Aller au contenu

Photo

Re: Wasn't DA:O successful?


  • Veuillez vous connecter pour répondre
152 réponses à ce sujet

#51
Riona45

Riona45
  • Members
  • 3 158 messages

druid126 wrote...


Because on the internetz everyone is male by default. Girl is an acronym to Guy In Real Life to the average male internet user. =)


So I've heard, but I see no reason to sit back and allow it.Posted Image

#52
Anathemic

Anathemic
  • Members
  • 2 361 messages

Riona45 wrote...

Anathemic wrote...
1) My qualm is that the story of DA2 is pretty dull in comaprison and would be a smoother transition if it was just a Warden's story continued rather than Hawke's. 


You know nothing about the story, so how could anyone take this point seriously?


Why does every one of your posts are so cruel, you hurt me so:crying:
But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that? B)

#53
Riona45

Riona45
  • Members
  • 3 158 messages

Khayness wrote...


Because of highly more likeliness. But I guess this assumption is outrageous for such a person as yourself.


Why yes, you guessed correctly, I do think it's absurd.  I don't intend to make people feel comfortable in their casual sexism.

#54
druid126

druid126
  • Members
  • 46 messages

Anathemic wrote...

1)Not all change is good, sometimes we have to act on what we feel is right, that's how the rebellion won in Star Wars right? :wizard:

2) I could, but that still wouldn't do anything about the paraphrased dialogue wheel. Example: if i wanted to threaten someone I don't want them punching, sure it would be mute but the punch will still be there.

3) You were barely called Aeducan or Cousland in teh game, you were mostly called the ambiguous title of Warden unlike in DA2 where you are Hawke and are always goign to be refrenced as Hawke. So no, having a last name in DA:O doesn't limit role-play but in DA2 it will as seeing you can only be Hawke.


1) Touché. However, the rebellion *changed* the face of the galaxy by opposing imperial rule rather than living with the status quo. And alternatively, in our world, a lack of change caused the dark ages.

2) It's already been stated that your dialogue wheel choices will show what your character is going to do. IE If he or she is likely to punch someone in the face it'll tell you before you choose that option "this is a violent action" with a symbol.

3) I'm fairly certain you're going to hear yourself being called "Champion" quite a few times.

#55
Kalfear

Kalfear
  • Members
  • 1 475 messages

LPPrince wrote...

Yes, it was successful.

But what's wrong with making it MORE successful?


WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.

Modifié par Kalfear, 11 juillet 2010 - 06:05 .


#56
Riona45

Riona45
  • Members
  • 3 158 messages

Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:


Hahahahaha!Posted Image

But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that? B)


That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.

#57
druid126

druid126
  • Members
  • 46 messages

Riona45 wrote...

druid126 wrote...


Because on the internetz everyone is male by default. Girl is an acronym to Guy In Real Life to the average male internet user. =)


So I've heard, but I see no reason to sit back and allow it.Posted Image


I whole heartedly agree. I know I certainly don't like being defaulted to male...

#58
Khayness

Khayness
  • Members
  • 6 864 messages

Kalfear wrote...

WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.


DA2 will feature Mike Hawke, it can't be bad. Inconceivable!

#59
Anathemic

Anathemic
  • Members
  • 2 361 messages

druid126 wrote...

1) Touché. However, the rebellion *changed* the face of the galaxy by opposing imperial rule rather than living with the status quo. And alternatively, in our world, a lack of change caused the dark ages.

2) It's already been stated that your dialogue wheel choices will show what your character is going to do. IE If he or she is likely to punch someone in the face it'll tell you before you choose that option "this is a violent action" with a symbol.

3) I'm fairly certain you're going to hear yourself being called "Champion" quite a few times.


1)True but the purpose to rebel is change no? So in a way we are fighting for a change against the current change? So some changes are good and others bad.

2) Even so wouldn't it be smoother to have it be listed? As instead a highlight appears over an action it can already be said there, there's no need for people to scroll over each option and see what happens it can be stated before in parantehses ( ) as it did in DA:O and succeeded.

3) True but you can't deny that for a good portion fo the beginning you are going to be called 'Hawke' and for players like me the beginning is important, hence why i think Fallout 3 sucks and I had to play the Elder Scrolls 4 beginning 20 times to get a my first character through.

#60
Kalfear

Kalfear
  • Members
  • 1 475 messages

Khayness wrote...

Kalfear wrote...

WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.


DA2 will feature Mike Hawke, it can't be bad. Inconceivable!


Is he related to Tony?

Can you imagine it?
A twitch game light on RPG elements that embraces fantasy skateboarding!
Why they can get a entire new genre of players to buy the game!
Surely that will also up sales because no one ever stops buying,
more genres you can cover, the more sales you can get!

Isnt that how they approach it now?

#61
LPPrince

LPPrince
  • Members
  • 54 954 messages

Kalfear wrote...

LPPrince wrote...

Yes, it was successful.

