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Well Bioware, this is like a bad dream.


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#176
the_one_54321

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BallaZs wrote...
They still have 8 months to upgrade the game, these are just the very first information about the game.

You know, the trollish nature of you post aside, that is exactly what they said (what I said in fact) about SWtOR back when its website first went live. This far donw the road, absolutely nothing is different, and nothing people asked them to do (and good lord did people ever beg and plead and complain in thread after thread after thread) was done.

I'm willing to wait for more concrete information. But I'm nervous about where this game is going and I'm not going to be shy about saying so.

#177
Samb84

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BallaZs wrote...

Hell yeah here we go again...
U are calling DA2 a nightmare already, but u have only like 5 line information about it.
Gongratz. Well, 1 thing for sure, I really won't miss you. I'm sick of the criers like u.
What the hell is wrong with you?  <----
It sounds like that Bioware could come up with anything u guys would just complain and whine about that.
Have faith for God's sake. They still have 8 months to upgrade the game, these are just the very first information about the game.
I truly belive that we'll get another amazing game like DAO was. Just let them do their work, and STOP complaining already. Support them instead.


Wasnt this a bit harsh?

This is a discussion and talk like this is only misplaced.

How ever we feel about it lets be civil and respect all opinions...

#178
Vizkos

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Pros for new system:
- No more blank stares from your character. Your character will (hopefully) have facial reactions and displays of emotion depending on your conversation choice.
- No more characters referring to you as "The Warden" or "Cousland", etc etc. This will feel like they are addressing you, or at least the surname Hawke.
- Your character talks and it is a two way conversation. This was one of the things that bugged me the most about DA1, the fact that it was basically a one way conversation.
- No more Ferelden! Whoopie! That smell of wet dog really hits you in the nostrils. While I would have preferred a setting in Orlais, the change of scenery will be a welcome one.

Cons:
- Can't play as other races. This doesn't really matter to be, as if you look at my profile, nearly all of them are human, but I can definitely see the issue people have about not being able to play as a dwarf or elf.
- Doesn't really feel like you (moderate con). I thought I would put this in as a con as this is how I initially felt before thinking about it. Fact of the matter is, you will still likely get to choose your first name, like in DAO1. You are just given a static surname, just like in DAO1 so there is no real problem with that in my honest opinion. For example, as a human noble you would be Cousland instead of Hawke, a mage you would be Amell (if I remember correctly) instead of Hawke, etc etc. Still get to choose first name though, so this really has no significance.
- Don't continue with Original Warden.  Honestly, what would the warden do now?  Make up another story arc like awakening?  Conduct speeches in court?  Battles with words...lets make a game about that.  There is nothing really significant story wise in the game becuase your character pretty much seals their fate at the end of Origins, unless of course you choose the continue adventuring or persuing Morrigan options, but of course that only appeals to a portion of the population and would appear as a breach in story to others.

All in all, the changes look good to me, and hopefully the promised differences between DA and ME experience are executed.

Modifié par Prosthetics511, 11 juillet 2010 - 09:29 .


#179
the_one_54321

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Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.

#180
joriandrake

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David Gaider wrote...

MFCell wrote...

After all the resounding praise I always gave DA:O, in every case, I assumed you would do right by me because DA:O was ALREADY a throw-back game, which relied on tried and true gameplay mechanics, rather than flashy battles.

Imagine my surprise to find out that DA2 is in fact, Dragon Effect, and doesn't even pick up where the events of DA:O left off, it actually starts in the midst them.  What a slap in the face.  It makse no sense.  It's like you guys are trying to make my decisions unimportant, setting it up so the later decisions I made could not POSSIBLY impact the games beginning.  DA:O was such a run away hit with RPG fans, why would you guys tweak it like this?

Really, REALLY seems like this is a bad dream. I'm not even kidding. If I had a nightmare about the DA sequel, today would be it.

I beleive this can easily be considered the worst thing to happen in Dragon Age history, including the Blight.

