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Thank you Thank you for new art directon:)


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#76
Monstruo696

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Vandrayke wrote...

ITSSEXYTIME wrote...

Dark Fantasy doesn't necessarily have to mean realistic. It's a theme and tone choice of the content and isn't necessarily tied to an art style. (Obviously the art has to suit the content, too much contrast between the two can hurt the experience)

As an aside, funny that Dragon Age's main site shows up as the second highest displayed when searching Dark Fantasy.


Indeed.  I'd say that most "dark fantasy" is decidedly unrealistic.  Fantasy-noir, even... :o


I said photorealistic.

As in, not cellshaded, or look like they were textured with a brush, or any of that other artsy stuff.

#77
DarthValo81

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I'm all for polishing up the graphics and making them cleaner and better, but please don't make this game look anything like Borderlands, WOW, POP '08 or TOR. TOR's graphics are fine for an MMO but imagine if KOTOR 3 came out looking like that? It would suck. I'm going to wait for the rest of the screenshots.

#78
Roland Aseph

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I really like and have throughly enjoyed the current "Art direction" for DA:O



While the 2 pictures look ok as pictures...they look like someone has been looking at this guy's work:



http://darkwolfsfant...-glen-cook.html



And again, while I love Swanland's art for books and prints...I would much rather play a game for hours and hours on end looking at characters that were more realistic like what we have currently in DA.



Just my opinion....

#79
Wishpig

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slimgrin wrote...

Monstruo696 wrote...

Artistic value my ass.

Give me back my dark fantasy settings.

You can go ahead and choke yourself with your artistic value on some OTHER game.


Complete. F*cking. Nonsense. DA had horrible artistic direction. Every other npc looks like they are dying of Cholera or something. All characters are way out of proportion. The cut scenes are at least two generations behind Mass Effect...and I mean the first one.

I welcome an upgraded look, even if it's a bit stylized.


Agreed... well kinda. I wouldn't say DA had horrible artistic direction, just VERY bland artistic direction. Visually the game stood out like a pinetree in the woods (woods composed mostley of pinetrees).

I'm not happy about a number of things DA:2 is doing, but I am very happy their adressing the visuals.

#80
Amesdan

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LPPrince wrote...

Slidell505 wrote...

LPPrince wrote...

Slidell505 wrote...

You best be trollin. I hate this type of art style every year there's one game that looks like it and they all ways do it poorly. I doubt I'll get unless it's the best game that year.


And what art style is this? Please, tell us how you really feel.


The one op mentioned, I hope he's trolling. I think I made that rather clear.


Have you seen said pictures? And can't the OP have a different opinion?


cant we all just get along..../wimper /sob Image IPB

heheImage IPB

#81
Amesdan

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LPPrince wrote...

ITSSEXYTIME wrote...

yummysoap wrote...

What new art direction? You can barely derive anything from those two inch x inch early screenshots. The most I can think you might be talking about is the more tattered and spiky darkspawn armor, which makes sense in the context of lore given that it's all supposed to be scavenged.


The design of the new darkspawn armour is  simply impractical.  I mean, the Darkspawn weren't exactly practical to begin with but atleast their armour made some sense. (You could tell it was originally a more practical armour that other races may have actually used at one point)  The new armour feels like it was designed to give a certain silouhette rather than be effective in combat.


If you're referring to the spikes, I'm sure they could find some way to make them combat effective.

And even if they don't, seeing something like that on a monster lowers morale incredibly, and that's just as effective as a stab to the jugular.


I dont think most armor design in these games it aimed to be 100% "practical", there has to be a balance between "looking cool" vs "what would actually help", we shouldnt go too deep here because lets be honest if we REALLY wanted to be OCD about this we'd say "whats the point of any plate armor versus a fireball?  The fireball would just superheat you like an easy bake oven cookie and melt your face off".Image IPB

#82
LPPrince

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Amesdan wrote...

LPPrince wrote...

ITSSEXYTIME wrote...

yummysoap wrote...

What new art direction? You can barely derive anything from those two inch x inch early screenshots. The most I can think you might be talking about is the more tattered and spiky darkspawn armor, which makes sense in the context of lore given that it's all supposed to be scavenged.


The design of the new darkspawn armour is  simply impractical.  I mean, the Darkspawn weren't exactly practical to begin with but atleast their armour made some sense. (You could tell it was originally a more practical armour that other races may have actually used at one point)  The new armour feels like it was designed to give a certain silouhette rather than be effective in combat.


If you're referring to the spikes, I'm sure they could find some way to make them combat effective.

And even if they don't, seeing something like that on a monster lowers morale incredibly, and that's just as effective as a stab to the jugular.


