Aller au contenu

Photo

Dragon Age: whats your pro/con?


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#26
eqronis

eqronis
  • Members
  • 9 messages
Pro- Characters and Story



Con - Characters stop attacking for no reason

#27
Ralsar

Ralsar
  • Members
  • 235 messages
The only con I have is the Toolset is so complex which it will delay and limit the amount of player content produced.

#28
Rrend

Rrend
  • Members
  • 107 messages
Summary: This is a very high production value RPG consistent with BioWare's historically outstanding work in the DND world in Baldur's Gate and NeverWinter Nights series. Plot is not breaking new ground, but there are some very tangible consequences of character choices throughout which originate with your race selection and perpetuate throughout the game. Most of the really annoying stuff from NWN2 has been eliminated and every other dimension has been improved in this game, except for the combat system...imo.



Pros:

- Stunning graphics (even with the limitations of my rig and medium graphics settings)

- Outstanding voice acting

- Really deep plot with lots of suprises and really tough choices

- Multiple ways to resolve quests and advance plot

- Music is friggin amazing... seriously, this soundtrack is something I'd buy standalone in a music store

- Challenging combat

- Good combination of tools that allow you the choice to micromanage combat or not

- Different "origins" for each race/class combo so a lot of up front replay value

- Skills matter, a lot!

- Significant flexibiilty for custom builds and party make-up

- Much easier and higher impact crafting than NWN2



Cons:

- So far, less than stable but definitely playable on my old rig (I think this is more driven by my poor maintenance of my machine than anything else)

- They abandoned the DND d20 system and game is not set in DND world (what can I say, I'm out of my comfort zone)...again, not necessarily a con, just different and the math for selecting different weapons, feats, and skills is much less clear (no combat log!) and mobs are different so you have to learn what works and doesn't all over again

- Combat feels like combat system in LOTRO except with multiple party members... basically, you establish rules for each character's AI routine, and then intervene when you want to force various special abilities... this is less of a con than a "its different and I'm not sure how I feel about it" type of remark ... had a couple fights that I reloaded to make them "less costly" to my party, but overall, the routine combat provides a good combination of optimizing party and letting them fight and then stepping in when they do stupid stuff or the fight is going to be a real challenge.



Very accessible game, but with a lot of depth when you peel the layers and really get into optimizing individual party member tactics based on various combat conditions. Good stuff.



UPDATE: Did the first major boss fight last night and it was pretty easy for me. I didn't have to use more than a few pots across my whole party. That said, I'm miticulous about saving buffs and other things to blow my wad on boss fights and this was the case here. Rogue backstabbing, templar tanking, ranger ranging, and mage weakening and paralyzing and he went down fast. I'm playing first time through on normal so given that I've seen people complain on forums that this fight is "impossible" I expect I'll be playing my next 5 characters on the highest difficulty level. For the record, the graphics for this fight were amazing and the special effects were awesome. Example, ogre picks up a giant boulder smashes it in the middle of the party, and every part member went sprawling around the room. Then, for the killing blow the game switched into a planned combat view cutscene and my twf rogue sprang through the air, used each dagger to literally climb the ogre's back by sequentially inserting them into his back, and then plunged both daggers into opposite sides of the ogres neck and rode him to the ground.



It was really cool.


#29
mufuti7

mufuti7
  • Members
  • 141 messages
Pro: The game is amazing



Con: I am noticing my social life to suffer considerably. Afraid of sexual deprivation.

#30
Grovermancer

Grovermancer
  • Members
  • 631 messages
Pro:

-epic, engrossing story with moments of real greatness

-much of gameplay/quests help immerse oneself with that story



Cons:

-no way to check stats, combat stats, etc. TERRIBLE, and inexcusable, especially for a BW game

-DLC levels waaaaay too short




#31
JonnyZero

JonnyZero
  • Members
  • 1 messages
Only just started playing the game (elf mage) and am really enjoying it. Feels similar to when I first played Baldur's Gate all those years ago.



