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DA2 is not BG2


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#51
condiments1

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Faust1979 wrote...

What was your first clue that DA2 isn't BG2? If you want to play Baulder's gate 2 then go play that game. Why do people want games that are similar to them? I've played the second yes it's a good game but I would rather have something new instead of them rehashing the same thing over and over again. It seems like a lot of gamers fear change and they would rather all Bioware games play the same because they love routine  


Yeah, just like Mass effect 2! There aren't enough third person shooters on the market right now. Bioware, please change Dragon Age 2 so it resembles God of War! Or better yet, lets add guns!

#52
marko2te

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dark-lauron wrote...

Yet they can be invisible... which all mages are.
Also, if someone is immune to +3 weapons it means that not even the flail can harm them. Slow them, yes, harm them, nope. Try bashing Kangaxx with it. It will fail.


Invisibility is not invunerbility, protection from magic wepons will not prevent elemental damage which will not kill a mage but will prevent him from  casting aditional spell. 

Kangaxx can be killed only one way and its pretty easy thing to do.

#53
HoonDing

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In Dragon Age, mages don't even put up Spell shields, so they all go down with Mana Clash. Even Diablo has better enemy tactics than that.




#54
AlanC9

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dark-lauron wrote...
As said, one is enough. When you see the damage dealing from the elements, it doesn't mean they have PfMW, but they have Stoneskin, which IS bypassed by the flail elemental damage. 


Oh, I see. Yeah, PfMW will stop the flail altogether for four rounds. If the mage isn't a lich Minsc can always hit him with a normal weapon, but most players probably wouldn't carry one of those until ToB. And he's probably got Stoneskin up too. 

Better still would be to use something in the invisibility line, since Minsc doens't have True Sight.

But this is all academic. By the time you're facing anyone with those spells you've already got Breach, True Sight, and spells in the Pierce Magic line. Plus AoE spells like Holy Smite unless he's got a Globe up.

Modifié par AlanC9, 11 juillet 2010 - 05:58 .


#55
Ponce de Leon

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I finished the game 8 times, (DAO)... I still found BG2 a lot harder. Even if I played DAO on nightmare. It's just a bit more damage and a bit more health from the monsters. Big deal.

#56
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That's because simply BGII is a lot harder

#57
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marko2te wrote...

dark-lauron wrote...

Yet they can be invisible... which all mages are.
Also, if someone is immune to +3 weapons it means that not even the flail can harm them. Slow them, yes, harm them, nope. Try bashing Kangaxx with it. It will fail.


Invisibility is not invunerbility, protection from magic wepons will not prevent elemental damage which will not kill a mage but will prevent him from  casting aditional spell. 

Kangaxx can be killed only one way and its pretty easy thing to do.


There is also a nice song about that... :wizard:

#58
AlanC9

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Maybe you guys suck at BG? It's just not that hard.

#59
condiments1

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I found TOB ascension bhaalspawn battles to be pretty challenging. WAY more challenging than anything thrown at me in DA:O.

Modifié par condiments1, 11 juillet 2010 - 06:02 .


#60
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AlanC9 wrote...

Maybe you guys suck at BG? It's just not that hard.


Well I'm not saying it the paramound of difficulty.
It was just a lot more.... interesting...

#61
AlanC9

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Acharnae wrote...

AlanC9 wrote...

Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.


Well that's what I'm talking about.
In DAO such plays would be unimaginable.



It's a stupid exploit. I'm glad cheese like this isn't in DA.

#62
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Acharnae wrote...

AlanC9 wrote...

Maybe you guys suck at BG? It's just not that hard.


Well I'm not saying it's the paramound of difficulty.
It was just a lot more.... interesting...



#63
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AlanC9 wrote...

Acharnae wrote...

AlanC9 wrote...

Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.


Well that's what I'm talking about.
In DAO such plays would be unimaginable.



It's a stupid exploit. I'm glad cheese like this isn't in DA.


That's because the whole of DAO is one big cheese :lol:

#64
condiments1

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AlanC9 wrote...

Acharnae wrote...

AlanC9 wrote...

Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.


Well that's what I'm talking about.
In DAO such plays would be unimaginable.



It's a stupid exploit. I'm glad cheese like this isn't in DA.


Cone of cold is enough cheese for me thank you very much.

#65
AlanC9

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condiments1 wrote...

I found DA:O way easier than most of the encounters in BG2(Mind flayers/vampires/dragons/liches).


Mind flayers and vampires? Hard?

The only thing mind flayers have got going for them is their psionic blasts. Chaotic Commands neutralizes that completely.

Vampires would be dangerous if you didn't have the Amulet of Power by the time you fight them. That makes one character completely immune to level drain. As long as you can manage aggro effectively, this makes vampires a cakewalk. Even if you screw up and someone loses a level or two, one Restoration and he's back to normal.