I dont think most armor design in these games it aimed to be 100% "practical", there has to be a balance between "looking cool" vs "what would actually help", we shouldnt go too deep here because lets be honest if we REALLY wanted to be OCD about this we'd say "whats the point of any plate armor versus a fireball?  The fireball would just superheat you like an easy bake oven cookie and melt your face off".Image IPB


Exactly. There needs to be realism AND exaggeration/waving things off for the sake of fun.

#83
Sabariel

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Juztinb42 wrote...

Um...did anyone else see that picture of the guy jumping higher than any NBA player ever did? He's at least 5 feet off the ground. Absolutely ridiculous. BioWare are such sellouts ever since joining EA. First TOR, then ME2, now this.


Uh.... the Warden jumped just as high in the Ogre-kill animation in DAO. The puny (in comparison) Warden also manages to knock the Ogre over. And you're complaining about that particular screenshot... why?

#84
Monstruo696

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Wishpig wrote...

Agreed... well kinda. I wouldn't say DA had horrible artistic direction, just VERY bland artistic direction. Visually the game stood out like a pinetree in the woods (woods composed mostley of pinetrees).

I'm not happy about a number of things DA:2 is doing, but I am very happy their adressing the visuals.


Excellent analogy, why would you want a palm tree in a pine tree forest?

I went to the pine tree forest to look at pine trees.  Had I wanted to look at palm trees, I would have gone to the beach.

#85
ITSSEXYTIME

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Monstruo696 wrote...

Vandrayke wrote...

ITSSEXYTIME wrote...

Dark Fantasy doesn't necessarily have to mean realistic. It's a theme and tone choice of the content and isn't necessarily tied to an art style. (Obviously the art has to suit the content, too much contrast between the two can hurt the experience)

As an aside, funny that Dragon Age's main site shows up as the second highest displayed when searching Dark Fantasy.


Indeed.  I'd say that most "dark fantasy" is decidedly unrealistic.  Fantasy-noir, even... :o


I said photorealistic.

As in, not cellshaded, or look like they were textured with a brush, or any of that other artsy stuff.


And photorealism isn't a requirement of dark fantasy.

Dark Fantasy refers to the content and the tone, not the visual style.  Now obviously if the visuals don't match up with the content the contrast can hurt the experience (Note that doesn't mean a "cartoony" style, think of it more as if you constantly have people dying gruesomely but never showing any blood) but generally you can pull off Dark Fantasy in any style because it's the content that matters: the style is only a medium to portray that content. 

Saying Dark Fantasy can only be photorealistic is similar to saying that RPG's can only be done with polygonal graphics.  

Truth be told, I find it mildly irritating that people associate certain visual styles so heavily to the content.  I'm getting really sick and tired of my mother telling me that The Watchmen is for kids because "it's a comic book".

#86
Gaxhung

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@ITSSEXYTIME
I think you r right, take Studio Gibli's movies, Our Neighbour Totora Vs Princess Mononoke, they are the same Miyazaki art style but PM is much darker.

#87
Peranor

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I just hope they put some more work in to the armors this time. I dont want all light armors to looks the same aside from a slight difference in colour. And please do something about the helments! Why does the poor mages had to wear traffic cones on their heads? But at leat there are mods to remove the helments...

#88
Monstruo696

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ITSSEXYTIME wrote...

And photorealism isn't a requirement of dark fantasy.

Dark Fantasy refers to the content and the tone, not the visual style.  Now obviously if the visuals don't match up with the content the contrast can hurt the experience (Note that doesn't mean a "cartoony" style, think of it more as if you constantly have people dying gruesomely but never showing any blood) but generally you can pull off Dark Fantasy in any style because it's the content that matters: the style is only a medium to portray that content. 

Saying Dark Fantasy can only be photorealistic is similar to saying that RPG's can only be done with polygonal graphics.  

Truth be told, I find it mildly irritating that people associate certain visual styles so heavily to the content.  I'm getting really sick and tired of my mother telling me that The Watchmen is for kids because "it's a comic book".


Fine, give an example of an artistic style that would fit a dark fantasy setting.

Also, your analogy is describing a medium, not the way it is portrayed.

A better comparison would have been, "I'm getting really sick and tired of my mother telling me that The Watchmen is for kids because "it's brightly colored and polka dot all over"."

#89
HighMoon

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I don't think Dragon Age is the type of series that is too well suited to an overdose of artistic creativity... As others have said, I rather favour the dark fantasy tone of the first game.

I'll leave the artiness to the Jade Empire series.

Modifié par Golden-Rose, 12 juillet 2010 - 06:49 .


#90
Tooneyman

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Golden-Rose wrote...

I don't think Dragon Age is the type of series that is too well suited to an overdose of artistic creativity... As others have said, I rather favour the dark fantasy tone that the first game pulled of quite well.

I'll leave the artiness to the Jade Empire series.