To many pros to list, but the fight I had against the first significant enemy (ogre) early on was awesome.



A big Con for me is the fact that characters can't die. They just seem to get back up after the fight is over. Granted they have suffered serious injury and need a first aid kit - but it's not the same. I loved that in Baldur's Gate you had to carry the items drop by a dead character (and leave behind those you couldn't carry) until you could find a priest to do a resurrection spell. It's only a small thing and the game is still awesome, but what can I say - I miss it :)

#32
PhantoMSouljaX

PhantoMSouljaX
  • Members
  • 218 messages

Lughsan35 wrote...

Pro- Awesome game.

Con- They released it on consoles too...


Get over your PC elitest mind set because console's are here to stay.like it or not.

#33
babyjaws

babyjaws
  • Members
  • 66 messages
PRO/ amazing new rpg,

CON/ cant play co-op

#34
Chakuura

Chakuura
  • Members
  • 136 messages
Pro: Enaging story lines and characters.
I found the game to be incredibly immersive.
Not open world, which i hated about oblivion.

Con: Not enough content currently, although the replay value of the game lessens this a bit.
I have experienced a lot of bugginess on my xbox version, however i've traded that in for the PC version so I don't know if it has the same problems.

Modifié par Chakuura, 10 novembre 2009 - 05:30 .


#35
Apshai64

Apshai64
  • Members
  • 8 messages
Pro: Shale crushing a chicken and then shrugging his shoulders at the party....

Con: a little dissapointed at Warrior/Reaver sub class abilities atm - the "description" of the subclass made it sound really cool - so far the extra talents/skills have left me wondering...

#36
Staggart

Staggart
  • Members
  • 30 messages
Pro- Characters story



Con: Many of the Sub classes are pointless. Skill progression sucks.

#37
Staggart

Staggart
  • Members
  • 30 messages

Modifié par Staggart, 10 novembre 2009 - 05:54 .


#38
r3cca

r3cca
  • Members
  • 4 messages
Pros: Scratching my long standing RPG itch, and doing it well (havn't seen as good an RPG like this since BG2, ID)



Cons: Just gonna list these:

> No combat log

> Tactical view too close for my liking, camera a little flunky, though a hell of a lot better than the like of NWN.

> Information on items + spells too brief and non descriptive, for example the spells arn't really giving me the stats I need.

> No "loot all" shortcut.

> Warden's Keep lockage at the end. I still think that we all might me missing something, and we just need to wait a little while in game time, the dialog options presented afterwards suggest this kind of thing, my thoughts are also kinda backed up in the skills/talents tree (cant remember which one it is) when the tower is complete. (2 extra slots there).



In the end I think it comes down to the fact that Bioware have created this to be slightly more open to players, this has pretty much been confirmed in the interview on the collectors edition stating that a more accessible game was envisioned (BG being slightly daunting at first). The BG series was extremely more in depth char level, item, and spell wise. It just seems that DA:O has been made to accommodate for the masses, and console (ergh). I also honestly don't think everything I've suggested would be too hard for the developers in implement in some kind of PC only patch, hopefully they're reading all these comments and something is done about it.

#39
Gerd Roebuck

Gerd Roebuck
  • Members
  • 2 messages
Pros -



Solid story, and voice work

Good interaction among party members - comments and interaction

Graphics are (imho) very good

Runs great on Duo Core 2.6, 9800gtx+, XP SP3

Solid and fluid cut scenes



Cons



No ability to just walk like in NWN

Party Size - would love 6 total but upgrading to 4 members + dog would be a nice enhacement

Load times while traveling a bit long but can live with it

Fog of war - zoom out on PC and you can see NPCs in room you have not opened door

Healer priest


#40
Spawn305

Spawn305
  • Members
  • 146 messages
Pro's: Great story line. great charactor back grounds.



Con's: No multi player Co-Op. Small party size. Magic seems close to useless. Tool Tips need to be updated. Example. mage bolt: does damage. Well How much??