#66
AlanC9

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condiments1 wrote...

Cone of cold is enough cheese for me thank you very much.


Hey, I'm not saying that DAO is hard; I'm just saying that BG isn't.

#67
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AlanC9 wrote...

condiments1 wrote...

I found DA:O way easier than most of the encounters in BG2(Mind flayers/vampires/dragons/liches).


Mind flayers and vampires? Hard?

The only thing mind flayers have got going for them is their psionic blasts. Chaotic Commands neutralizes that completely.

Vampires would be dangerous if you didn't have the Amulet of Power by the time you fight them. That makes one character completely immune to level drain. As long as you can manage aggro effectively, this makes vampires a cakewalk. Even if you screw up and someone loses a level or two, one Restoration and he's back to normal.




I think with everything you say, you just verify our opinion.

#68
AlanC9

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condiments1 wrote...

I found TOB ascension bhaalspawn battles to be pretty challenging. WAY more challenging than anything thrown at me in DA:O.


Oh, yeah, Ascencion can be interesting. And mods can make both games hard. I'm only talking about the unmodded games here.

#69
hexaligned

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condiments1 wrote...

AlanC9 wrote...

Acharnae wrote...

AlanC9 wrote...

Actually, the funniest way to kill mages is if they have Fire Shield up and you have Keldorn and his personal sword; the sword's retaliation damage isn't stopped by anything, so every time Keldorn hits the mage gets damaged thanks to Keldorn taking damage from the FS.


Well that's what I'm talking about.
In DAO such plays would be unimaginable.





It's a stupid exploit. I'm glad cheese like this isn't in DA.


Cone of cold is enough cheese for me thank you very much.


Well in DAO every spell is cheese really, enemies aren't given any tools to counter mages.  Honestly I stopped using mages all together after my first playthrough, aside from the random playing around with late game respecs to try things out.

#70
AlanC9

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Acharnae wrote...

I think with everything you say, you just verify our opinion.


Having to remember to cast Chaotic Commands and wear the amulet of Power makes the game interesting for you?

I don't find this sort of thing interesting. It's obvious and brain-dead. 

#71
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AlanC9 wrote...

Acharnae wrote...

I think with everything you say, you just verify our opinion.


Having to remember to cast Chaotic Commands and wear the amulet of Power makes the game interesting for you?

I don't find this sort of thing interesting. It's obvious and brain-dead. 


You just keep talking about the various twists that BG could take. And they are virtually endless.
Now you can go cast the cone of cold :)

#72
Rubbish Hero

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It's Mass Effect.

#73
AlanC9

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No -- what I talked about was putting up a standard buff suite. Anyone who doesn't put up Chaotic Commands on every character is a fool. Ditto for Stoneskins and Iron Skins on everyone who can cast them. Protection from evil too. Do that and you can just melee through 90% of the fights in BG2 without any chance of losing. Edit: meaning a TPW; the unacceptable result is the same for both games since resurrection is virtually free.

Just for clarity, are we talking about what makes combat interesting, or what makes combat hard?

Modifié par AlanC9, 11 juillet 2010 - 06:17 .


#74
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AlanC9 wrote...

No -- what I talked about was putting up a standard buff suite. Anyone who doesn't put up Chaotic Commands on every character is a fool. Ditto for Stoneskins and Iron Skins on everyone who can cast them. Protection from evil too. Do that and you can just melee through 90% of the fights in BG2 without any chance of losing.

Just for clarity, are we talking about what makes combat interesting, or what makes combat hard?


Well you don't always have the luxury of having chaotic commands available for all your party members. And if you choose to have them and use them at all times you weaken yourself considerably on many battles. So in no way this is standard practise.
An amulet of power can protect one character. If you have 5 vampires running at you somebody is going to get beaten. Or not?
You had to be prepared. In DAO you're prepared for everything. It's boring and repetitive, tiresome even in comparison, IMO.

I think we're talking about what makes combat more interesting though.
DAO combat is really hard. What, all those clicks? ;)

#75
Faust1979

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condiments1 wrote...

Faust1979 wrote...

What was your first clue that DA2 isn't BG2? If you want to play Baulder's gate 2 then go play that game. Why do people want games that are similar to them? I've played the second yes it's a good game but I would rather have something new instead of them rehashing the same thing over and over again. It seems like a lot of gamers fear change and they would rather all Bioware games play the same because they love routine  


Yeah, just like Mass effect 2! There aren't enough third person shooters on the market right now. Bioware, please change Dragon Age 2 so it resembles God of War! Or better yet, lets add guns!


where did I say anything about God of War or guns? I'm just saying change things up a bit so all of your games don't play exactly the same.  Wouldn't you like to play a game with new features and different ideas or would just rather play a Dragon age 1.5 same exact gameplay new story and different characters. Just seems like an expansion pack to me and not a real sequel