ToJKa1 wrote...
dan107 wrote...
Khayness wrote...
Multiple races are limitations for more immerse storytelling, therefore they had to go.
And they're a HUGE limitation for animations. Having the protagonist be a set height and build allows you to have three times as many animations in DA2 for same price as DA1. I always thought that elves and dwarves were superflous and unnecessary. All the differences and tensions arising between them could just as easily be expressed in terms of skin color and cultural differences among humans. Good riddance to a waste of resources.
There are still elves and dwarves in the game, they still need to be animated. And if you take fantasy races away from fantasy it sops being fantasy and becomes history. With magic.
In my humble opinion Dragon Age had too few races to begin with.
NPCs don't have nearly as many animations as the PC does. It's the simple things like shaking hands, patting someone on the back, slamming them against the wall, etc. that were missing in DA. Hopefully they can now include them in DA2.
And I don't see how excluding them makes the setting any less "fantasy". Robin Hood and King Arthur are quite firmly in the realm of fantasy even though they don't have imaginary races and hardly any magic. Also, elves and dwarves may've added some color in the beginning, but at this point they are such a staple of the genre that hardly anyone even notices them. Might as well forgo the trouble of modeling and animating them.
Modifié par dan107, 12 juillet 2010 - 09:15 .