druid126 wrote...
Because on the internetz everyone is male by default. Girl is an acronym to Guy In Real Life to the average male internet user. =)
So I've heard, but I see no reason to sit back and allow it.
druid126 wrote...
Because on the internetz everyone is male by default. Girl is an acronym to Guy In Real Life to the average male internet user. =)
Riona45 wrote...
Anathemic wrote...
1) My qualm is that the story of DA2 is pretty dull in comaprison and would be a smoother transition if it was just a Warden's story continued rather than Hawke's.
You know nothing about the story, so how could anyone take this point seriously?
Khayness wrote...
Because of highly more likeliness. But I guess this assumption is outrageous for such a person as yourself.
Anathemic wrote...
1)Not all change is good, sometimes we have to act on what we feel is right, that's how the rebellion won in Star Wars right?
2) I could, but that still wouldn't do anything about the paraphrased dialogue wheel. Example: if i wanted to threaten someone I don't want them punching, sure it would be mute but the punch will still be there.
3) You were barely called Aeducan or Cousland in teh game, you were mostly called the ambiguous title of Warden unlike in DA2 where you are Hawke and are always goign to be refrenced as Hawke. So no, having a last name in DA:O doesn't limit role-play but in DA2 it will as seeing you can only be Hawke.
LPPrince wrote...
Yes, it was successful.
But what's wrong with making it MORE successful?
Modifié par Kalfear, 11 juillet 2010 - 06:05 .
Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:
But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that?
Riona45 wrote...
druid126 wrote...
Because on the internetz everyone is male by default. Girl is an acronym to Guy In Real Life to the average male internet user. =)
So I've heard, but I see no reason to sit back and allow it.
Kalfear wrote...
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
druid126 wrote...
1) Touché. However, the rebellion *changed* the face of the galaxy by opposing imperial rule rather than living with the status quo. And alternatively, in our world, a lack of change caused the dark ages.
2) It's already been stated that your dialogue wheel choices will show what your character is going to do. IE If he or she is likely to punch someone in the face it'll tell you before you choose that option "this is a violent action" with a symbol.
3) I'm fairly certain you're going to hear yourself being called "Champion" quite a few times.
Khayness wrote...
Kalfear wrote...
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
DA2 will feature Mike Hawke, it can't be bad. Inconceivable!
Kalfear wrote...
LPPrince wrote...
Yes, it was successful.
But what's wrong with making it MORE successful?
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
Riona45 wrote...
Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:
Hahahahaha!But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that?
That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.
Khayness wrote...
Kalfear wrote...
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
DA2 will feature Mike Hawke, it can't be bad. Inconceivable!
LPPrince wrote...
Kalfear wrote...
LPPrince wrote...
Yes, it was successful.
But what's wrong with making it MORE successful?
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
I make two sentences and am responded with THAT? What the hell?
DAO had a system that worked, yes.
But it was a system that did not attract a very very VEEERY large group of people.
So they are changing the system so that the old demographic stays and a new demographic comes in, meaning more profit, which leads to more money for future products.
If they kept it the same, it'd be stagnant, and then people would complain about getting more of the same.
Its called change for the sake of keeping things fresh for the consumer. That, and attracting a larger audience, making more money, keeping the product at its best, therefore, positive for all.
Relax. Your blind hate for the game is bleeding into hate for posters that disagree with you.
Anathemic wrote...
1)True but the purpose to rebel is change no? So in a way we are fighting for a change against the current change? So some changes are good and others bad.
2) Even so wouldn't it be smoother to have it be listed? As instead a highlight appears over an action it can already be said there, there's no need for people to scroll over each option and see what happens it can be stated before in parantehses ( ) as it did in DA:O and succeeded.
3) True but you can't deny that for a good portion fo the beginning you are going to be called 'Hawke' and for players like me the beginning is important, hence why i think Fallout 3 sucks and I had to play the Elder Scrolls 4 beginning 20 times to get a my first character through.
Modifié par druid126, 11 juillet 2010 - 06:17 .
Anathemic wrote...
Riona45 wrote...
Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:
Hahahahaha!But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that?
That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.
Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.
"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case
That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.
Kalfear wrote...
as I said, right over the pointy top of your head!
Anything you dont understand is just blind hate!
WOW, your world must be filled with haters
Sucks to live in your world kid
LPPrince wrote...
Kalfear wrote...
LPPrince wrote...
Yes, it was successful.
But what's wrong with making it MORE successful?
WOW, im sooo glad ill never be in business with you with that type of business sense!
Change for change sake is rarely if ever good.
DA:O had a working system that was embraced and loved.
Tweak it sure but change it for no other reason then you can!
The word for that is STUPIDITY, not more successful!
but im sure this all goes right over your head.
I make two sentences and am responded with THAT? What the hell?
DAO had a system that worked, yes.
But it was a system that did not attract a very very VEEERY large group of people.
So they are changing the system so that the old demographic stays and a new demographic comes in, meaning more profit, which leads to more money for future products.
If they kept it the same, it'd be stagnant, and then people would complain about getting more of the same.
Its called change for the sake of keeping things fresh for the consumer. That, and attracting a larger audience, making more money, keeping the product at its best, therefore, positive for all.
Relax. Your blind hate for the game is bleeding into hate for posters that disagree with you.
condiments1 wrote...
I dislike the dialogue system because it feels less like I'm participating and more just watching the character HAWKE(I can't help but picture a cheesy 80s action hero) do his stuff. I want more control over the character not less of it.
Oh and a lot of those 'text based adventures' are far better written than most of what Bioware has put out in the past few years.
LPPrince wrote...
Care to actually counter my statement rather than hit me with snide remarks, or do I have to report you?
AlanC9 wrote...
LPPrince wrote...
Care to actually counter my statement rather than hit me with snide remarks, or do I have to report you?
Don't report him, please. I find Kalfear kind of endearing.
druid126 wrote...
1) Ah, technically no. Changing change in order to stay the same you were before that change was implemented is not technically change. It's what you want and you're welcome to fight for it but no matter what spin you put on words it can never be consider "change" if nothing changes. That is the definition of a static world.
2) DA:O dialogue never listed a violent action. All it said was "(lie) Of course I'll hand you my weapons" or "(intimidate) Tell me where I can find this man!" These never said "(Incoming punch) Tell me where I can find this man!" The wheel implements the same thing but without having the entire paragraph written out.
3) Sure, at the beginning you'll be called Hawke. But at the beginning of DA:O you weren't called "Warden". Even after a large portion of the game "warden" wasn't all you were being called. Just like in DA 2 I'm sure "Hawke" won't be all you hear.
Btw, in fallout 3 I liked that you started out as a baby and got to influence your character as you grew up. How is that not choice?
LPPrince wrote...
Anathemic wrote...
Riona45 wrote...
Anathemic wrote...
Why does every one of your posts are so cruel, you hurt me so:crying:
Hahahahaha!But contradiction: I do know something about the story, and that something is fact. Refugee from Lothering who becomes Champion of Kirkwall? Can you deny that?
That's no basis for declaring the entire story to be dull and definitely worse than DA:O's story.
Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.
"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case
That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.
Anyone ever tell you today that you're being incredibly close-minded about DA2, and that's not a healthy attitude if you want to enjoy the game?
You're basing the entire game's plot on a single fact you heard within 2 days of the game's ANNOUNCEMENT, and dismissing it as lower than the first game's plot.
That's ridiculous, absurd, asinine, and VERY close-minded.
Try waiting for more information before you bash the game to kingdom come.
Anathemic wrote...
Actually it is, it is no different from the description off the back of a game's case, because the back doens't give you a whole version of the story, and I am actually using DA:O's back description.
"You are a Grey warden, one of the last of a legendary order of guardians. With the return on an ancient foe and the kingdom engulfed in a civil war, you have been chose by fate to unite the shattered lands and slay the archdemon once and for all" -Description of DA:O from the back of game case
That doesn't even tell the whole story and it sounds way better than the one I'm seeing of DA2.