power and were thus given Mass Effect. The oldschool RPG-fans rejoiced upon the release of Dragon Age: Origins and as did all the other races. But they were all of them decieved for
another game was made: in the halls of Bioware, in the fires of Internet Hate, the dark lord Gaider forged, in secret, a master game to control
all others. And into this game he poured his cruelty, his malice,and his
will to dominate all life....This game was Dragon Age 2



Win.  Posted Image

#269
javierabegazo

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Please move to the Concerns of DA2 sticky