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#1
Nosuchluck

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http://www.gamingeve...age_ii_details

“Dragon Age II uses a conversation system similar to Mass Effect’s,
where players select paraphrased versions of the dialogue from a wheel.
An icon in the middle of the wheel even illustrates the line’s basic
intent (like aggressive or sarcastic), so you can focus more on the
interaction rather than reading and analyzing your dialogue choices.”


So, we're getting the Mass Effect wheel and we're getting an icon in the middle of the wheel which shows the dialogues intent. Here's my problem, half the point of the original game was deciding what you wanted to say, you weren't limited by a morality meter, if the situation called for it your good character could decide to murder a band of robbers, or intimidate an attacker. I was on this forum before the games release, and I specifically remember the developers saying they weren't going to put all the good dialogue choices in the same places. Why? Well, it was so people had to actually think and analyze the choices they were making. The entire point of it was it's your character, you get to pick what he/she would do in that situation rather than just pressing the Persuade - Good button.

I do wonder what changed their minds.Voiced characters doesn't mean you have to use the morale Threaten - evil Persuade - Good style of dialogue. It could of been like the Witcher, where it would give you the first part of what your character would say and a very good idea on the choice you were taking. Instead we get a bunch of vague clue's like "threaten."

This all contributes towards making the game feel like an interactive movie where we're directing an actor on stage on what to do, rather than actually being their ourselves and playing as our own character.

Edit - Just to clear things up, I was wrong on the highlighting part but there's still an icon in the middle of the wheel which shows you the lines basic intent. It's practically the same thing.

Modifié par Nosuchluck, 11 juillet 2010 - 04:23 .


#2
OriginsIsBest

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I agree. I like to know what I was going to say I hate Mass effect dialogs.

#3
Tooneyman

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I'm going to keep posting this link until someone address this issue! All they have to tell is me is because they wanted to try something different!
http://xbox360.ign.c...2/982609p1.html (hypocrite!)

#4
Arius23

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They never said they were going to highlight which were the "good" or "bad" dialogue choices on the wheel, only what tone they will be said with. There is no morality meter in DA2 so it doesn't make sense to have morality prompts in the dialogue choices.



David Gaider has also repeatedly said that the wheel will not limit the amount of choices you will be presented with.

#5
IronVanguard

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Yes, but the bolded part gets me.

See, some people LIKE "reading and analyzing your dialogue choices.”

#6
Nosuchluck

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Arius23 wrote...

They never said they were going to highlight which were the "good" or "bad" dialogue choices on the wheel, only what tone they will be said with. There is no morality meter in DA2 so it doesn't make sense to have morality prompts in the dialogue choices.

David Gaider has also repeatedly said that the wheel will not limit the amount of choices you will be presented with.



An icon in the middle of the wheel even illustrates the line’s basic
intent
(like aggressive or sarcastic)


I know there's no morality meter but without being able to see the full sentence they almost have to include some sort of hint at what you're getting in to. I'm expecting every convo will have a Persuade or Threaten option, basically Good/bad.

#7
Arius23

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That probably means if your dialogue choice is something like "You are a powerful warrior" I could be saying that in two different ways, sincerely or sarcastically. The wheel system will tell me how I am saying it instead of me selecting it and finding out that the tone was totally different than what I was expecting and then have to reload the game so I could select another choice instead.



So instead of analyzing the dialogue choice to understand how I am saying it, it already prompts me if I'm being sarcastic, sincere, flirtatious, etc.

#8
Nosuchluck

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Mm, that does make sense Arius and I do really hope it's like that rather than a basic morality pointer of which is the good choice or the bad choice. I personally like reading and analysing dialogue, so it's still a bit annoying.

#9
Arius23

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I can see your concerns, I felt the Mass Effect convo system was horrible because I kept selecting the same choices over and over without even thinking since it told me which were good and which were bad. It doesn't make sense that DA2 would have the morality prompts though since there is no morality meter.

The truth is we just don't have enough information to judge the system yet. All we know is we have a dialogue wheel with paraphrased sentences that the character will VO.

I'm not going to try and defend something I don't know 100% about, but likewise we all shouldn't attack it either until we know the whole story. Hopefully the GI issue coming out soon will address exactly how it works.

Modifié par Arius23, 11 juillet 2010 - 04:30 .