But what's wrong with making it MORE successful?


WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.



I make two sentences and am responded with THAT? What the hell?

DAO had a system that worked, yes.

But it was a system that did not attract a very very VEEERY large group of people.

So they are changing the system so that the old demographic stays and a new demographic comes in, meaning more profit, which leads to more money for future products.

If they kept it the same, it'd be stagnant, and then people would complain about getting more of the same.

Its called change for the sake of keeping things fresh for the consumer. That, and attracting a larger audience, making more money, keeping the product at its best, therefore, positive for all.

Relax. Your blind hate for the game is bleeding into hate for posters that disagree with you.

#62
Anathemic

Anathemic
  • Members
  • 2 361 messages

Riona45 wrote...

Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:


Hahahahaha!Posted Image

But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that? B)


That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.


Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.

"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case

That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.

#63
LPPrince

LPPrince
  • Members
  • 54 954 messages

Khayness wrote...

Kalfear wrote...

WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.


DA2 will feature Mike Hawke, it can't be bad. Inconceivable!


I spent some time with Mike Hawke today.

We talked about our feelings.

#64
Kalfear

Kalfear
  • Members
  • 1 475 messages

LPPrince wrote...

Kalfear wrote...

LPPrince wrote...

Yes, it was successful.

But what's wrong with making it MORE successful?


WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.



I make two sentences and am responded with THAT? What the hell?

DAO had a system that worked, yes.

But it was a system that did not attract a very very VEEERY large group of people.

So they are changing the system so that the old demographic stays and a new demographic comes in, meaning more profit, which leads to more money for future products.

If they kept it the same, it'd be stagnant, and then people would complain about getting more of the same.

Its called change for the sake of keeping things fresh for the consumer. That, and attracting a larger audience, making more money, keeping the product at its best, therefore, positive for all.

Relax. Your blind hate for the game is bleeding into hate for posters that disagree with you.


as I said, right over the pointy top of your head!

Anything you dont understand is just blind hate!

WOW, your world must be filled with haters :(

Sucks to live in your world kid

#65
druid126

druid126
  • Members
  • 46 messages

Anathemic wrote...

1)True but the purpose to rebel is change no? So in a way we are fighting for a change against the current change? So some changes are good and others bad.

2) Even so wouldn't it be smoother to have it be listed? As instead a highlight appears over an action it can already be said there, there's no need for people to scroll over each option and see what happens it can be stated before in parantehses ( ) as it did in DA:O and succeeded.

3) True but you can't deny that for a good portion fo the beginning you are going to be called 'Hawke' and for players like me the beginning is important, hence why i think Fallout 3 sucks and I had to play the Elder Scrolls 4 beginning 20 times to get a my first character through.



1) Ah, technically no. Changing change in order to stay the same you were before that change was implemented is not technically change. It's what you want and you're welcome to fight for it but no matter what spin you put on words it can never be consider "change" if nothing changes. That is the definition of a static world.

2) DA:O dialogue never listed a violent action. All it said was "(lie) Of course I'll hand you my weapons" or "(intimidate) Tell me where I can find this man!" These never said "(Incoming punch) Tell me where I can find this man!" The wheel implements the same thing but without having the entire paragraph written out.

3) Sure, at the beginning you'll be called Hawke. But at the beginning of DA:O you weren't called "Warden". Even after a large portion of the game "warden" wasn't all you were being called. Just like in DA 2 I'm sure "Hawke" won't be all you hear.

Btw, in fallout 3 I liked that you started out as a baby and got to influence your character as you grew up. How is that not choice?

Modifié par druid126, 11 juillet 2010 - 06:17 .


#66
LPPrince

LPPrince
  • Members
  • 54 954 messages

Anathemic wrote...

Riona45 wrote...

Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:


Hahahahaha!Posted Image

But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that? B)


That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.


Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.

"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case

That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.


Anyone ever tell you today that you're being incredibly close-minded about DA2, and that's not a healthy attitude if you want to enjoy the game?

You're basing the entire game's plot on a single fact you heard within 2 days of the game's ANNOUNCEMENT, and dismissing it as lower than the first game's plot.

That's ridiculous, absurd, asinine, and VERY close-minded.

Try waiting for more information before you bash the game to kingdom come.

#67
condiments1

condiments1
  • Members
  • 86 messages
I dislike the dialogue system because it feels less like I'm participating and more just watching the character HAWKE(I can't help but picture a cheesy 80s action hero) do his stuff. I want more control over the character not less of it.



Oh and a lot of those 'text based adventures' are far better written than most of what Bioware has put out in the past few years.

#68
LPPrince

LPPrince
  • Members
  • 54 954 messages

Kalfear wrote...

as I said, right over the pointy top of your head!

Anything you dont understand is just blind hate!

WOW, your world must be filled with haters :(

Sucks to live in your world kid


Care to actually counter my statement rather than hit me with snide remarks, or do I have to report you?

