Alright, I'll admit I haven't read every comment on this board, but I'll just add my two cents:
Dragon Age is going Mass Effect. That's what's happening, that's what we can all agree on, right?
Well then, let's compare the virtues of the last Dragon Age to Mass Effect, and let's think carefully here. Let's start from the perspective of roleplaying: I remember in Dragon Age when I was given five lines of dialogue to choose from that all said completely different things. I was amazed. Even in Bioware's earlier games, they had never done this. But why particularly was I amazed? Because in Mass Effect, they had moved further away from this flexibility.
Let's not BS ourselves: Shepard is Shepard. I don't care what you say, YOU are not Shepard. After all, I realized very quickly into Mass Effect that I was playing a character, and my only real choice was between two basic personalities for that character, or trying to combine those personalities to make something (sort of, but not really) different. IE: I could have MY Shepard make Renegade choices when dealing with superiors (He doesn't like being bossed around!) but Paragon choices concerning alien species (He's not a racist!). This does not, and will not change the fact, however, that every conversation has three basic dialogue choices, "paragon" "renegade" and "neutral". AND, in fact, they even place these alignment choices on the same place for your convenience! So that a player, if he wants to play "Renegade" Shepard, just has to press down-left with the control stick every time he is allowed to speak, and whopee! He has his character. Correction. He is watching the character he chose for the story interacting with the other characters. And, oh, BTW: you'd better stick to one alignment too. There are inconsistencies in what Shepard says if he's constantly swapping from Paragon to Renegade, and in ME2 those Paragon and Renegade scores are also your persuasion skills, and it's useless to be good at both of them. So unless you want a very confused and uncharismatic hero, you'd better pick one of the two characters Bioware has set up for you.
As bluntly as I can possibly put it: Actual roleplaying in Mass Effect is awful. It's borderline nonexistent. In the end, you feel far more connected to Shepard than the average video game character. But YOU are not HIM. HE is NOT YOUR character.
But do I blame Bioware for this choice? Actually...no. In reality. They did the best they could. They made a choice. This choice was to make the presentation of Mass Effect cinematic and tight, with a more structured storyline. Therefore, they wanted the character to have a name, they wanted the character to have a definite place, they wanted the character to have a voice. And that voice. That voice is where all the restriction lies. Don't you know, after all, that multiple dialogue choices in Mass Effect will actually lead to the same line? We all see the number of lines there already are, the ungodly amount of time they probably had to spend in a recording studio for not one, but TWO voice actors (one male, one female). And finally fitting ALL those voices into the disc? That's not a small amount of space. If any of you have played Oblivion, which has a comparable amount of voiced dialogue and is a massive game overall? The developers said in an interview that the voiced lines took up HALF of the disc-space. Ho-ly crap. I'm thinking that if Bioware had spent a hundred years on the Mass Effect voice actors, it still wouldn't have solved the problem that had they had actual complex character/personality based choices, they couldn't fit this crap in! Their entire disc-space would be left with nothing but Shepard and friends talking to each other.
Now, I actually like Mass Effect, and am fine with Bioware's choice. It has its pluses and minuses. Overall, it is not the choice I prefer. However, that doesn't stop me from liking the game a whole hell of a lot. And besides, Bioware didn't have choices THAT complex in its former games, did it?
Then, I played Dragon Age, and all I could think was: Oh. My. God.
When the female warden talks to Alistair, and he hints at his feelings for her, she can flirt with him, she can tease him, she can be a shy loving girl and be moved by his affections, she can engage him in dirty innuendo. There are so many paths it can go. And none of it is good or evil, or paragon or renegade, or whatever. For the first time, it's complex, it's based on your character, on who your character is. If you want your character to respond a certain way to anything, short of breaking the game's plot, they can do it. I NEVER once felt as if my character was in any way restricted. I ALWAYS felt that he could be exactly who I wanted him to be. My character was a good-hearted, but naive sheltered mage who had spent his entire life in the tower and did not understand the depth of the world outside. And if any random person were to come along and read all of my dialogue choices, they would see this, this would be exactly what they found in my character. It is not "good or evil" or "Lawful or Chaotic" or even "Alistair likes you or Morrigan likes you". It is literally, ENTIRELY, up to you. And despite everything we say about Dragon Age being old-school, that is new. The game is more flexible than anything Bioware has ever made before.
But screw that, of course. Let's advance the game. Voices and cinematics are advanced, right?
In Mass Effect, Bioware decides the way that Sheppard talks, they decide the way that he/she moves, they decide all these character traits about him/her, and the only things you can really change are the decisions he/she makes. Other than the morals of the character in question, Bioware has already come up with pretty much everything, you just need to play along.
Furthermore, the "ten years" thing sounds like it'll kill flexibility, too. Let's think about it this way: if you make any IMPORTANT choices, within ten years time, they would effect things, greatly. There were a lot of choices in DA:O where there were multiple outcomes that DIDN'T ACTUALLY effect your game experience that much, because of the fact that they would only change things by the last few hours and the mostly written up epilogue. For that reason, Bioware could come up with a lot of choices, since the consequences of each were only as complex as some changed cutscenes and a few paragraphs of text. But if Bioware needs to change the entire gameworld due to some of these choices, the number of options for the once very complex problems in DA:O (don't you remember when you had like four options?) would become greatly simplified. This means that all of these choices will probably be simplified to "A or B". Bioware has enough manpower to do A, and to do B, but I'm not so sure about a C or D.
So in conclusion. Yes, I prefer the "archaic" Dragon Age system more. And I still do like the Mass Effect system. However, I believe that Mass Effect should stick to Mass Effect, and Dragon Age should stick to Dragon Age. If Dragon Age becomes Mass Effect, there's no Dragon Age left. With this choice, Bioware is not just "making Dragon Age more like Mass Effect", they're also killing the ultra-flexible dialogue system that that DA:O had, which, in my opinion, is the single best one they've ever made.