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Dragon Age isn't as wide open as people think


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#1
Faust1979

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 Sure there are 6 origin stories but guess what? you're really only playing one. As much as I loved the game didn't anyone else notice that after your origins story all of your dialogue is pretty much the same. I've played through with two characters so far an elf and a rich noble dwarf and guess what? after the origins tale all the dialogue didn't really change all that much. All my noble dialogue dissapeared and after the origins tale you're pretty much playing the same character. 

#2
Rubbish Hero

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No, it was different. Angry Elve lady in Awakening not such Byoch because I elve too, I notice this, so isn't the same.

Modifié par Rubbish Hero, 11 juillet 2010 - 06:37 .


#3
hexaligned

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People think it's wide open? I've seen people complain that the options in DA2 will be even fewer than in DAO, which might be true, I don't know. I haven't seen anyone claim it's an RP playground though.

#4
Ecael

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I don't think people realize that none of the recent BioWare games have actual exploration either.

#5
Tooneyman

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Ecael wrote...

I don't think people realize that none of the recent BioWare games have actual exploration either.


YEah, the real exploration is sandbox and those take to long and to much money. Bioware games is story.

#6
Leafs43

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Of course it was 99.9% the same after the Origins.





People seem to think Bioware has the time and money to redo the dialog 6 individual times. They do it 1 time, then change a couple things here and there in the algorithms depending on what race you chose.

#7
Dave of Canada

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I created four Human nobles.



One of them used only sarcastic dialogue, why? Because in my mind, I created him to be a sarcastic person.

One of them was a spoiled brat, she'd always scold 'commoners' and was rather respectful to the other nobles at the end.

One of them was a paladin in the true sense, honorable and good. He'd always do the right thing and always treat people with respect even they didn't deserve it in the end.

One of them was just a plain ol'bastard because he could.



Four different characters created from one Origin story, after the origin story their personalities didn't just flop - they continued to be who they were.

#8
Warheadz

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Sure, DA didnt have as much freedom as people like to think, but it delivered a marvelous illusion of millions of choices to the player. In my opinion, people are concerned that DA 2 will be linear game and doesnt even try to hide it. :mellow:

#9
Warheadz

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Warheadz wrote...

Sure, DA didnt have as much freedom as people like to think, but it delivered a marvelous illusion of millions of choices to the player. In my opinion, people are concerned that DA 2 will be a linear game and doesnt even try to hide it. :mellow:



#10
Rubbish Hero

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Leafs43 wrote... People seem to think Bioware has the time and money to redo the dialog 6 individual times.


The Old Republic will have more dialogue than all there games combined,
including Baldurs Gate, seems they do.

#11
ejoslin

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What made it so replayable was the relationships you formed. You forged friendships and loves, and those were stories in and of themselves. And some of us really felt a part of that and had real emotional reactions to those stories.



If you just played it, "me kill darkspawn, me get armies, me kill arch demon" yeh, not much replay value. But the relationships, yeh, many variations, many stories there.

#12
Leafs43

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Dave of Canada wrote...

I created four Human nobles.

One of them used only sarcastic dialogue, why? Because in my mind, I created him to be a sarcastic person.
One of them was a spoiled brat, she'd always scold 'commoners' and was rather respectful to the other nobles at the end.
One of them was a paladin in the true sense, honorable and good. He'd always do the right thing and always treat people with respect even they didn't deserve it in the end.
One of them was just a plain ol'bastard because he could.

Four different characters created from one Origin story, after the origin story their personalities didn't just flop - they continued to be who they were.



You can switch "roles" at the drop of a hat too.  

It's all in your mind, not in the game.  You can do the same thing in Mass Effect

#13
Ecael

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Rubbish Hero wrote...

Leafs43 wrote... People seem to think Bioware has the time and money to redo the dialog 6 individual times.


The Old Republic will have more dialogue than all there games combined,
including Baldurs Gate, seems they do.

BioWare Austin is being supported by both Electronic Arts as well as LucasArts, who holds casting calls for voice actors in five different cities around the world.

http://www.mmorpg.co...ions-SWTOR.html

The Old Republic is estimated to have cost at least $100 million to produce already. There is a lot riding on it to be very successful.

#14
Leafs43

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Rubbish Hero wrote...

Leafs43 wrote... People seem to think Bioware has the time and money to redo the dialog 6 individual times.


The Old Republic will have more dialogue than all there games combined,
including Baldurs Gate, seems they do.



More dialog != rewriting all the dialog over again from a different perspective.

Modifié par Leafs43, 11 juillet 2010 - 06:46 .


#15
Dave of Canada

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Leafs43 wrote...
You can switch "roles" at the drop of a hat too. 


And then you're playing a person suffering from bipolar.

