What new specializations would you like to see?
#51
Posté 12 juillet 2010 - 04:15
#52
Posté 12 juillet 2010 - 08:08
andar91 wrote...
Sons of Horus wrote...
How about being able to be possesed by a demon, and use it in a kind of symbiotic parasite kind of way? Could work for all the classes. the warrior would be like somekind of demonic tank, that would debuff its oppents, or enhance its own reslienace. the mage would become more destuctive but would weaken on healing others.
Do you think any of the specializations will affect conversations or situations? would be intresting to see how they react to a blood mage and his own thoughts on the magic? like are you a demon worshiper or are you just out for power?Nah, it wouldn't make sense in the context of the world; we talked about this a lot leading up to DA:O's release. When you're possessed by the demon it completely controls you. You would have to be playing as the demon instead of Hawke.
That only happens with really powerful demons. Most abominations are a fusion between the mage and the demon, at least according to the codex.
#53
Posté 12 juillet 2010 - 08:11
Increase damage to fists! and melee.
#54
Posté 12 juillet 2010 - 08:26
#55
Posté 12 juillet 2010 - 08:27
However, if I had to ask for some new ones I'd like to go with the following
for both rogue and warrior: swashbuckler
Rogue: Avenger (like a good version of an assassin) , Spy
Warrior: Ronin/Samurai based (I say based as I know the true versions wouldn't fit)
Mage: Wild Mage or Necromancer
#56
Posté 12 juillet 2010 - 08:53
#57
Posté 12 juillet 2010 - 08:58
Now there's usually a bright side to everything.
Modifié par Celticon, 12 juillet 2010 - 08:58 .
#58
Posté 12 juillet 2010 - 09:29
Ash Warrior (get a mabari)
Gollum controller for mages (like Wilhelm in the book)
some type of ninja style character, but called something to fit the lore (huge dps)
revamp arcane warrior so that they are not just hugely overpowered, think more like Gandalf...sword and staff..stuns and damage, and maybe only certain armors that allow casting (BG 2)
give some specialization of warrior or rogue a revive (champ and bard fit best)
mix rogue and mage, no fireballs or things like that, but attack and defense buffs, plus maybe invisibility or some kind of AOE stun
Modifié par jones0901, 12 juillet 2010 - 09:30 .
#59
Posté 12 juillet 2010 - 10:08
Celticon wrote...
Mage: Tranquil - lose all your magic abilities when you select this specialization. However, due to your severed connection to the Fade and resulting lack of emotions, you will be invulnerable to all fear/mental spells.
Now there's usually a bright side to everything.
It'd be horrible being a tranquil. And then they'd have to do voice acting for the tranquil lines as well. It'd be horrible being an emotionless character.
#60
Posté 12 juillet 2010 - 10:39
This. Blood magic was small-time in DAO, I want something more hardcore.ZaroktheImmortal wrote...
I want demon powers. Or summoning demons. Demonology perhaps. Better Shapeshifting than in Origins. Perhaps a mage specialization that involves soul stealing. Perhaps a fist fighting specialization or martial arts. Maybe even a ninja specialization.
#61
Posté 12 juillet 2010 - 10:41
#62
Posté 12 juillet 2010 - 10:51
#63
Posté 12 juillet 2010 - 05:34
Improved Shapeshifter - more forms to turn into, possible uses outside of combat(infiltration etc,)
Return of Arcane Warrior, with the ability to cats all spells while still having you weapon out.
#64
Posté 12 juillet 2010 - 09:16
#65
Posté 12 juillet 2010 - 09:19
ZaroktheImmortal wrote...
I want demon powers. Or summoning demons. Demonology perhaps. Better Shapeshifting than in Origins. Perhaps a mage specialization that involves soul stealing. Perhaps a fist fighting specialization or martial arts. Maybe even a ninja specialization.
Yep, another good idea here.
#66
Posté 12 juillet 2010 - 09:21
Cerberus Operative wrote...
Improved Shapeshifter - more forms to turn into, possible uses outside of combat(infiltration etc,)
this I approve of, just as the multiple uses for the Fade-shapes were good for
#67
Posté 12 juillet 2010 - 09:21
#68
Guest_Puddi III_*
Posté 12 juillet 2010 - 09:21
Guest_Puddi III_*
#69
Posté 12 juillet 2010 - 09:25
#70
Posté 12 juillet 2010 - 09:35
The tree could be something like; Slow Time (slows enemies for a duration but not your allies)>
Essence of Time (enchants players weapons with a chance on
attack to increase there attack speed/lower the enemies for a
short duration)>
Time Manipulation (stops time for a brief time)>
Time Warp ( allows the time mage to teleport him/herself and the
party to an area instantly) This would be in a dungeon area, not
teleportation around the entire world, And it would have a
longer cooldown so it could not be abused.
#71
Posté 12 juillet 2010 - 09:38
#72
Guest_Puddi III_*
Posté 12 juillet 2010 - 09:46
Guest_Puddi III_*
Janks wrote...
Time Warp ( allows the time mage to teleport him/herself and the
party to an area instantly) This would be in a dungeon area, not
teleportation around the entire world, And it would have a
longer cooldown so it could not be abused.
And when you cast it, it must be punctuated every time by the chorus, "Let's do the time warp agaaaiin!!!"
Couldn't resist. I like the time mage idea though.
#73
Posté 12 juillet 2010 - 09:50
#74
Posté 12 juillet 2010 - 09:58
Modifié par NvVanity, 12 juillet 2010 - 09:58 .
#75
Posté 12 juillet 2010 - 10:03
Janks wrote...
I would love to see a Time Mage. A mage that can manipulate time itself. Say you get ambushed without expeting it after opening a door of some sort, The time mage could stop time for a few brief seconds, allow a rogue to place a lure/trap, then time resumes giving you an upper hand.
The tree could be something like; Slow Time (slows enemies for a duration but not your allies)>
Essence of Time (enchants players weapons with a chance on
attack to increase there attack speed/lower the enemies for a
short duration)>
Time Manipulation (stops time for a brief time)>
Time Warp ( allows the time mage to teleport him/herself and the
party to an area instantly) This would be in a dungeon area, not
teleportation around the entire world, And it would have a
longer cooldown so it could not be abused.
Time Stop, I really miss it





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