David Gaider wrote...
Can you clarify? How much freedom did you have to define the Warden's personality, exactly? From my perspective as the writer, you're still just picking options that I give you-- it's the same thing, unless I'm missing something.
That's kinda...depressing to hear from a lead writer. Let me try to find a way to make this a bit more relatable.
Ok, so you're writing the game, you have all these fantastic characters in mind. They're great, you love the history of this one and the way these two react is great and that subtle budding romance between these two makes you proud. And thene the adventure, wow. Epic, emotional, incredible. The gauntlet these characters must walk through is unbelievable and how they react to all these situations and villains fills you with pride.
Problem? Your protagonist is a blank slate.
Getting these wild and colorful characters to interact with this guy is like an obstacle in and of itself. It's like filling out a questionnaire and it sometimes feels like these exciting characters are becoming almost boring because everyone knows the player character is going to want all those simple questions. So to make things fun you give the character more snippets of personality to liven things up, all the while wishing there was some way you could wrest control over this character and make them a more interactive part of the world.
Here's the thing you didn't count on.
That blank slate character? The one you felt you could give only snippets of personality? Who seemed to be in the way of your real characters more often than not? A lot of players have made them into a full-fledged character. They've taken those base reponses and given them their own tone then taken advantage of the sarcastic response or the mean response or whatever whenever it comes along and they've added it onto the protagonist's personality. So while you're seeing the optional line, "Let's get on with it then," as fairly basic neutral line, people are adding a dozen different inflections so they're saying it how they want yet are still getting the response they are looking for from the NPCs. For instance, [Excited] "Let's get on with it then." [Gruff] "Let's get on with it then." [Impatient] "Let's get on with it then." [Annoyed] "Let's get on with it then." Imagine for a moment, if that's what a player can do with such a basic line, what can they create for themselves with the snippets of real personality showing through? More, with that in mind, what would they create if you made more snippets, such as more actions in place of pure dialogue?
Believe it or not, this makes the Warden more personal to them than Hawke will ever be. Think of a tabletop RPG, if you will. The DM can write a story and railroad it all they want, but the player will still find a way to make the character their own...unless it's the DM saying all the lines while the player remains mute.