It's all in your mind, not in the game.  You can do the same thing in Mass Effect


Incorrect, I cannot create a sarcastic or spoiled version of Commander Shepard. Commander Shepard is limited to being a trusting paragon, the unknown middle option guy or a racist renegade.

#16
Leafs43

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Dave of Canada wrote...

Leafs43 wrote...
You can switch "roles" at the drop of a hat too. 


And then you're playing a person suffering from bipolar.

It's all in your mind, not in the game.  You can do the same thing in Mass Effect


Incorrect, I cannot create a sarcastic or spoiled version of Commander Shepard. Commander Shepard is limited to being a trusting paragon, the unknown middle option guy or a racist renegade.



No, you're just reading way to much into things.

#17
Jimmy Fury

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oo oo. I just said something about this in another thread.



"I mean I get that people want choice and control and customization but I don't get why that has to mean different origins. After the Origin campaigns in DA:O it was a pretty linear story with very few choices that had any impact on the overall story.

Wouldn't cutting the variable origins free up resources to include more big-impact choices to the rest of the game?"

#18
Rubbish Hero

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Leafs43 wrote...

Rubbish Hero wrote...

Leafs43 wrote... People seem to think Bioware has the time and money to redo the dialog 6 individual times.


The Old Republic will have more dialogue than all there games combined,
including Baldurs Gate, seems they do.



More dialog != rewriting all the dialog over again from a different perspective.


I don't see how it's that much diffrent. Old Republic is all games combined, even if they did re-write some lines several times over, it probably still wouldn't be near the old republic.

#19
HoonDing

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ejoslin wrote...

What made it so replayable was the relationships you formed. You forged friendships and loves, and those were stories in and of themselves. And some of us really felt a part of that and had real emotional reactions to those stories.

What's so replayable in those? There's only 4 romance partners. 

Any Japanese dating sim has this beaten.

#20
Dave of Canada

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Leafs43 wrote...

No, you're just reading way to much into things.


How so?

#21
andar91

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Yeah, I noticed it. It never bothered me either since I was used to games being that way. Speaking realistically, it would have been almost impossible to make a large amount of the game fluctuate based on your origin with the exception of a few lines in conversations. I don't think having to play as Hawke will alter much; in fact, I bet the story will be tighter and more focused.

#22
BallaZs

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ejoslin wrote...

What made it so replayable was the relationships you formed. You forged friendships and loves, and those were stories in and of themselves. And some of us really felt a part of that and had real emotional reactions to those stories.

If you just played it, "me kill darkspawn, me get armies, me kill arch demon" yeh, not much replay value. But the relationships, yeh, many variations, many stories there.


That's it, that is makes the game feels like u have many choices. If u think a bit, u dont have many choices in the main plot  (U must stop the Blight, can't do nothing about that)
But the relationship part is totally different. U can choose who u want to romance with, who are going to ur friends, who will be ur companion this time.
So as long as there will be romances, friendships, deep dialogue system, convincing characters/story, etc. BioWare has my $.=]

#23
ejoslin

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virumor wrote...

ejoslin wrote...

What made it so replayable was the relationships you formed. You forged friendships and loves, and those were stories in and of themselves. And some of us really felt a part of that and had real emotional reactions to those stories.

What's so replayable in those? There's only 4 romance partners. 

Any Japanese dating sim has this beaten.



I wouldn't know -- never played a dating sim; I suppose you could fill me on those.  But it's not only the romances.  It's the friendships as well.  And different types of relationships; Alistair is quite different when he hates your chracter than when he is your character's best friend or lover. It's hard to explain to someone who doesn't get it, though.

But even talking about the romances, they can play out in different ways.  But that is only part of the game.  It's the relationships, friendships, enemies, lovers, when trying to save the world -- it gives a different perspective.  Ah well, I don't think you get it nor want to try.  Which is maybe why you can't understand why it's so frustrating for many people who love DA:O.

#24
Revya

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Ecael wrote...

Rubbish Hero wrote...

Leafs43 wrote... People seem to think Bioware has the time and money to redo the dialog 6 individual times.


The Old Republic will have more dialogue than all there games combined,
including Baldurs Gate, seems they do.

BioWare Austin is being supported by both Electronic Arts as well as LucasArts, who holds casting calls for voice actors in five different cities around the world.

http://www.mmorpg.co...ions-SWTOR.html

The Old Republic is estimated to have cost at least $100 million to produce already. There is a lot riding on it to be very successful.


I think EA's Boss said that TOR needed to sell 2million to break even.

Also if Tor is successful I think Biowares future is some what asured

#25
HoonDing

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Having many choices is redundant if they all lead to the same outcome anyway. Imagine if the Archdemon would actually win depending on some choices of the player character.



At least ME2 did somewhat better in that regard.