I'm leaving the forums now, and I doubt I'll ever come back.  All I wanted was to continue my story.  All I got was Shepard with a new name and a sword.

In fact, Bioware.  I'm gonna start dissing you guys as sellouts to my friends when they ask me about DA2.  I'll tell them "Nah it wont be any good." "Why?" they will ask, and I will reply "Did you enjoy Mass Effect?" "No, not nearly as much as DA:O"... "Well, they are making it much more like ME than DA:O this time around."  At this point, my DnD game hungry friends will surely frown, a moment of sadness passing as they greive for the game that could have been, but will not be.

Yes Bioware, I'm going to talk BADLY about you for this, by drawing comparisons between ME and DA to gamers who realize ME is a Halo rehash with HP.  Consider any personal reviews of DA2 I do to be completely negative. And beleive me, I will get asked eventually, especially as release draws near.  It should be something a little new to you guys, word of mouth attempts to disparage your games release.  Your fans are always so cuddley and happy with you.  It's about time you guys got the end of the stick the rest of the industry gets from alienated fans.  The ****ty one.


Sorry you feel that way. We appreciate your loyalty and understanding, as well as the fact that you stuck it out long enough to get more than a cursory view of the game before rendering your decision. Hopefully you'll give the game a try when it comes out-- if not, happy trails!



we already know racial choice and origins are removed despite existing in DA1, this is more than enough to alienate some people, I myself was unable to play Planescape Torment till the end neither, as there was no way I could have enjoyed to play as the forced-on main character

adventure games, shooters are different, but in an RPG the more costumization options one has the better, and removing things you yourself introduced in a prequel will not make you many new friends



PS: btw, he didn't say he will not play it, on the otherh and, he didn't say he will buy it neither

Modifié par joriandrake, 11 juillet 2010 - 09:25 .


#181
the_one_54321

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Prosthetics511 wrote...
- No more blank stares from your character. Your character will (hopefully) have facial reactions and displays of emotion depending on your conversation choice.

I am, frankly, totally amazed that people would demand expressive faces and variable faces at the same time. Can you imagine the results of trying to set up animation points in the face when the shape of that face can be anything ranging from Ugly Shepard to Sttandard Shepard? Have a look at Shepards super creepy smile in the Tali romance for an example of the results.

#182
Kinkaku

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the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)

#183
Vizkos

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the_one_54321 wrote...

Prosthetics511 wrote...
- No more blank stares from your character. Your character will (hopefully) have facial reactions and displays of emotion depending on your conversation choice.

I am, frankly, totally amazed that people would demand expressive faces and variable faces at the same time. Can you imagine the results of trying to set up animation points in the face when the shape of that face can be anything ranging from Ugly Shepard to Sttandard Shepard? Have a look at Shepards super creepy smile in the Tali romance for an example of the results.


If you disregard the few odd animations like the ones you mentioned, it still beats the hurr durr blank expressions you have on DA1.  Its like you're staring over thier head at something behind them if you are human, at thier chest if you are an elf, or..other areas..if you are a dwarf. 

You would really rather have a blank character?

Frankly no one can make assumptions until gameplay trailers and/or further info released.  Everyone is going crazy over limited info.

Modifié par Prosthetics511, 11 juillet 2010 - 09:33 .


#184
joriandrake

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Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out

#185
the_one_54321

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Two things:

Dialog mechanics, characters, style, and combat mechanics are the only things that really define the differences in TOYs. We have three out of four so far.



I would like to see full customization orbit customization. I think a system that allows expression as hideous asshepard's during what is supposed to be a dramatic moment is doing something pretty wrong.

#186
Elanareon

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David Gaider wrote...

Sorry you feel that way. We appreciate your loyalty and understanding, as well as the fact that you stuck it out long enough to get more than a cursory view of the game before rendering your decision. Hopefully you'll give the game a try when it comes out-- if not, happy trails!


The thing is, you just can't keep on trying games. Because you need to buy the game before even trying it. Once you buy it, you have already spent money on it... So you just can't say at least try the game first...

