Addai67 wrote...
Apology accepted and thank you.
Awesome. I don't like having bad blood, and dislike the fact that the internet sometimes leads to rudeness back and forth. I think it's the medium. At any rate, I hope we can have a pleasant discussion from now on.
The promotional blurbs about the new system tout the ability of the PC to go off and interact with the world without player direction. Hawke doesn't need to check in with me in order to interact with the world. He's taken a vague direction from my choice on the wheel, and is going to run with it. I don't care how tight a leash the game gives him, or how "cool" it can be to be so "cinematic" and spontaneous etc., I still don't like this. He's not my character.
I tend to put very little stock into promotional blurbs. It's similar to that Marylin Manson hack & slash DA:O video. That's not to say that the blurb could not be completely right, and that it may be the case the writers and the design team will take the game in a direction that is intolerable and makes RP impossible.
That being said, do you happen to know where these blurbs are? It isn't on the DA2 bioware site; that just has fluff about consequences, action etc.
I point you to the thread currently going about the new dialogue system. Mary Kirby responds to a post about the new system confirming that it will be a dialogue wheel like in Mass Effect, but with tone indicators.
I'm familiar with the thread. What I don't understand your initial objection. And I mean actually don't understand the wording. What do you mean by "dialogue wheel + VO will allow the PC to go off on their own"? Is that
You're taking two separate objections of mine and mashing them together. One objection is that the voiced PC does not allow me to roleplay in the manner I prefer, the manner of DAO. I acknowledge that it's not the only way to roleplay. Some people like sitting back and watching a character that someone else has created and directing them. I prefer creating my own character, backstory, etc. This is what allows me to feel engaged with a character. I can appreciate others' characters when I watch a movie or read a book. When I'm playing an RPG, I want it to be mine, as much as possible.
No, you're still not acknowledging there are other ways to role-play. The bolded line is evidence of this.
I consider that character my own. Look: there are other features that I consider as being those features which make a character mine. To you, it is creative control over a significant portion of the background and perhaps, as tmp7704 put it, the ability to imagine unconscious reactions coupled with intention (e.g. smirking versus winking while being sarcastic). This is not what makes a character mine. To me, it is first and foremost visual customization. A character is mine if I design what the character looks like. Beyond that, it is the varied degree of choices I can make during the story, and the degree to which these choices reflect the personality that I want (which I apparently interpret differently than you do).
To put it another way: in the old IE games, you had to pick a portrait for characters. That was something that was as abhorent to me as VO is to you. The character looks like something someone else designed! It is not my character; it is the artist's character. It affected my gameplay as much as VO affects yours. The difference was that I was lucky enough to have more options, but it was still restrictive. It never felt like
my character. It was the character forced onto me by the combination of the writers and the artist. As we've moved toward VO and 3D characters, I've felt a greater sense of, this is my character.
Insofar as you continue to insist that
only your way makes it your character you are not grasping that other people role-play differently.
Now, the fact that my PC is forced to assume a voice that I may or may not like is part of this, but really that is also a separate objection. Or call it a fear. Many people like Leliana's VO, to take a non-Mass Effect example, and I find it like nails on a chalkboard. Even for a voice I might actually like, having a voice actor assume the persona of my character is an intrusion I don't want and don't find necessary.
Fair enough. This is where I don't think we'll see eye to eye, because I don't see this intrusion any worse than the original silenced writing. But we've exhausted that debate.
I dunno, your example is not a great one. I rarely played gung-ho Warden types, and I was able to play Awakening as a reluctant Warden without feeling any dissonance. I take that back- I did want the ability to tell Mistress Woolsey to bugger off back to Weisshaupt. But I was able to tell Alistair, for instance, "you know I didn't want to return to the Wardens" and he acknowledges that as if he knew it. I saw my Wardens as being there to respond to a threat to Ferelden. [b] If I had pictured them off on a beach in Antiva, I wouldn't have imported them at all.[/b[
Do you not see how this makes the game unplayable, as much as "I hate femshep"? I am forced to invent a reason that my character has to have to choose to
become a Grey Warden for real, or never play the game.
DA:O was reluctant. Duncan legally kidnaps you in your Origin if you refuse. All the Grey Wardens die, and it is either run or have Ferelden and, potentially, Thedas, overrun by the Blight. Stopping the Blight is a goal you can have without being a Grey Warden.
But you can never deny you are a Grey Warden.
Sten tells you at one poin you are nothing like the Grey Warden's he hears stories about. You cannot tell Sten that is because you were never a Warden in the first place, and do not consider yourself such. Meeting Zathrian, the second you mention the Blight (while choosing none of the "I am Grey Warden!" options) he says, "Ah, you are a Grey Warden, why didn't you say so?". It always comes back to this : the game tells you that you are a Grey Warden, and you have no choice but to accept this. This is railroading of the highest order.
I am not a 'reluctant' Grey Warden. I am a victim of legal kidnapping, I hate this order with a passion, I am only working with Alistair to stop a greater evil, and that is that. But the game explicitly refuses you this.
My point to you, however, is that if you hate a writer restricting your choices, why would you want to cede greater control of your PC to the writer and add a voice actor and voice director to the mix?
Because a voice actor and voice director don't restrict them. I've tried as hard as I can to explain why that is. If you can't see it, then we can't ever see eye-to-eye, but the reality is that I honestly do not think they restrict my choice.
Modifié par In Exile, 12 juillet 2010 - 05:20 .