Still, when they were talking about the "updated" toolset, they actually meant "updated for DA2" or just another version of the old one?
Not really up-to-date with news.
Modifié par Avalla'ch, 24 janvier 2011 - 09:49 .
Modifié par Avalla'ch, 24 janvier 2011 - 09:49 .
Edge2177 wrote...
Heck if anything toolsets improve sales, because there is that much more to do with the game outside of just the normal design. Players have went on to make stand alone modules that you can play even after you finish the normal and custom content.
David Gaider wrote...
Edge2177 wrote...
Heck if anything toolsets improve sales, because there is that much more to do with the game outside of just the normal design. Players have went on to make stand alone modules that you can play even after you finish the normal and custom content.
Actually, I suspect that if a toolset improves sales the reason is because a modded game will likely be played longer and still be on the player's hard drive-- which, as near as we can tell, is the #1 factor affecting DLC sales.
But being cynical and suggesting that not potentially providing a free update to the toolset is a way for us to bilk you of more money rather than a lack of time and resources probably sounds cooler.
At any rate, we don't know yet.
David Gaider wrote...
At any rate, we don't know yet.
Or it could be that the NWN toolset was specifically designed for the end user and has been out for many, many years. For the really good adventures it can take years for a mod team to a) learn what the toolset can do and then produce somethig substantial. Although some modders are just super-gifted and produce something excellent without learning all the tricks first.Rylor Tormtor wrote...
I am of two minds, I mean, there have been a lot of mods for DAO, but relatively little stand alone adventure/campaigns/modules in comparison to something like NWN.
David Gaider wrote...
Edge2177 wrote...
Heck if anything toolsets improve sales, because there is that much more to do with the game outside of just the normal design. Players have went on to make stand alone modules that you can play even after you finish the normal and custom content.
Actually, I suspect that if a toolset improves sales the reason is because a modded game will likely be played longer and still be on the player's hard drive-- which, as near as we can tell, is the #1 factor affecting DLC sales.
But being cynical and suggesting that not potentially providing a free update to the toolset is a way for us to bilk you of more money rather than a lack of time and resources probably sounds cooler.
At any rate, we don't know yet.
Modifié par s0meguy6665, 24 janvier 2011 - 11:28 .
David Gaider wrote...
Edge2177 wrote...
Heck if anything toolsets improve sales, because there is that much more to do with the game outside of just the normal design. Players have went on to make stand alone modules that you can play even after you finish the normal and custom content.
Actually, I suspect that if a toolset improves sales the reason is because a modded game will likely be played longer and still be on the player's hard drive-- which, as near as we can tell, is the #1 factor affecting DLC sales.
But being cynical and suggesting that not potentially providing a free update to the toolset is a way for us to bilk you of more money rather than a lack of time and resources probably sounds cooler.
At any rate, we don't know yet.
David Gaider wrote...
-- which, as near as we can tell, is the #1 factor affecting DLC sales.
Modifié par shantisands, 24 janvier 2011 - 11:40 .
shantisands wrote...
David Gaider wrote...
-- which, as near as we can tell, is the #1 factor affecting DLC sales.
Perhaps I am misunderstanding this, and please correct me if I am, but is the general belief that the toolset hurts DLC sales, seriously?
I think it is a minority of people who liked the toolset because fans made more adventures to expand their game. I think the toolset, for the great majority of people was popular because people could modify the NPC/characters appearances (heads, hair, body, clothes) to be more customised. Yes, some added romances - but those are generally not included in DLC anyway. Like I said, maybe I am wrong.
In general if the DLC is a decent length and quality and brings something to my game experience I am all for it, but the availability of the toolset to play with my characters appearance was a huge plus for the game. It was an aesthetic edge rather than a functional play-expansion tool.
I hope that Bioware decides to share the toolset.
JohnEpler wrote...
You are vastly misinterpreting David's quote. David was saying that it is people keeping the game installed and on their hard drive that has the most effect on DLC sales - basically, if we can keep people playing and enjoying the game for longer, they're more likely to buy DLC. Thus, a toolset is a net positive in regards to this.
JohnEpler wrote...
You are vastly misinterpreting David's quote. David was saying that it is people keeping the game installed and on their hard drive that has the most effect on DLC sales - basically, if we can keep people playing and enjoying the game for longer, they're more likely to buy DLC. Thus, a toolset is a net positive in regards to this.
Modifié par FitScotGaymer, 25 janvier 2011 - 01:30 .
David Gaider wrote...
At any rate, we don't know yet.
Modifié par FieryDove, 25 janvier 2011 - 01:33 .
Icinix wrote...
Really? Considering Legends is in 'dark beta' I've been very impressed by it. As far as Facebook games though, it's none to shabbeh.
Ravenfeeder wrote...
Or it could be that the NWN toolset was specifically designed for the end user and has been out for many, many years. For the really good adventures it can take years for a mod team to a) learn what the toolset can do and then produce somethig substantial. Although some modders are just super-gifted and produce something excellent without learning all the tricks first.
elearon1 wrote...
Ravenfeeder wrote...
Or it could be that the NWN toolset was specifically designed for the end user and has been out for many, many years. For the really good adventures it can take years for a mod team to a) learn what the toolset can do and then produce somethig substantial. Although some modders are just super-gifted and produce something excellent without learning all the tricks first.
I'm actually surprised we haven't seen more modules released for Dragon Age; about a year after release NWN had a decent handful of modules out worth playing and they continued to stream out for years afterword. (in fact, I so hated the base NWN campaign that I only ever played Mods, and after repurchasing the game a year out I was so occupied by decent modules I never once had to look back)
Mind, the quick release of DA2 may have something to do with this - few modders seeing the value in learning the DA system if there are going to be changes to DA2's toolset which will force them to learn all over again. I had hoped DA would have been more like NWN, releasing expansions over time to make their money, but providing the community with the tools and support to build solid mods as well. (I'd readily subscribe to an updated NWN business model)