I know you are a good writer Mr. Gaider, so its a given that the story will be spectacular. But your games are slowly turning into action games...

#187
Firky

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I totally agree with this post. I do not for a moment pretend to have the kind of experience the lead writers of Bioware have, or any professional game writer, but one thing I did learn when I wrote game conversations was the simple fact that a minimalistic conversation line for the player was almost always better.

It is much easier to expand a short, minimalistic sentence into something bigger in your head. It is much, much harder to ignore a more elaborate reply that doesn't feel right for you. By making the PC silent and choose from replies that are more minimalistic, you give the player more room to participate in the creation of their story.

It doesn't matter that some of the choices is just an illussion. That it's only pre-programmed responses. It's the fact that witohut voice acting and a dialogue wheel, there is a blank sheet in the story where I can write my own hero.

Now, I can understand that not all players want to invest so much into creating the story, preferring to have the game writers do it for them. But for those of us who do enjoy this aspect of roleplaying games, the "first-person RPG", there is simply no deeper immersion than a first-person RPG where I can truly feel I'm creating my own story.

I loved Mass Effect too, but in the end Mass Effect was Commander Shepard's story, while Dragon Age was MY story. I don't know how else to differnetiate between the feelings.


This was a really interesting post to read. Insightful and thought provoking.

Sorry, I know I'm not adding anything to the discussion but I just wanted to say.

#188
Kinkaku

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joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?

#189
joriandrake

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Prosthetics511 wrote...

You would really rather have a blank character?


If it comes with multiple race choices and origins again? Yes, absolutely.

#190
the_one_54321

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I meant RPGs earlier, not TOYs. Autocorrect isn't always your friend.

#191
joriandrake

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Akiios wrote...

joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?


the point is: EVERYTHING that got confirmed until now is for some people just pure, negative confirmation

#192
Darkieus

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David Gaider wrote...

hyperion02 wrote...

David,

How come you don't have that cute little Dragon Age or Mass Effect icon under your name?


I don't think we get the little icons.

Instead we get VAST COSMIC POWER MUAHHAHAHA-- *cough* *hack*

...excuse me. Got carried away, there.


And this power has obviously rotted your brain. Don't get me wrong, I'm not a troll, I enjoyed the ME and ME2 Series for what it was; but I'm absolutely disappointed in your reigning in Dragon Age to turn it into a fantasy version of Mass Effect.

I've been a loyal fan since Baldur's Gate, and games like that were the only things keeping me looking forward to becoming the Game Designer I'm currently striving to be.

I hate to say it, but... **** you guys. Seriously. I've heard enough leaked information, seen enough screenshots and listened to plenty word of mouf from both the lovers and haters to know I will not be buying this game, and I will ensure none of my other friends will either. 

It's not a boycott, it's just disappointed fans moving on to greener pastures, yours have obviously browned with age.

#193
Remaix

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Suron wrote...
and how do you even think Hawke is a good name?  it doesn't even fit in your own lore...another sign of lost imagination.  We have Alistair, Duncan, Sten, Cousland (yes I'm mixing first/last names to prove my point), Amell, Howe, etc....."hawke" is the name of a goddamn JRPG or anime character.....he belongs next to Cloud....not Loghain.


...come on, man, really? This is just nitpicking. I, personally, see nothing wrong with the name.

#194
Kinkaku

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joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?


the point is: EVERYTHING that got confirmed until now is for some people just pure, negative confirmation


Oh well, theres still time before the game comes out and even yet more info :?

#195
joriandrake

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Akiios wrote...

joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?


the point is: EVERYTHING that got confirmed until now is for some people just pure, negative confirmation


Oh well, theres still time before the game comes out and even yet more info :?


this is true





...



...waaay more time and space for further dissappointments :P

#196
Kinkaku

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joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?


the point is: EVERYTHING that got confirmed until now is for some people just pure, negative confirmation


Oh well, theres still time before the game comes out and even yet more info :?


this is true





...



