NPCs and Hawke's classes
#1
Posté 11 juillet 2010 - 04:28
Example is say an NPC sees your a rogue. Well they might try to put their hands in their pockets as if trying to keep you from stealing something, or if your a very strong warrior class the would kind of shiver when you get near to show how intimidating you are.
#2
Posté 11 juillet 2010 - 04:29
#3
Posté 11 juillet 2010 - 04:30
#4
Posté 11 juillet 2010 - 04:32
KennethAFTopp wrote...
How will they SEE you're a rogue?
Rogues only wear light armor and such something like that would make sense. If you notice most rogues wear light armor. Unless you where someone who leveled up your strenght the most on your rogue. Why someone would do that is beyond my thinking. Just so they could see Zevran wear heavy armor. ECK!
#5
Posté 11 juillet 2010 - 04:36
Tooneyman wrote...
KennethAFTopp wrote...
How will they SEE you're a rogue?
Rogues only wear light armor and such something like that would make sense. If you notice most rogues wear light armor. Unless you where someone who leveled up your strenght the most on your rogue. Why someone would do that is beyond my thinking. Just so they could see Zevran wear heavy armor. ECK!
Hmm, no.
#6
Posté 11 juillet 2010 - 04:38
People don't really act like your suggestion; If I'm talking(or walking by) to someone big and muscular I'm not shivering or worried, If I see someone dressed like a thief(or thug) I don't put my hands in my pocket.
#7
Posté 11 juillet 2010 - 04:40
#8
Posté 11 juillet 2010 - 04:42
You mages are all classist.Tooneyman wrote...
KennethAFTopp wrote...
How will they SEE you're a rogue?
Rogues only wear light armor and such something like that would make sense. If you notice most rogues wear light armor. Unless you where someone who leveled up your strenght the most on your rogue. Why someone would do that is beyond my thinking. Just so they could see Zevran wear heavy armor. ECK!
#9
Posté 11 juillet 2010 - 04:47
Tooneyman wrote...
Well heres one for you. A warrior cares themselves with more strenght and higher stance than a rogue would. A rogue would walk differently than a warrior. This would kind of show the differences in the class so bioware would make it look realistic this way. How a being walks and moves in body language can tell you a lot about a person. I think the same would go for a NPC if its program or made to look programmed like that to the players eye.
Unless you have a STR DPS rogue or a DEX archery warrior.
#10
Posté 11 juillet 2010 - 04:48
Tooneyman wrote...
Well heres one for you. A warrior cares themselves with more strenght and higher stance than a rogue would. A rogue would walk differently than a warrior. This would kind of show the differences in the class so bioware would make it look realistic this way. How a being walks and moves in body language can tell you a lot about a person. I think the same would go for a NPC if its program or made to look programmed like that to the players eye.
But you're thinking in Mechanics terms, there's no thing such as Rogue or Warrior in real life. I lived in Medieval Europe I would walk past a whole slew of people and think, Warrior, Rogue, warrior, mage, Warrior and that's a rogue.
#11
Posté 11 juillet 2010 - 04:49
#12
Posté 11 juillet 2010 - 04:52
classes are mechanics for balance, nothing else. Except for mages because of their background and part of the lore (although its pretty dumb a mage can't hide his abilities and is even recognized as apostate by everyone as if he would carry an ID on his chest...).
#13
Posté 11 juillet 2010 - 04:52
KennethAFTopp wrote...
Tooneyman wrote...
Well heres one for you. A warrior cares themselves with more strenght and higher stance than a rogue would. A rogue would walk differently than a warrior. This would kind of show the differences in the class so bioware would make it look realistic this way. How a being walks and moves in body language can tell you a lot about a person. I think the same would go for a NPC if its program or made to look programmed like that to the players eye.
But you're thinking in Mechanics terms, there's no thing such as Rogue or Warrior in real life. I lived in Medieval Europe I would walk past a whole slew of people and think, Warrior, Rogue, warrior, mage, Warrior and that's a rogue.
Ok, course I'm thinking of mechanical terms. It makes sense that way. I though that was what you were shooting at. Or you want me to say like a stereotype. Ha. YEs! You want to get stereotypical. NO! or you are saying I'm suggesting the NPC should be.
What I'm saying at its core would be nice to be acknowledge but an NPC or NPCs as your rightful class besides a mage. I
I want the world to know my HAwke is a mighty warrior who survived lothering and is from Kirkwall. Or a sly Rogue who used one of his many talents to escape the horrors of the lothering massacre! Wouldn't you?