#69
Anathemic

Anathemic
  • Members
  • 2 361 messages

LPPrince wrote...

Kalfear wrote...

LPPrince wrote...

Yes, it was successful.

But what's wrong with making it MORE successful?


WOW, im sooo glad ill never be in business with you with that type of business sense!

Change for change sake is rarely if ever good.

DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!

The word for that is STUPIDITY, not more successful!

but im sure this all goes right over your head.



I make two sentences and am responded with THAT? What the hell?

DAO had a system that worked, yes.

But it was a system that did not attract a very very VEEERY large group of people.

So they are changing the system so that the old demographic stays and a new demographic comes in, meaning more profit, which leads to more money for future products.

If they kept it the same, it'd be stagnant, and then people would complain about getting more of the same.

Its called change for the sake of keeping things fresh for the consumer. That, and attracting a larger audience, making more money, keeping the product at its best, therefore, positive for all.


Relax. Your blind hate for the game is bleeding into hate for posters that disagree with you.


To bolded statement: Any proof ? Because alot of people liked DA:O system the way it is.

To underlined statements: I didn't pay for capitalism

And i see you use 'blind hate' alot in all your responses even when the poster your adressing has a alot of good points.

#70
druid126

druid126
  • Members
  • 46 messages

condiments1 wrote...

I dislike the dialogue system because it feels less like I'm participating and more just watching the character HAWKE(I can't help but picture a cheesy 80s action hero) do his stuff. I want more control over the character not less of it.

Oh and a lot of those 'text based adventures' are far better written than most of what Bioware has put out in the past few years.


How can it feel like you're just watching the character "Hawke" when no video footage has been released? O.o 

And text-based adventures are fun, but it seems to me if you prefered them over BioWare you wouldn't be on this forum right now.

#71
AlanC9

AlanC9
  • Members
  • 35 706 messages

LPPrince wrote...
Care to actually counter my statement rather than hit me with snide remarks, or do I have to report you?


Don't report him, please. I find Kalfear kind of endearing.

#72
LPPrince

LPPrince
  • Members
  • 54 954 messages

AlanC9 wrote...

LPPrince wrote...
Care to actually counter my statement rather than hit me with snide remarks, or do I have to report you?


Don't report him, please. I find Kalfear kind of endearing.


Gah, FIIIIIIINE.

Gawd. Only because you asked nicely.

#73
Anathemic

Anathemic
  • Members
  • 2 361 messages

druid126 wrote...

1) Ah, technically no. Changing change in order to stay the same you were before that change was implemented is not technically change. It's what you want and you're welcome to fight for it but no matter what spin you put on words it can never be consider "change" if nothing changes. That is the definition of a static world.

2) DA:O dialogue never listed a violent action. All it said was "(lie) Of course I'll hand you my weapons" or "(intimidate) Tell me where I can find this man!" These never said "(Incoming punch) Tell me where I can find this man!" The wheel implements the same thing but without having the entire paragraph written out.

3) Sure, at the beginning you'll be called Hawke. But at the beginning of DA:O you weren't called "Warden". Even after a large portion of the game "warden" wasn't all you were being called. Just like in DA 2 I'm sure "Hawke" won't be all you hear.

Btw, in fallout 3 I liked that you started out as a baby and got to influence your character as you grew up. How is that not choice?


1) But if the current change is true and set, then you can fight back to return back to the past, forcing a 'change' and since the current issues of DA2 are set: VO, Dialogue Wheel we are fighting for a change.

2) I'd rather have the entire paragraph written out so I know what I'm saying even if it's paraphrased i like to knwo why my character is getting into to the full extent

3) When I played a human noble the only time being called a 'Cousland' is when Duncan narrated the origin story introduction, is their another part of the game being called Cousland, because all I can recall is being called 'Warden' and 'my lady' for the entire game.

Fallout 3 'growing up' never appealed to me, and the only time i liked it was for silly things like 'My baby character can jump! WOOTS'.

#74
Anathemic

Anathemic
  • Members
  • 2 361 messages

LPPrince wrote...

Anathemic wrote...

Riona45 wrote...

Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:


Hahahahaha!Posted Image

But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that? B)


That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.


Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.

"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case

That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.


Anyone ever tell you today that you're being incredibly close-minded about DA2, and that's not a healthy attitude if you want to enjoy the game?

You're basing the entire game's plot on a single fact you heard within 2 days of the game's ANNOUNCEMENT, and dismissing it as lower than the first game's plot.

That's ridiculous, absurd, asinine, and VERY close-minded.

Try waiting for more information before you bash the game to kingdom come.


We all have the right to bash the game, because we are consumer (see i can go capitalist too) and it our right as the consumer to criticize the game in what we see fit.

#75
Riona45

Riona45
  • Members
  • 3 158 messages

Anathemic wrote...
Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.

"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case

That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.


Well, your opinion is fine, but it isn't fact.  I am actually glad that for this game, the developers are taking a different, apparently more personal approach.