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No gray choices in this game great....


8 réponses à ce sujet

#1
bcooper56

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Mass Effect had none, mainly because the wheel made it so you didn't
have to think about which was good or bad, but also because Bioware
didn't make any moral grey situations.

The wheel makes it so that you just go to whatever option you want
without thought.

And  even in KOTOR there
was more than 3 options and not all of them were clearly defined as good
or bad, Dragon Age and Baldurs Gate, even more so this is clearly a console move.

#2
Behindyounow

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Theres still no morality points.

#3
Onyx Jaguar

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Alpha Protocol

#4
andar91

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David Gaider has stated that he could still construct conversations from DA:O in almost identical format with the new system, so I doubt that DA2 will lack in morally conflicting situations.

#5
Kaiser Shepard

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Because you obviously already know the big choices the writers are giving us, right?

Also, Renegade =/= bad. If that was your initial assumption then I truly feel sorry for you.

Modifié par Kaiser Shepard, 11 juillet 2010 - 08:50 .


#6
bcooper56

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Behindyounow wrote...

Theres still no morality points.

But you already know what your choosing so there no need for it.

#7
Onyx Jaguar

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Is understanding the intentions of a phrase or feeling really that difficult?

Modifié par Onyx Jaguar, 11 juillet 2010 - 08:51 .


#8
javierabegazo

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We don't need another Dialog Wheel thread thanks

#9
Mary Kirby

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Okay, I've said this before in another thread, but you realize that just sticking a big circular thing next to the choices doesn't actually change them to something different, right? Whether they are arranged vertically, or sort of curved, it's a list of choices. Paraphrases and VO or silent, it's a list of choices. We can have whatever choices we want. We still have no alignment. There's not going to be a "top option is good, bottom option is evil" component to the conversations.