#41
Nagoo1

Nagoo1
  • Members
  • 10 messages

Duck and Cover wrote...

con: forced encounters. *slight spoiler below, but I left out names* There's a certain assassin type npc who will join your party if you defeat him. The problem is I knew it was an ambush by the way the woman came up said she needed help then ran away. Yet the game forces you into an ambush. What's up with that? How is that role playing? That's not giving me choices, it's forcing me into an encounter I don't want.

The biggest problem is the encounters. The game is fairly easy except for them. Those seem almost impossible. It forces me into a mage and healer party almost which I'm trying to avoid. I'd like a party that isn't "optimized", I don't want to bring an evil character such as Morrigan. I feel restricted in this way.

I'm playing Hard difficulty with an all-melee party: Rogue, Alistair, Shale, and Zevran (recently switched in to replace Sten). Doing fine so far (finished Mage Circle, Redcliffe, the 2 DLCs). The game doesn't force you to have a mage. You'll always need crowd control, but there are some melee CC options (especially if you have Shale in the party). Healers aren't really necessary either, what with the excessive amounts of health potions available (make sure you have at least one person who has Herbalism).

Having a mage and a healer would probably make the game easier, but they're by no means a "must-have". This might change later on in the game, or at nightmare difficulty, but so far I haven't had any significant problems with an all-melee party.

#42
Valfrekr

Valfrekr
  • Members
  • 67 messages
Pro: Morrigan! She is so frinkin hot!

The Superman and Spiderman references.

The Story

Con: The graphics for the console. It's like one small step above last gens. The character models are ok, but the level design is seriously lacking for a next gen system.

I wish there were dwarven and a female elf love interest in the game.

The lack of an open world. I don't know why everyone is so hard on Oblivion. Oblivion was great especially for a close to launch game for the 360. This game seems seriously limited by its linear path.

#43
bzombo

bzombo
  • Members
  • 1 761 messages
pros - almost everything: characters, story, combat, npc interactions, bonus content, size and scopre, and so on. love the game! best thing since bg2!

cons - a little buggy, but nothing that can't be worked around. 20gb in size. fog of war only used in the map. lack of ability to explore: the map is set and you follow it, like in guild wars. i wish parties were 6 instead of 4, like the good old days. all are minor issues, though.

#44
Prince of Thieves

Prince of Thieves
  • Members
  • 32 messages

JayElleBee wrote...
- Mages suck. Really badly.


You really think so? I haven't completed the game yet but I was thinking it seems like mages might be overpowered to me.

Morrigan with Cone of Cold is deadly, lots of damage and freezes multiple foes, whom you then have a chance to instantly kill with certain other spells/skills or a critical hit.

Still I figured that may be for flavor, dangerous and powerful mages etc. Just keep their soft bodies out of reach of angry ogre hands or they get many giant punches in the face... ogre-handled?

#45
Deckot

Deckot
  • Members
  • 26 messages
Pros: Origin stories were very enjoyable. class customization is great, it took me a few times through the origin stories to really find what build excited me. Huge game, it's definitely worth the money, which leads to its replay-ability, lots of it.



Cons: item system and loot system is boring. If I kill someone with that sweet armor that I want, I expect to be able to strip it off their dead corpse and wear it with blood stains and all. As mentioned earlier, the armor models are dry and uninspired and there aren't enough variation in the models/skins. If I spend this much time developing my character, and customizing his/her build, I want the eye candy to go with it while I kick the crap outta bosses.

#46
reson8er

reson8er
  • Members
  • 22 messages
I know its dumb, but I really dislike having the ALL the weapons on the characters backs.



I also hate how "daggers" are really short swords (again on characters backs instead of at the side.

#47
reson8er

reson8er
  • Members
  • 22 messages

Deckot wrote...

