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Will the PC's looks age during the 10 years?


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#1
Ashbery

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Well one should look a bit older,bolder,fatter,ect over that period,or at least mature in the face department.

#2
IronVanguard

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Yes, I want to grow fatter.



And then roll over and crush the final boss.

#3
TSamee

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True, I'd love to see that implemented. Particularly if your choices had an impact on your looks. For example, if you're injured in a cutscene (say, some bandits are trying to rape a woman in an inn, and you get sliced across the face standing up for her), the injuries stay with you.



I guess that's in a similar vein to Fable, but more realistic. In Fable 2 and 3, good characters look more handsome, have halos, etc, in DA2 those who oppose the strong and stand up for their beliefs get smacked around and have the scars to show it. It also has the potential to turn Hawke into an interesting character later on in the game, as he could look truly evil (scarred, beaten, etc.) and still be a "good" guy. It would be cool to see NPCs reacting to your appearance as well... but seeing as DA2's taking the Mass Effect 2 route, it's not going to happen.

#4
Tooneyman

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YEah, lets copy fable for all its glory and heck lets get scars too while were at it. No what scratch that lets get the chance to buy a house in denerim and have a kid with our love interests as well. WHY not Right?!/......*)*

#5
saphirekosmos

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I think it would be really interesting. it would also kinda depend on when the ten years takes place over. If it is from like 20-30 then you can argue that there wouldn't be a whole lot of change. Or at least let you edit your apperance somewhat as time goes on. So you can change your beard/hair style and color. Maybe allow you to add wrinkles and scars and whatnot. It would make it a bit more believable, if you see your PC as taking care of their skin and whatnot then you can make then age very slightly, however if your PC doesn't care then you can age them faster or more noticeably.

#6
TSamee

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While Fable has,so far, been full of disappointments and over-hyped features, the features themselves aren't something you turn your nose up to as an RPG fan. The idea that your choices affect the way you look, which in turn affects the way NPCs percieve you, adds buckets of depth to the experience. The concept of being scarred or otherwise losing out because you did what was right adds realism to the experience... I mean, look at history: Copernicus, Joan of Arc, Malcolm X, Martin Luther King Jr, they're all people who've tried to change something, who've fought against barriers put in place by stronger people. They were all persecuted for doing so. Whether you're "good" or "bad", if your opposition can get to you they'll hurt you. In RPGs, your choices merely affect what kind of cookie you get as a reward.

Fable's concept of NPCs reacting to your looks (the concept), combined with you being injured (physically, mentally or through your reputation) for standing up to strong opposition means that your choices actually affect your progress and your character, as opposed to just changing a stat or affecting something so big its enormity can't be expressed properly in a game (hooray, you just saved millions of lives. Have an agility bonus!).

#7
joriandrake

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IronVanguard wrote...

Yes, I want to grow fatter.

And then roll over and crush the final boss.


pure win :lol:


Tooneyman wrote...

YEah, lets copy fable for all its glory
and heck lets get scars too while were at it. No what scratch that lets
get the chance to buy a house in denerim and have a kid with our love
interests as well. WHY not Right?!/......*)*


actually, i wouldn't mind options like marrying, buying a house/castle and
costumize/upgrade it, and maybe even get kids

Modifié par joriandrake, 11 juillet 2010 - 08:08 .


#8
hexaligned

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Adventuring is a hard life, it would make sense for some wear and tear to manifest.

Modifié par relhart, 11 juillet 2010 - 08:09 .


#9
SnakeHelah

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I want to see Morrigan grow a moustache

#10
Sneelonz

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You forgot balder.

#11
Bryy_Miller

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Well, it really depends how old Howard Hawke is when you start the game, really.

#12
hexaligned

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Bryy_Miller wrote...

Well, it really depends how old Howard Hawke is when you start the game, really.


Pulled straight out of my ass, and based on nothing but one concept art of the canonized Hawke, he appears to be in his early 30's.

#13
Bryy_Miller

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So he ends in his 40s. Maybe some gray hair, larger build.

#14
SirOccam

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TSamee wrote...

While Fable has,so far, been full of disappointments and over-hyped features, the features themselves aren't something you turn your nose up to as an RPG fan. The idea that your choices affect the way you look, which in turn affects the way NPCs percieve you, adds buckets of depth to the experience. The concept of being scarred or otherwise losing out because you did what was right adds realism to the experience... I mean, look at history: Copernicus, Joan of Arc, Malcolm X, Martin Luther King Jr, they're all people who've tried to change something, who've fought against barriers put in place by stronger people. They were all persecuted for doing so. Whether you're "good" or "bad", if your opposition can get to you they'll hurt you. In RPGs, your choices merely affect what kind of cookie you get as a reward.

Fable's concept of NPCs reacting to your looks (the concept), combined with you being injured (physically, mentally or through your reputation) for standing up to strong opposition means that your choices actually affect your progress and your character, as opposed to just changing a stat or affecting something so big its enormity can't be expressed properly in a game (hooray, you just saved millions of lives. Have an agility bonus!).

That's what I love about Fable/Lionhead/Molyneux. Tons of innovation goes into those games, even if they don't all work out as well as expected all of the time. I'm really looking forward to the "touch" expressions in III.

I think they go a little too far towards Freedom on the Freedom/Story spectrum, myself. The ability to get married and have children, then actually have those children grow up (at least from baby to child) is huge, and really took me by surprise at how compelling it was. I got surprisingly invested emotionally when my character had a daughter. It made me really want to provide the best life I could for his family. And when he came home to visit (which was often), he always brought gifts and spent some time interacting with them as best he could.

The only problem is there's no drama or epicness about the romance...you can literally choose almost anyone world-wide, do a few expressions, and they're yours. This really illustrates why too much freedom can be a bad thing. I remember in Fable 1 I kept looking for ways to romance Briar Rose. Instead I settled for Lady Grey, who is at least is notable. In Fable 2 I'd even prefer Hammer, but I just went for Alex (from the ghost revenge quest), because even that tiny bit of uniqueness was more than nothing. If it were more story-oriented, spouses could have unique personalities, and you could maybe even, I don't know, converse with them instead of settling for using the "Blow Kiss" expression.

Anyway, that all said, Fable is definitely great for what it is, as long as you don't expect too much from it. Peter Molyneux is one of my favorite people in the video games industry because of his innovation and enthusiasm. Plus you just gotta love that patented Lionhead sense of humor. :)

#15
Wynne

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*geeks out immediately* Wow, I hadn't even thought of that!! That would be so cool if they did that... I want a silver streak in my hair if they let you! Just like Polgara... yeah, I'm a dork, but I would seriously love that.