I know that this is something that would be useful, and something that will simplify thing immensely for those people trying to add new companions to the Origins Campaign (I found myself needing it, at least). This project will consist of a module that is loaded before any that contain custom companions to provide a consistent platform for them, and a builder to builder file with the resources that I have modified. My hope is that using this module will reduce the number of compatibility issues between mods that add new companions as well as reducung the need for module builders to update their modules just to add support for new companion mods.
[WIP] Framework for DAO Campaign Companions
Débuté par
ladydesire
, juil. 11 2010 03:25
#1
Posté 11 juillet 2010 - 03:25
#2
Posté 14 août 2010 - 12:39
Quad-C is now built (somewhat) and will be going into Alpha testing within the next few days; This will be a requirement for both my class pack and Lealion the Mage and I am hoping other mod authors will want to adopt it as well.
#3
Posté 14 août 2010 - 01:06
I'm really looking forward to this! There's not enough decent companion mods out there, and a mod like this would allow more work on the companion than tinkering with those stubborn scripts.
#4
Posté 14 août 2010 - 02:22
My plan at this point is to have dialog support for those classes that have been added to the Magi Origin that would otherwise be ignored at certain points; there are numerous places where dialogs go by class instead of background when determining what branch is used, and these tend to break immersion.





Retour en haut