...waaay more time and space for further dissappointments :P


Way to be optomistic :lol:

#197
Xandurpein

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David Gaider wrote...

Sorry you feel that way. We appreciate your loyalty and understanding, as well as the fact that you stuck it out long enough to get more than a cursory view of the game before rendering your decision. Hopefully you'll give the game a try when it comes out-- if not, happy trails!


Personally I have faith in Bioware's ability to produce good stories and games well worth playing. I loved Mass Effect and will no doubt enjoy DA2 too. I am certainly going to give Bioware the benefit of doubt, knowing that they have always managed to produce wonderful games.

At the same time I feel that if it is as it seems now, that Bioware is moving from "first-person" RPG to "third-person RPG" across the board, then I for one will still be a sad about it. Because that brought me my best gaming memories ever.

Modifié par Xandurpein, 11 juillet 2010 - 09:58 .


#198
joriandrake

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Elanareon wrote...

David Gaider wrote...

Sorry you feel that way. We appreciate your loyalty and understanding, as well as the fact that you stuck it out long enough to get more than a cursory view of the game before rendering your decision. Hopefully you'll give the game a try when it comes out-- if not, happy trails!


The thing is, you just can't keep on trying games. Because you need to buy the game before even trying it. Once you buy it, you have already spent money on it... So you just can't say at least try the game first...


Ela you're wrong, you forgot about demos and other methods one could try a game with before buying it

#199
joriandrake

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Akiios wrote...

joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

joriandrake wrote...

Akiios wrote...

the_one_54321 wrote...

Akiios wrote...
Well I for one would like to know the details in which this game will be like ME2 or 1? I mean there has to be something that makes it a clone or similar ^_^

Are you suggesting that there are no similarities? Well, for the sake of clarity I'll break it down for you. Things confirmed in DA2 that were not in DA:O and are like things in ME:

1. A predetermined, prenamed lead character that can be male or femail human and choose from a list of classes.
2. Voice acting for the lead character.
3. A wheel system for dialog that does not let you see exactly what the character will say except for a basic idea.
4. "A cinimatic style story presentation." 

And the only really important thing that could still be added to that list is the combat mechanics. Once (if) they announce that combat will be style combination of action games and RPGs, the deal with the devil will be complete. At that point it will really be ME-but-in-medievil-times.


Well considering only 4 points based on the little info we have ill have to say thats not really something to be freaking out over and consider those points a game breaker or deal breaker, but I hold no asumptions till i see gameplay video of it and see how it flows as well as more info ;)


Well considering that 4 out of those 4 already scare the hell out of many people it is quite understandable that people freak out


That's kinda childish if you put it that way..maybe those people should calm down before jumping overboard?


the point is: EVERYTHING that got confirmed until now is for some people just pure, negative confirmation


Oh well, theres still time before the game comes out and even yet more info :?


this is true





...



...waaay more time and space for further dissappointments :P


Way to be optomistic :lol:


To tell the truth while I don't care about voiceovers and preset naming much, I am also very disappointed by the lack of origins like in DA1 and by the lack of multiple race options


However, I do try to see it all in a more funny perspective when I go into "forced ignore mode" about negative news until release, just as I did before Lord of the Realms 3 and Masters of Orion 3 and World of Chaos and Command and Conquer 3 and 4 came out... after they came out however I was utterly devastated by how the games/franchises got ruined

#200
Mich-cz

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David Gaider wrote...

Sure, but I have no idea why you'd assume we would arrange the dialogue in the same manner. This isn't Mass Effect, and quite frankly I could write that exact same dialogue with Shale using the DA2 system I'm using now-- the only difference being in the paraphrases and the arrangement of the interface.


I have to ask you but one question, Mr. Gaider - is there any chance you can get rid of presents in reputation system in second part? i honestly think that those gifts made every one of our decisions pointless. really, what fun is choosing whether I upset some character or not when I know I can make it better with some shiny little trinket afterwards?