Mass Effect had none, mainly because the wheel made it so you didn't
have to think about which was good or bad, but also because Bioware
didn't make any moral grey situations.
The wheel makes it so that you just go to whatever option you want
without thought.
And even in KOTOR there
was more than 3 options and not all of them were clearly defined as good
or bad, Dragon Age and Baldurs Gate, even more so this is clearly a console move.
No gray choices in this game great....
Débuté par
bcooper56
, juil. 11 2010 08:45
#1
Posté 11 juillet 2010 - 08:45
#2
Posté 11 juillet 2010 - 08:52
Okay, I've said this before in another thread, but you realize that just sticking a big circular thing next to the choices doesn't actually change them to something different, right? Whether they are arranged vertically, or sort of curved, it's a list of choices. Paraphrases and VO or silent, it's a list of choices. We can have whatever choices we want. We still have no alignment. There's not going to be a "top option is good, bottom option is evil" component to the conversations.




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