Yes agreed, and when Bioware finally wants to create Jade Empire to again and make me feel like bruceless with powers I will die happy!Image IPB

#91
DeadInHell

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anorling wrote...

Are we still talking about the two tiny tiny screenshots that was linked earlier from the pre-order page? Or has there arised some new screenshots that show this new more "artistic" look?

Yeah, this certainly seems to be much ado about nothing.

How can we possibly say what art direction the game is being taken in when all we have are some very small unnofficial screenshots of a game that is 8 months away?

#92
Monstruo696

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BeLikeHan wrote...

anorling wrote...

Are we still talking about the two tiny tiny screenshots that was linked earlier from the pre-order page? Or has there arised some new screenshots that show this new more "artistic" look?

Yeah, this certainly seems to be much ado about nothing.

How can we possibly say what art direction the game is being taken in when all we have are some very small unnofficial screenshots of a game that is 8 months away?


I'm not discussing the screenshots, I'm discussing the possibilities that DA2 might have taken up a different art style than DA:O.

#93
The 13th Dark Sheep

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I think the art for this game is looking really good, and especially after I found out that you can enlarge those pictures to a redicolously huge size.
Perhaps it's just me being slow for discovering this late... anyway if you haven't seen the huge versions yourself (due to being as slow as me), I've just posted a direct link to each of the scaled up versions below.

na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/announce/concept-01-o.jpg
na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/announce/concept-02-o.jpg

#94
Roland Aseph

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All these screenshots that are being released to hype the game are a pretty good indication of what the game is going to look like.



It's very obvious that they've gone with a different art direction. One in my opinion to be a big step backwards from the gritty realistic detailed look of DAO. A look and style that brought many to the game to begin with.



These new pic and the ones here:



http://www.gamestar....agon_age_2.html



Are a joke compared to what we had before. It's bland, a huge reduction of texture and detail AND it looks like a cartoon.



They pitched DA as a more mature RPG experience...well I'm sorry, having a step up from a Flash game and throwing plastic looking blood on the ground does not work.



And if they're feeling comfortable about releasing this lvl of quality images...the final result isn't going to be changing much (i fear)



And I'm sorry, but just because the pics can be enlarged does nothing if the style is ridiculous.



I hope I'm wrong and the final produce "somehow" is better than I think it will be...but for now I'm not happy at all with what they're showing off and calling a new exciting look :(

#95
Loc'n'lol

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I'm sorry but the texture quality and model detail are clearly superior to what's in DA:O.

As for the environment, well clearly you can see from the 4 screnshots released so far that it's about big enough to hold a dozen or so characters, no more. It's merely an oversimplified test area used as a placeholder, because you wouldn't want to see them floating in the sky or walking on a flat orange/checkerboard plane, would you ?

#96
Games4ever

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I don't like the direction they seem to be taking with this fantasy cartoon style
I prefer realistic graphics,I'll still reserve judgement until I see the trailer(better have gameplay in it though)
and if it continues with this style,then I'll will put this game behind me and move on

Modifié par Games4ever, 15 juillet 2010 - 02:24 .


#97
DA Trap Star

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The screenshots in the GI magazine do a better job of showing the new art direction than the screenshots online. After reading the Game Informer magazine, I like the new art style.

#98
Behindyounow

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Roland Aseph wrote...

Are a joke compared to what we had before. It's bland, a huge reduction of texture and detail AND it looks like a cartoon.



Uh... What?! I want to see what cartoons you watch.

#99
foolish_sagacity

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Yah...this new style is completely horrible. I've NEVER seen a series nose dive so much between one iteration and another.

I'm fine with stylized graphics like Prince of Persia, Valkyria and Borderlands. Hell, I love those. But this is just really bland and ugly. The Darkspawn look generic, and I'd GLADLY take back the "OMG rips off the Uruk-hai orcs" we had before. Those darkspawn were actually neat to look at. These look s bland and ugly.

And I don't want to hear "It's an alpha build, it'll change."

It won't change that much. Nothing ever does in less than a year. Noone's going to fix that frankly laughable new ogre design. Art direction was never DA's biggest selling point, but this is abysmal.

EDIT: Just wanted to add that if they wanted to make this actually look like the concept art and be like an oil based painting, that'd be fantastic by me. But I'm absolutely repulsed by this awful in between blandness. Either do gritty realism or make it look entirely like an oil painting ala Valkyria and Okami. Do NOT give us those darkspawn and ogres and expect us to deal, particularly when Hurlocks and Ogres were so iconic to the series, far more than dragons even.

Modifié par foolish_sagacity, 15 juillet 2010 - 02:44 .


#100
Games4ever

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Children will love this cartoon style and fit of course fine with rumor of teen censored

that's tough for us adults, but lovely for the kids out there :-)



I'll still reserve judgement until I see some more,and hope for the best