Gauntlet Doppalganger Fight
#1
Posté 10 novembre 2009 - 06:07
Everytime i try my team gets creamed. When I try to go after the spell casters im more than half way dead by the time I reach them and if I try to Pull part of them to gang up on them, I still get creamed.....
Now I dont mind a chalange, but this is redickuless. It seems like half my spells dont even work on mt couter parts, but they do on me (freeze, daize, or paralize). It also seems that there damage to me is more than halfe of what I can do to them....wtf? How do I get though this?
#2
Posté 10 novembre 2009 - 06:11
#3
Posté 10 novembre 2009 - 06:14
#4
Posté 16 novembre 2009 - 12:03
As i recall this fight was, in normal mode, very easy. I was disapointed that it didn't last any longer.
#5
Posté 16 novembre 2009 - 05:25
Ranshar wrote...
Ok. I see plenty of threads about the next part (the bridge), But i have yet to see anything on the Doppalganger fight.
Everytime i try my team gets creamed. When I try to go after the spell casters im more than half way dead by the time I reach them and if I try to Pull part of them to gang up on them, I still get creamed.....
Now I dont mind a chalange, but this is redickuless. It seems like half my spells dont even work on mt couter parts, but they do on me (freeze, daize, or paralize). It also seems that there damage to me is more than halfe of what I can do to them....wtf? How do I get though this?
I let them come to me, kited them around the pillar thing you come in by so they don't hit you, and fireballed them into submission. Rinse and repeat.
#6
Posté 16 novembre 2009 - 05:32
#7
Posté 16 novembre 2009 - 05:35
#8
Posté 16 novembre 2009 - 05:35
#9
Posté 16 novembre 2009 - 05:38
Who do you have in your party?
#10
Posté 16 novembre 2009 - 05:55
What did annoy me about that fight was that your doppelgangers don't use your spells abilities. The only thing they have in common with you is class and name.
Can't really give any particular advice other then lock down and kill mages quick. How you do that depends on your spells.
#11
Posté 16 novembre 2009 - 05:59
#12
Posté 16 novembre 2009 - 07:25
#13
Posté 17 novembre 2009 - 04:02
#14
Posté 17 novembre 2009 - 04:06
Modifié par FRZN, 17 novembre 2009 - 04:06 .
#15
Posté 17 novembre 2009 - 04:07
#16
Posté 08 décembre 2009 - 08:48
#17
Posté 08 décembre 2009 - 08:52
#18
Posté 08 décembre 2009 - 09:01
uuufffttaa wrote...
Crushing prison, glyph, wtf. I wouldn't know what to do with them if I had em. How do you get them, where are they and how the hell do you use them. My pc can make traps and I thought I would set some up. I make them but when I try and use them they just seem to disappear into the ****in woodwork. Same crap with poisons. How do you apply them to your weapons?
Without a list of who is in your party, what skills and spells you've assigned to them and a little patience, it's pretty hard to help.
#19
Posté 08 décembre 2009 - 09:04
Fun battle.
#20
Posté 08 décembre 2009 - 09:05
#21
Posté 08 décembre 2009 - 09:22
#22
Posté 08 décembre 2009 - 09:25
uuufffttaa wrote...
#censored#
I can't tolerate that kind of language, especially when there was helpful tactics postet and you dont even bother to check what kind of spell talents mage character have.
Crushing prison is a spell in spirit tree that does damage while it holds target in place and is unable to do nothing taking 1 enemy out of the fight.
Poisons you can use if you have just one skill point in poison making skills, higher skill allow you to make better poisons like Quiet death but you only need 1 skill to use them all by clicking them if you drag them to your skill bar or from your inventory same with bombs.
The glyph are also spells, in mage creation talent tree there is glyph line that the very first glyph "Glyph of paralysis" will act like a trap that you can place on the ground where you like it, when triggered the target will be paralyzed obviously unles he resist, if you learned 3 spells from this tree you would have glyph of repulsion that knock back enemys if they step on it, great way to keep your mage safe.
Traps like you said you used it and it exploded, mostlikely one of the Shrapnel traps did you check how much the enemy health dropped with TAB?They will damage enemy but wont kill them, some of the traps like claw traps will stop 1 enemy for moving a while and does small amount of damage, personally i never bother with traps.
Modifié par Naxarrath, 08 décembre 2009 - 09:35 .
#23
Posté 08 décembre 2009 - 09:40
Leaving aside how you can get all the way to the Urn without learning about magic, the bais tactic of these games applies. Mages do a lot of damage (or can buff and heal). But they can not take much damage. Rogues deal either moderate ranged damage or massive ambush damage. Tanks can take damage and may deal a great deal of damage.
Generally, you want to take out the mages first, so concentrate your biggest damage dealer on the mage. There are several methods that you can use to get the other side to concetrate on your tank. Use them. Your rogues should either be using spell interrupting arrows or stuns on the mages if they are archers. There are specialty poisons. Learn to use them if your rogues go into melee. There are fighter skills that also stun. Use those on the mages.
Once the mages are down, concentrate on the rogues. Once they are down, go for the fighters.
Regardless of setting, I've never lost the gauntlet fight. The dragon fight is whole other matter.
#24
Posté 08 décembre 2009 - 09:40
#25
Posté 08 décembre 2009 - 09:44
Ulrik the Slayer wrote...
If you have Wynne with you, make sure to take out her clone ASAP.
^^^^^This.
I'm thinking my next play through of going through the gauntlet with completely naked party members. Just leave all the gear in Wardens Keep. And bring only Sten, Alistair and Oghren.





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