DA2 is not BG2
#1
Posté 11 juillet 2010 - 10:06
There are only so many companies out there making western RPGs, and of those companies there are only so many that don't mindlessly poop out diablo clones. Of those 2 or 3 companies left, only Bioware created Baldurs Gate 2, and only Bioware seemed interested in creating more games like Baldurs Gate 2. When they announced Dragon Age, so long ago, this was a major selling point, and it made me happy. That was in 2003 .
Now here we are, on the other end of the long wait. Dragon Age has come out, and I have to admit that it came close to BG2 in spirit (I especially enjoyed Awakenings), despite This being The New Shit. I would've liked a more varied selection in race and class, and perhaps a slightly tweaked spell system, a larger party and less generic settings, but whatever. It was close enough. Close enough to make me think that maybe, just maybe, Bioware actually WAS interested in creating more games like BG2!
What I don't like is that things seem to be going in the wrong direction. Not much has been revealed so far, of course, but what has been revealed so far indicates that they're moving away from BG2 and towards Mass Effect -- perhaps not in most aspects, but definitely in some. Your name and race and voice are set so that Bioware can tell the story they want to, in the way they want to, with (part of) the character and the voice they want to. This is not insubstantial or irrelevant. These are the characteristics the hellspawn in marketing have chosen as the best way to characterize and introduce their new product. If you like these things, you will want to buy this game! The face they wanted to present for DA2 was 'a mix of mass effect and DA', not 'a mix of BG2 and DA'.
So what'll DA2 be like? I don't know, but it looks like it's moving in the wrong direction. Why doesn't it look like it's moving in the right direction? That could've just as easily been accomplished. Why are they choosing not to? Why are we going through the exact same marketing bullshit we had to endure in the run up to DA? It could very well be a very good game; it just looks like it won't be more like BG2, and that makes me sad, especially thinking back to all those years ago. If you want to make games like BG2, Bioware, why do we get this instead? You're the last hope for the return of the best of the infinity engine games, and that hope is slowly wasting away.
#2
Posté 11 juillet 2010 - 12:28
In Origins, you also had a set surname. It only really came up if you were a human or dwarf noble, but it was still relevant, and certain NPCs still addressed you as Lord or Lady Cousland. Hawke getting a name is no different.
Yes, you have a voice. However, unlike in ME, you get to pick the intent with which you say lines. This concept is very intriguing to me, and I think could improve the dialogue system a great deal. I loved Origins, but having a voiceless PC does limit you somewhat. Yes you can say the lines in your head with whatever intent you want, but the NPCs are only going to respond one way. I stumbled through a few conversations during my first playthrough because what I said and the way I said it were apparently different, resulting in approval drops I wasn't expecting.
Yes your race is set. You are playing a human. Consider this your single origin for the game. There's no saying you won't be able to pick race in another DA game or that the next sequel won't feature an elf or dwarf main character. But for this game, it's Hawke's story.
I love Baldur's Gate as much as the next girl, but it's too soon to determine how DA2 will hold up in comparison. One thing we must remember is that BG2 is about 10 years old at this point. It faced certain limitations that were a product of technical capabilities at the time. Technology has marched forward quite a bit, and so games have marched forward to. Gone are the days of turn-based combat and limited voice overs, and that's a good thing! Cinematic games can be very engrossing and just as immersive when done right.
All I'm saying is calm down, don't make assumptions based on the roughly 10 pieces of info we have right now.
#3
Posté 11 juillet 2010 - 12:40
#4
Posté 11 juillet 2010 - 12:40
Sorry, but having a somewhat fixed origin doesn't make the game less like BG2.
#5
Posté 11 juillet 2010 - 12:51
Amazon has them but, the shipping is expensive for me, and what about Planescape Torment (1999 release), costs US$39.99, @_@
#6
Posté 11 juillet 2010 - 01:03
Gaxhung wrote...
I never played BG games, are those still available, ahem, at a reduced price digitally? Steam doesn't have them. Bypass BG1 go straight for BG2 if I were to get them?
Amazon has them but, the shipping is expensive for me, and what about Planescape Torment (1999 release), costs US$39.99, @_@
No digital distribution of BG & PS:T that I'm aware of, you'll need to find a retail copy. Personally, between BG I & BG II, I find BG 2 to be the superior game, it's quite a masterpiece and it stands up for all the hype.
However, graphics may be an issue to you if you are used to today's HD gfx. Make sure to use the widescreen mod (from gibblerlings three), it allows you to adjust resolution.
#7
Posté 11 juillet 2010 - 01:04
Gaxhung wrote...
I never played BG games, are those still available, ahem, at a reduced price digitally? Steam doesn't have them. Bypass BG1 go straight for BG2 if I were to get them?
I suggest buying the 4 in 1 compilation, it contains both games plus the expansions, and it isn't very expensive. I don't think there are any digital versions available anywhere, Hasbro are in a dispute with Atari over the rights to publishing D&D games, and until it's resolved there won't be any new D&D games or re-releases.
#8
Posté 11 juillet 2010 - 01:09
BG1 is definitely worth playing but I like BG2 a bit better - it has a lot of very good mods (and a lot of bad ones too, heh) and thanks to those I must have played through it in excess of 30 times now.
