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DA2 is not BG2


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#26
DPB

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relhart wrote...

Compare that to DAO where you can auto attack your way through with 0 threat of death from anything.


Isn't that something of an exaggeration? KOTOR yes, but DAO wasn't that easy.

#27
hexaligned

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dbankier wrote...

relhart wrote...

Compare that to DAO where you can auto attack your way through with 0 threat of death from anything.


Isn't that something of an exaggeration? KOTOR yes, but DAO wasn't that easy.


Well easy is subjective, I wasn't throwing it out as a universal truth, or at least I wasn't meaning to, I personally found it that easy though yes.  Another way of looking at it, is I might have just sucked ass at BG when I first played it.  Regardless my hopes for DA2 combat remains the same. :P

Modifié par relhart, 11 juillet 2010 - 05:29 .


#28
AlanC9

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Acharnae wrote...

Actually it's DAO that looks more like diablo than BG.
In BG there were fights. In DAO just clicks...


You're not remembering BG right.  I just replayed the BG series, and the vast majority of fights in BG are easier on True AD&D difficulty than the typical DAO fight on Hard. Even the vaunted mage battles in BG2 are easy if you remember maybe five principles.

#29
AlanC9

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Acharnae wrote...

And yes, it was far easier to die in BG... and also that costed a lot.


In BG1, maybe. In BG2 resurrection is free, unless you're stupid or unlucky enough enough to lose all your clerics. And in that case you blow one scroll or wand charge and you're back in business.

Sure, characters dropped a lot in BG, thanks to the save-or-die abilities that pop up occasionally. BFD.

#30
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_You're not remembering BG right.  I just replayed the BG series, and the
vast majority of fights in BG are easier on True AD&D difficulty
than the typical DAO fight on Hard. Even the vaunted mage battles in BG2
are easy if you remember maybe five principles.

In contrast to DAO where you should only remember cone of cold maybe...?

Modifié par Acharnae, 11 juillet 2010 - 05:33 .


#31
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AlanC9 wrote...

Acharnae wrote...

And yes, it was far easier to die in BG... and also that costed a lot.


In BG1, maybe. In BG2 resurrection is free, unless you're stupid or unlucky enough enough to lose all your clerics. And in that case you blow one scroll or wand charge and you're back in business.

Sure, characters dropped a lot in BG, thanks to the save-or-die abilities that pop up occasionally. BFD.


In BG it was far more difficult yes.
In BGII it wasn't free at all. And the ressurection spell was at the last circle of a cleric's level. Aka the most advanced.

Modifié par Acharnae, 11 juillet 2010 - 05:37 .


#32
marko2te

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BG 2 is much easier than DA:O since you can simply rush in 95% of fights even with used up mage and cleric spells. BG 1 on the other hand was a quite challenging game and had more satisfying combat then DA:O because in DA when you create a good party almost all fights has identical tactic, in BG different enemies called for different approach. Still I played BG1 long time ago maybe my memory is not that good.

#33
AlanC9

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Don't be silly, Acharnae. Raise Dead is a 5th level cleric spell.

Yeah, BG1 could be a bit tricky. But if you used ranged weapons and maxed out AC on your frontline characters you could blitz through most battles without too much difficulty. Your typical bandit/orc/gibberling can't hit a target in plate armor and shield+dex+magic without rolling a 20

Modifié par AlanC9, 11 juillet 2010 - 05:42 .


#34
Ponce de Leon

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What? Rushing BG2? You gotta be kidding me. If you try to rush battles against mages you end up dead. Dammit, a common Abi Dalzim's horrid wilting will do you from 50 to 70 damage!

#35
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-Don't be silly, Acharnae. Raise Dead is a 5th level cleric spell.

Yes but it costs one consitution point. Ressurection on the other hand doesn't criple your character and is a 7th level spell. Come on... :)

Modifié par Acharnae, 11 juillet 2010 - 05:42 .


#36
marko2te

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dark-lauron wrote...