#14
Posté 11 juillet 2010 - 04:54
Modifié par KennethAFTopp, 11 juillet 2010 - 04:55 .
#15
Posté 11 juillet 2010 - 04:56
KennethAFTopp wrote...
Not like that, but it doesn't make sense, and somewhat breaks immersion.
No it wouldn't it would immerse you more into the character to be acknowledge by a few people or even the fact you could tell other people your class. This could give hawke some sayings to threaten someone like the mage could in Origins.
#16
Posté 11 juillet 2010 - 05:05
#17
Posté 11 juillet 2010 - 05:09
schalafi wrote...
I played a rogue in Origins, and I remember only a few times my class was mentioned. One was when I failed to open a locked chest, or disarm a trap, and if I had Lilliana with me she would offer to handle it for me. Of course since we were both at low levels, neither one of us could do it. The other times my class was briefly mentioned was with Oghren, when I asked if I could learn to be a Berserker, and with Alistair when I asked if I could learn to be Templar. It wasn't much of an acknowlegement of my being a rogue, but it was something. I never played a mage, but I suppose the same type of thing would happen if I asked to be an assassin, or whatever wasn't included in my class.
Yeah, I do remember thoughs moments, but I'm refering to NPCs outside of your party. It would feel more real if the world around you acknowledge what your hawke is!
#18
Posté 11 juillet 2010 - 05:13
#19
Posté 11 juillet 2010 - 05:20
If they are only doing some string/voice swap in the sentences and nothing further, I'd rather not having that.
#20
Posté 11 juillet 2010 - 05:22
Modifié par schalafi, 11 juillet 2010 - 05:23 .
#21
Posté 11 juillet 2010 - 05:32
schalafi wrote...
Somehow the concept reminds me of The Witcher, where npcs you've never seen before, and never will again, stop you on the street and make a comment about you. It's just meaningless filler, and pretty annoying. Now if an npc like Duncan, or Bann Teagan, or someone that played a part in the story mentioned your class, it would be ok, and give you a feeling that these people knew you. Otherwise it seems kind of unnecessary.
This is basically what I'm trying to get at. Being acknowledge for you characters skill and class does immerse you more and shows more of your characters personality. If you could give some explanation to some small background of your characters class in the game through conversation. Say they ask mike hawke why he became a rogue. MAybe bioware could implement a little bit of Hawke's background into the class of your choice.
#22
Posté 11 juillet 2010 - 05:40
#23
Posté 11 juillet 2010 - 05:59
Tooneyman wrote...
This is basically what I'm trying to get at. Being acknowledge for you characters skill and class does immerse you more and shows more of your characters personality. If you could give some explanation to some small background of your characters class in the game through conversation. Say they ask mike hawke why he became a rogue. MAybe bioware could implement a little bit of Hawke's background into the class of your choice.
Unique dialogue sounds reasonable since we won't have different origins anymore. The conversation should be natural though and there should be a reason the NPC knows your class.
What you suggested at first sounded, to me at least, a lot like you were asking them to add that annoying crap Oblivion had where every schmoe on the street can magically see your skill tree and compliment you on your amazing ability to jump. Nothing immersive about that. Random strangers shouldn't automatically know your skills and abilities without ever witnessing them.
#24
Posté 11 juillet 2010 - 06:01
Jimmy Fury wrote...
Tooneyman wrote...
This is basically what I'm trying to get at. Being acknowledge for you characters skill and class does immerse you more and shows more of your characters personality. If you could give some explanation to some small background of your characters class in the game through conversation. Say they ask mike hawke why he became a rogue. MAybe bioware could implement a little bit of Hawke's background into the class of your choice.
Unique dialogue sounds reasonable since we won't have different origins anymore. The conversation should be natural though and there should be a reason the NPC knows your class.
What you suggested at first sounded, to me at least, a lot like you were asking them to add that annoying crap Oblivion had where every schmoe on the street can magically see your skill tree and compliment you on your amazing ability to jump. Nothing immersive about that. Random strangers shouldn't automatically know your skills and abilities without ever witnessing them.
I will admit I did like that part of oblivion it did show the immerse from some point the yes. I'm talking about dialogue and reckoning. Its kind of both. The reckonizing by people you know and the dialogue by people you don't.
#25
Posté 11 juillet 2010 - 06:17





Retour en haut






