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Re: Wasn't DA:O successful?


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#151
druid126

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In Exile wrote...

I was being intentionally hyperbolic. I happen to actuallyt think DA:O supported only  one character concept with a few variations, and people are just really good at tricking themselves into thinking one is many if there is no VO.

But what I'm trying to convey is the sentiment, and this is what the other side feels. Being an optimistic and diplomatic person, I'd hope I can manage to convince some that VO is not the death of roleplaying they think it is; it has everything to do with their presumption about what role-playing should be, and wanting to force that on others (e.g. the using your imagination bit).


However, VO is one way to tell a tell a story and a very valid way to Role Play. To say it could kill Role Play in anyway is quite preposterous. It's up to BioWare to decide *how* they want to tell a story. I've seen people say this will kill the game and then go on and on about how amazing The Witcher was. I've recently played this game and it has you start as a fixed race, a fixed man, with a fixed voice. Why don't people complain about the lack of customization with *that* game? Because you didn't have it to begin with.

Yes (In Dragon Age: Origins), you could be a dwarf, or an elf, or a human, or a noble, but that was in a completely different game. As I said in an earlier post this new game is called Dragon Age 2. It is *not* called Dragon Age: Origins 2. The story, characters, plot, and story-telling devices will *all* be different because it's *not* the same game. It's called "Dragon Age" because it's in the same universe and it's called "2" because in the timeline it comes after Origins and they need to keep the brand name alive so casual fans can keep track of the game in the media.

This post wasn't directly related to you In Exile. But to the point you brought up about the other side.

#152
Anathemic

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druid126 wrote...

However, VO is one way to tell a tell a story and a very valid way to Role Play. To say it could kill Role Play in anyway is quite preposterous. It's up to BioWare to decide *how* they want to tell a story. I've seen people say this will kill the game and then go on and on about how amazing The Witcher was. I've recently played this game and it has you start as a fixed race, a fixed man, with a fixed voice. Why don't people complain about the lack of customization with *that* game? Because you didn't have it to begin with.

Yes (In Dragon Age: Origins), you could be a dwarf, or an elf, or a human, or a noble, but that was in a completely different game. As I said in an earlier post this new game is called Dragon Age 2. It is *not* called Dragon Age: Origins 2. The story, characters, plot, and story-telling devices will *all* be different because it's *not* the same game. It's called "Dragon Age" because it's in the same universe and it's called "2" because in the timeline it comes after Origins and they need to keep the brand name alive so casual fans can keep track of the game in the media.

This post wasn't directly related to you In Exile. But to the point you brought up about the other side.


1) Yes to some people a VO is a cool feature and helps immerse themselves, like I said before every person is different this also includes every roleplayer is different. My point is you already have the ME series and the SW:TOR series for your VO , dailogue wheel, etc. stuff. DA:O did just fine with it's current features of no VO and no dialogue wheel etc. why implement the common features of ME and streamline it when it could've been successful by just being a standard sequel.

2) But Dragon Age 2 is the sequel to Dragon Age: Origins, confirmed by BioWare themselves. I mean come on your basically saying Halo 2 is not a sequel to Halo: Combat Evolved because Halo 2 doesn't have the 'Combat Evolved' part in it, when it actually does. Same concept applies to Dragon Age, doesn't mean that if DA2 doesnt have 'Origins' in the title doesn't mean it can't still have origins in the game.

#153
druid126

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Anathemic wrote...

1) Yes to some people a VO is a cool feature and helps immerse themselves, like I said before every person is different this also includes every roleplayer is different. My point is you already have the ME series and the SW:TOR series for your VO , dailogue wheel, etc. stuff. DA:O did just fine with it's current features of no VO and no dialogue wheel etc. why implement the common features of ME and streamline it when it could've been successful by just being a standard sequel.

2) But Dragon Age 2 is the sequel to Dragon Age: Origins, confirmed by BioWare themselves. I mean come on your basically saying Halo 2 is not a sequel to Halo: Combat Evolved because Halo 2 doesn't have the 'Combat Evolved' part in it, when it actually does. Same concept applies to Dragon Age, doesn't mean that if DA2 doesnt have 'Origins' in the title doesn't mean it can't still have origins in the game.


1) Like I said earlier, quite a few people felt that DA:O was dated when it came out. This was mostly do to the older (Neverwinter Nights 2 style graphics) and the conversation system. Yeah, the one in DA:O is fun. Yeah, you can RP with it. But adding something new to the system does't break it. You don't know how "successful" it could have been when we haven't even seen how successful it *will* be. Speculation of that sort is baseless, IMO.

2) Dragon Age 2 is *a* sequel to DA:O. But, that does not make it a direct sequel. This is not simply semantics on my part it's how the game works. If it were a direct sequel you would be playing with your same character or doing pretty much what you did in DA:O. In this regard Dragon Age: Origins -- Awakenings was essentially a direct sequel to DA:O even though it's officially labeled an "expansion".

What I actually said was there is a reason it's not Called Dragon Age: Origins 2. I'm not saying it's not a sequel, I'm saying that it's a completely different game. It takes place after your warden did her thing, hence it being a sequel, but if follows a different plot in an entirely different area. What Bungie did or didn't call Halo is not my concern. Halo 2 is clearly a direct sequel to Halo: Combat Evolved because it has several of the same game mechanics, follows the same story, in the same universe, with the same plot, and follows the same main character. Since everyone knew Halo: Combat Evolved as simply "Halo", when Bungie announced Halo 2, the fanbase understood it to simply be a direct sequel.

There's only limited info out right now on DA 2 but it sounds to me that it'll be in no way a direct sequel. It simply takes place *after* the events of DA:O and parts of what is happening in the world *may* be influenced by your choices in the first game.

DA 2 does none of what Halo did. Which is why, in my opinion at least, is why "Origins" was dropped from the title.

Modifié par druid126, 11 juillet 2010 - 08:44 .