Killing Ogre in Tower of Ishal
#1
Posté 10 novembre 2009 - 05:55
#2
Posté 10 novembre 2009 - 06:08
#3
Posté 10 novembre 2009 - 06:12
If that doesn't work, make sure everyone who isn't tanking is flanking and hitting the ogre on its back.
I did it w/ my 2H warrior on normal and it was a tough fight, but in the end, only the tower guard died at the very end.
I also heard the paralize works on it... though I didn't try it. If it does, certainly try to paralize it w/ your mage npc.
Modifié par NetBeansAndJava, 10 novembre 2009 - 06:13 .
#4
Posté 10 novembre 2009 - 06:13
Try putting Allister* in a defensive mode, let the dog do whatever....
What is your build on your warrior?
#5
Posté 10 novembre 2009 - 06:13
Modifié par spool32, 10 novembre 2009 - 06:14 .
#6
Posté 10 novembre 2009 - 06:14
#7
Posté 10 novembre 2009 - 06:14
spool32 wrote...
dps dps dps dps. On Hard mode with an all melee party, have the mage rtfa and use spells + ranged, the rest switch to a 2h and just wail on him. If he does his grab move, reload the fight.
Stun him...he'll drop whoever he grabbed...
#8
Posté 10 novembre 2009 - 06:16
#9
Posté 10 novembre 2009 - 06:16
#10
Posté 10 novembre 2009 - 06:17
Lughsan35 wrote...
spool32 wrote...
dps dps dps dps. On Hard mode with an all melee party, have the mage rtfa and use spells + ranged, the rest switch to a 2h and just wail on him. If he does his grab move, reload the fight.
Stun him...he'll drop whoever he grabbed...
#11
Posté 10 novembre 2009 - 06:17
Took a while but thats how it's done on nightmare =) be careful though you really cant afford to take more than a few hits, which is why the pause is necessary so you are sure to run by (essentially a kiting technique to those familiar)
#12
Posté 10 novembre 2009 - 06:17
#13
Posté 10 novembre 2009 - 06:17
#14
Guest_Bio-Boy 3000_*
Posté 10 novembre 2009 - 06:19
Guest_Bio-Boy 3000_*
#15
Posté 10 novembre 2009 - 06:27
#16
Posté 10 novembre 2009 - 06:30
Loyawr214 wrote...
i had everyone pull out their bows and set up in a large circle around the room...i used my pause a lot, and as the ogre got close to a character i would pause, and run across the room. Rinse and repeat til he was done.
Took a while but thats how it's done on nightmare =) be careful though you really cant afford to take more than a few hits, which is why the pause is necessary so you are sure to run by (essentially a kiting technique to those familiar)
That's actually really clever. I may have to try that (though not on nightmare) just to see how it goes.
#17
Posté 10 novembre 2009 - 06:35
I'm sword and board with both the sword and shield from high ever. Starting with shield stuns then the knock down and keep rotating through them. If you went great sword you may want to control Alister to use his stuns while the AI controls you character to simply hammer at the Orge.
#18
Posté 10 novembre 2009 - 07:49
Overall, the fight went pretty smoothly. (this on normal difficulty)
#19
Posté 10 novembre 2009 - 04:55
#20
Posté 10 novembre 2009 - 05:01
#21
Posté 10 novembre 2009 - 05:02
Put your main and Alister on opposite sides of him (so he can't hit more than one at a time with his big swings) and keep the others away. Use health potions when one of your guys gets low.
It's really not too bad as long as you keep your people configured so that the ogre is never hitting more than one of them at a time.
And as was mentioned, if it gets down to only two guys and you're desperate, you can just use one to kite him around the room while the other uses ranged attacked to take him down.
#22
Posté 10 novembre 2009 - 05:05
#23
Posté 10 novembre 2009 - 05:10
#24
Posté 10 novembre 2009 - 05:12
#25
Posté 10 novembre 2009 - 05:18
Had Death Hex and Death Cloud (8 spells total), + Arcane Bolt.
I Hexed the Ogre and then unleashed the Death Cloud, hedging the ogre with disposable grunts and Alistair so that he would experience Entropic Death 8=)
Used Vulnerability + Drain Life, and a Misdirection Hex.
The Ogre resisted some (tough bastard), but since I put ALL my points into Magic right from character creation, most of the spells got him, including the Death Hex (most vital).
So yeah, he went down (not before knocking out the two grunts, though).





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