In Exile wrote...
I was being intentionally hyperbolic. I happen to actuallyt think DA:O supported only one character concept with a few variations, and people are just really good at tricking themselves into thinking one is many if there is no VO.
But what I'm trying to convey is the sentiment, and this is what the other side feels. Being an optimistic and diplomatic person, I'd hope I can manage to convince some that VO is not the death of roleplaying they think it is; it has everything to do with their presumption about what role-playing should be, and wanting to force that on others (e.g. the using your imagination bit).
However, VO is one way to tell a tell a story and a very valid way to Role Play. To say it could kill Role Play in anyway is quite preposterous. It's up to BioWare to decide *how* they want to tell a story. I've seen people say this will kill the game and then go on and on about how amazing The Witcher was. I've recently played this game and it has you start as a fixed race, a fixed man, with a fixed voice. Why don't people complain about the lack of customization with *that* game? Because you didn't have it to begin with.
Yes (In Dragon Age: Origins), you could be a dwarf, or an elf, or a human, or a noble, but that was in a completely different game. As I said in an earlier post this new game is called Dragon Age 2. It is *not* called Dragon Age: Origins 2. The story, characters, plot, and story-telling devices will *all* be different because it's *not* the same game. It's called "Dragon Age" because it's in the same universe and it's called "2" because in the timeline it comes after Origins and they need to keep the brand name alive so casual fans can keep track of the game in the media.
This post wasn't directly related to you In Exile. But to the point you brought up about the other side.





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