#9
Posté 11 juillet 2010 - 01:10
actually more i'd say. the plot being spread over 10 years also sounds like they're planning some epic adventure.Lord_Saulot wrote...
In the Baldur's Gate series your origin/background was a fixed feature of the plot.
Sorry, but having a somewhat fixed origin doesn't make the game less like BG2.
#10
Posté 11 juillet 2010 - 01:19
#11
Posté 11 juillet 2010 - 02:56
#12
Posté 11 juillet 2010 - 03:18
#13
Posté 11 juillet 2010 - 04:25
BG1 i just as fun and doubly challenging compared to BG2.
#14
Guest_Acharnae_*
Posté 11 juillet 2010 - 04:29
Guest_Acharnae_*
Everything made sense.
Characters were unique, plot was as tight as it could get, the battles were real tactical gems.
DA2 sure isn't going to be BGII (could it be better? I hope...)
But also DAO wasn't BG either.
Edit: although to be fair, DAO propelled the genre in a much more realistic environment. I guess to replicate BG in DAO environment you would need... 10 DVDs...
Modifié par Acharnae, 11 juillet 2010 - 04:31 .
#15
Posté 11 juillet 2010 - 04:51
no, what they're actually doing is convert the original video and sound from BG to Dragon Age... so you would need to own the old games.Acharnae wrote...
Exactly... The BG trilogy was the most compact and thrilling story ever to grace the PC screen IMO.
Everything made sense.
Characters were unique, plot was as tight as it could get, the battles were real tactical gems.
DA2 sure isn't going to be BGII (could it be better? I hope...)
But also DAO wasn't BG either.
Edit: although to be fair, DAO propelled the genre in a much more realistic environment. I guess to replicate BG in DAO environment you would need... 10 DVDs...
Gamers Nexus Modders - BGR Mod Team
#16
Posté 11 juillet 2010 - 05:00
Acharnae wrote...
Characters were unique, plot was as tight as it could get, the battles were real tactical gems.
Actually, the BG games had an awful lot of trash fights. One or two boss battles were interesting, but the vast bulk of the combat was so brain-dead I wouldn't have needed to touch the controls if my characters had tactis the way DA characters do.
#17
Guest_Acharnae_*
Posté 11 juillet 2010 - 05:01
Guest_Acharnae_*
#18
Posté 11 juillet 2010 - 05:04
#19
Posté 11 juillet 2010 - 05:06
Modifié par AlanC9, 11 juillet 2010 - 05:06 .
#20
Guest_Acharnae_*
Posté 11 juillet 2010 - 05:06
Guest_Acharnae_*
In BG there were fights. In DAO just clicks...
#21
Guest_Acharnae_*
Posté 11 juillet 2010 - 05:10
Guest_Acharnae_*
I can't remember one single time I died in DAO. Actually, yes, two or three times. That's all. In BG you could end up dead any minute but there was constistency. If you nailed the strategy, you could repeat it.
One example: when there is the ambush at camp at DAO, the first two times everybody got massacred. The third, I simply moved my mage to another location, everybody lived and the fight was over without much difficulty.
This is not freedom IMO, it's whatever...
#22
Posté 11 juillet 2010 - 05:15
And, honestly, I find BG unplayable. Even with the BG2 graphics update.
#23
Guest_Acharnae_*
Posté 11 juillet 2010 - 05:17
Guest_Acharnae_*
It left much more to the imagination though and the game was literally huge...
Maybe you just had to play it at that time. Don't know...
#24
Posté 11 juillet 2010 - 05:17
highcastle wrote...
I love Baldur's Gate as much as the next girl, but it's too soon to determine how DA2 will hold up in comparison. One thing we must remember is that BG2 is about 10 years old at this point. It faced certain limitations that were a product of technical capabilities at the time. Technology has marched forward quite a bit, and so games have marched forward to. Gone are the days of turn-based combat and limited voice overs, and that's a good thing! Cinematic games can be very engrossing and just as immersive when done right.
Good thing that technology advanced now instead of dialog trees we have dialog wheels with emoticons. Its always funny how some people think that dumbing down games is evolution. Also turn based combat is not related to techical capabilities of computers. BG was a real time game and Temple of Elemetal Evil while turn based still has the best combat system ever created for any RPG.
#25
Posté 11 juillet 2010 - 05:19
It was still more complex than DAO though. Especially if you were a young goober (like me when I first played it) or had no prievious expierience with DnD. For instance running into a mind flayer for the first time and getting one shotted while it locked down the rest of your team with CC and chewed them apart. You had to stop and develop different strategies for each fight. Once you know the game and have every encounter and enemy mechanics memorized, you can tear through it yes. Compare that to DAO where you can auto attack your way through with 0 threat of death from anything from the get go.
But anywho, I don't want BG2 combat in DA2, I think Bioware has it in them to do better, I'm just hoping they flesh out the combat options a bit more (enemies combat options specificaly) and spruce up the AI a bit.
Modifié par relhart, 11 juillet 2010 - 05:23 .




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