Pros: Origin stories were very enjoyable. class customization is great, it took me a few times through the origin stories to really find what build excited me. Huge game, it's definitely worth the money, which leads to its replay-ability, lots of it.

Cons: item system and loot system is boring. If I kill someone with that sweet armor that I want, I expect to be able to strip it off their dead corpse and wear it with blood stains and all. As mentioned earlier, the armor models are dry and uninspired and there aren't enough variation in the models/skins. If I spend this much time developing my character, and customizing his/her build, I want the eye candy to go with it while I kick the crap outta bosses.


I agree with you, I am think the armors are lacking variety.  This is especially pronounced for the Rogue class as even the really good stuff still has you wearing that god aweful hat. :(

#48
DeXCasas

DeXCasas
  • Members
  • 8 messages
Pros:Story, characters etc etc, we all know the game rocks =P



Cons(aka what can be improved imo):

- Better description of abilities, i would enjoy knowing how much damage and what is the difficulty to resist certain spells and abilities.

- Greater variety of non heavy armors, very minor i know.

- Three way character banters, and pause on banters .



Hm can't really think of anything else right now.

#49
JudgesEdge

JudgesEdge
  • Members
  • 5 messages
Pros:
  • Engaging storyline
  • Good character development
  • Interesting training / specializations
Cons:
  • Lack of complete control over your group, particularly in forced encounters when you have to speak to someone; strategically, I would never have everyone in my group walk up like a bunch of idiots into the center of what is obviously a trap. Sure, you can pause and move your group, but at that point you are spending time moving them rather than attacking, which puts you at a disadvantage.
  • Camera zoom; maybe it's my comp, but the zoom is either all the way out or near all the way in.  Can we get some in-between?
  • Mage area-effect / cone spells are complete and utter crap. Hit a group of bandits (15-18 bandits, what the heck? That's an army) with my own fire cone and Morrigan's lightning cone, two AEs at once, and it barely does any damage. When it's four against 15-18, yeah, that's a problem.
  • If you're going to surround me with 6-8 archers while I am forced to deal with melee, give me 6-8 archers of my own who just show up.
  • Lack of cover to protect against aforementioned army of archers.
  • Cone spells are fired in a straight line, straight out from the mage; so when taking high ground for better strategic advantage, you fire off a cone and it goes straight out over the enemies' heads. My characters aren't smart enough to aim DOWN?
  • CC is highly ineffective, the effects don't last anywhere near long enough. When you are fighting a small army, you just have to have the abiliity to stop some of them for long enough so that you can kill off a few of the others. Basically now, you stun and beat on one with all of your characters and by the time you bring it down, the others are out of stun.  Not much of a trade-off for a skill point.
  • Warn people up front if it's basically a necessity to take Traps. Although how the enemy would sit there and watch me set traps, and then I walk up, talk to them, and lead them into my traps, I have no idea.
Overall, I enjoy the game. It's those few points that tend to make the game frustrating. I guess I gimped my characters somehow, although how, I don't know. Sometimes they seem incredibly powerful, other times they get rolled like they stood on the tracks and waited for the train.

Modifié par JudgesEdge, 10 novembre 2009 - 10:27 .


#50
JayElleBee

JayElleBee
  • Members
  • 47 messages

Prince of Thieves wrote...

JayElleBee wrote...
- Mages suck. Really badly.


You really think so? I haven't completed the game yet but I was thinking it seems like mages might be overpowered to me.

Morrigan with Cone of Cold is deadly, lots of damage and freezes multiple foes, whom you then have a chance to instantly kill with certain other spells/skills or a critical hit.

Still I figured that may be for flavor, dangerous and powerful mages etc. Just keep their soft bodies out of reach of angry ogre hands or they get many giant punches in the face... ogre-handled?



Eh, maybe it's just me, but I very much dislike playing as a mage. It's just feels very... awkward to me. The only decent mage in my opinion is Wynne and even her I'm a bit iffy about. Still, it might just be me. I've always had difficulty getting used to playing as a mage in most games.