What? Rushing BG2? You gotta be kidding me. If you try to rush battles against mages you end up dead. Dammit, a common Abi Dalzim's horrid wilting will do you from 50 to 70 damage!


Give Minsc Flail of Ages and points to flails and two wepons style and watch slaughter of mages.

#37
AlanC9

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No , it doesn't cost constitution. By the PnP rules it should have, but Bio did not implement that rule.

Oh, dear... you mean you went through the whole game thinking that it would cost CON if you raised someone? Poor baby--- no wonder you thought the game was hard.

Modifié par AlanC9, 11 juillet 2010 - 05:45 .


#38
Ponce de Leon

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marko2te wrote...

dark-lauron wrote...

What? Rushing BG2? You gotta be kidding me. If you try to rush battles against mages you end up dead. Dammit, a common Abi Dalzim's horrid wilting will do you from 50 to 70 damage!


Give Minsc Flail of Ages and points to flails and two wepons style and watch slaughter of mages.

Protection from magical weapon, protection from elements. Bye bye Minsc.

#39
Ponce de Leon

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Ever heard of the rod of resurrection? 10 charges, you buy it for the modest price of 20K gold... There you have your cleric. Another one is not needed ;)

#40
marko2te

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dark-lauron wrote...

Protection from magical weapon, protection from elements. Bye bye Minsc.


Flail of Ages does three points of elemental damage that while deals little damage but interupts all casting and only protection of elements can block it. Only very few mages cast that spell on self even liches can be killed that way.

Modifié par marko2te, 11 juillet 2010 - 05:50 .


#41
AlanC9

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dark-lauron wrote...
Protection from magical weapon, protection from elements. Bye bye Minsc. 


Sure, if the mage got them both up. The standard Bio buffing loadouts weren't all that well designed.

#42
condiments1

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I found DA:O way easier than most of the encounters in BG2(Mind flayers/vampires/dragons/liches). DA:O rather than use interesting encounter design like BG2, just had waves of thrash after you over and over. It was way too easier for mages to incapacitate large groups of enemies, and deal damage on a large scale. Plus, DA:O's spell list was so painfully unimaginative and unbalanced(got a problem? CONE OF COLLLLLDDDD!).

Many of the cRPGs are classics for a reason, and Bioware should stop lowering the bar. We don't need 'CINEMATICZ'....save that for the jRPGs.

Modifié par condiments1, 11 juillet 2010 - 05:52 .


#43
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In BGI I think it was implemented though.

No need to get sarcastic, you just keep on clicking :)

#44
Ponce de Leon

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Yet they can be invisible... which all mages are.

Also, if someone is immune to +3 weapons it means that not even the flail can harm them. Slow them, yes, harm them, nope. Try bashing Kangaxx with it. It will fail.

#45
DPB

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Jaheira has Harper's Call too, which is more or less the same as Raise Dead if I remember correctly.

#46
Faust1979

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What was your first clue that DA2 isn't BG2? If you want to play Baulder's gate 2 then go play that game. Why do people want games that are similar to them? I've played the second yes it's a good game but I would rather have something new instead of them rehashing the same thing over and over again. It seems like a lot of gamers fear change and they would rather all Bioware games play the same because they love routine  

#47
Ponce de Leon

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AlanC9 wrote...

dark-lauron wrote...
Protection from magical weapon, protection from elements. Bye bye Minsc. 


Sure, if the mage got them both up. The standard Bio buffing loadouts weren't all that well designed.

As said, one is enough. When you see the damage dealing from the elements, it doesn't mean they have PfMW, but they have Stoneskin, which IS bypassed by the flail elemental damage.

#48
AlanC9

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Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.

#49
Ponce de Leon

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Hehehe. Come to think of it, Inquisitor's dispel is a mage killer. A level 20 inquisitor could possibly dispel anything and everyone.

#50
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AlanC9 wrote...

Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.


Well that's what I'm talking about.
In DAO such plays would be unimaginable.