command cPlayAnim = CommandPlayAnimation(2021, 0);
WR_AddCommand(OBJECT_SELF, cPlayAnim, FALSE, TRUE);
The problem is that I changed the PERSPACE value in APR_base to something higher, to better correspond with the scale of the model. That caused the creature to not find enough space (even though, visually, there is) I believe.
Is there a way to force an animation through scripting, regardless of available space?
edit: I sort of "solved" it by lowering the number until it worked. I'd still prefer to solve it the right way.
Modifié par dewkl, 11 juillet 2010 - 06:22 .





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