Will the PC's looks age during the 10 years?
#1
Posté 11 juillet 2010 - 05:19
#2
Posté 11 juillet 2010 - 05:23
And then roll over and crush the final boss.
#3
Posté 11 juillet 2010 - 05:34
I guess that's in a similar vein to Fable, but more realistic. In Fable 2 and 3, good characters look more handsome, have halos, etc, in DA2 those who oppose the strong and stand up for their beliefs get smacked around and have the scars to show it. It also has the potential to turn Hawke into an interesting character later on in the game, as he could look truly evil (scarred, beaten, etc.) and still be a "good" guy. It would be cool to see NPCs reacting to your appearance as well... but seeing as DA2's taking the Mass Effect 2 route, it's not going to happen.
#4
Posté 11 juillet 2010 - 05:39
#5
Posté 11 juillet 2010 - 05:46
#6
Posté 11 juillet 2010 - 08:05
Fable's concept of NPCs reacting to your looks (the concept), combined with you being injured (physically, mentally or through your reputation) for standing up to strong opposition means that your choices actually affect your progress and your character, as opposed to just changing a stat or affecting something so big its enormity can't be expressed properly in a game (hooray, you just saved millions of lives. Have an agility bonus!).
#7
Posté 11 juillet 2010 - 08:06
IronVanguard wrote...
Yes, I want to grow fatter.
And then roll over and crush the final boss.
pure win
Tooneyman wrote...
YEah, lets copy fable for all its glory
and heck lets get scars too while were at it. No what scratch that lets
get the chance to buy a house in denerim and have a kid with our love
interests as well. WHY not Right?!/......*)*
actually, i wouldn't mind options like marrying, buying a house/castle and
costumize/upgrade it, and maybe even get kids
Modifié par joriandrake, 11 juillet 2010 - 08:08 .
#8
Posté 11 juillet 2010 - 08:07
Modifié par relhart, 11 juillet 2010 - 08:09 .
#9
Posté 11 juillet 2010 - 08:08
#10
Posté 11 juillet 2010 - 08:12
#11
Posté 11 juillet 2010 - 08:13
#12
Posté 11 juillet 2010 - 08:15
Bryy_Miller wrote...
Well, it really depends how old Howard Hawke is when you start the game, really.
Pulled straight out of my ass, and based on nothing but one concept art of the canonized Hawke, he appears to be in his early 30's.
#13
Posté 11 juillet 2010 - 08:16
#14
Posté 11 juillet 2010 - 08:30
That's what I love about Fable/Lionhead/Molyneux. Tons of innovation goes into those games, even if they don't all work out as well as expected all of the time. I'm really looking forward to the "touch" expressions in III.TSamee wrote...
While Fable has,so far, been full of disappointments and over-hyped features, the features themselves aren't something you turn your nose up to as an RPG fan. The idea that your choices affect the way you look, which in turn affects the way NPCs percieve you, adds buckets of depth to the experience. The concept of being scarred or otherwise losing out because you did what was right adds realism to the experience... I mean, look at history: Copernicus, Joan of Arc, Malcolm X, Martin Luther King Jr, they're all people who've tried to change something, who've fought against barriers put in place by stronger people. They were all persecuted for doing so. Whether you're "good" or "bad", if your opposition can get to you they'll hurt you. In RPGs, your choices merely affect what kind of cookie you get as a reward.
Fable's concept of NPCs reacting to your looks (the concept), combined with you being injured (physically, mentally or through your reputation) for standing up to strong opposition means that your choices actually affect your progress and your character, as opposed to just changing a stat or affecting something so big its enormity can't be expressed properly in a game (hooray, you just saved millions of lives. Have an agility bonus!).
I think they go a little too far towards Freedom on the Freedom/Story spectrum, myself. The ability to get married and have children, then actually have those children grow up (at least from baby to child) is huge, and really took me by surprise at how compelling it was. I got surprisingly invested emotionally when my character had a daughter. It made me really want to provide the best life I could for his family. And when he came home to visit (which was often), he always brought gifts and spent some time interacting with them as best he could.
The only problem is there's no drama or epicness about the romance...you can literally choose almost anyone world-wide, do a few expressions, and they're yours. This really illustrates why too much freedom can be a bad thing. I remember in Fable 1 I kept looking for ways to romance Briar Rose. Instead I settled for Lady Grey, who is at least is notable. In Fable 2 I'd even prefer Hammer, but I just went for Alex (from the ghost revenge quest), because even that tiny bit of uniqueness was more than nothing. If it were more story-oriented, spouses could have unique personalities, and you could maybe even, I don't know, converse with them instead of settling for using the "Blow Kiss" expression.
Anyway, that all said, Fable is definitely great for what it is, as long as you don't expect too much from it. Peter Molyneux is one of my favorite people in the video games industry because of his innovation and enthusiasm. Plus you just gotta love that patented Lionhead sense of humor.
#15
Posté 11 juillet 2010 - 08:37





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