[quote]IoCaster wrote...
Another ME2 plot thread? Oh well, it's doubtful that anything will get resolved here, but I'm game.[/quote]
Particularly when you've already decided to not accept it.[/quote]
What is it that I'm supposed to accept? That your opinion is more valid than mine?
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
I really like the seamless flow of this awesome plot. For two years some unknown entity is abducting humans from their colonies in the Terminus Systems without leaving any trace or evidence of their identity. Cerberus resurrects Shepard and TIM gives him the assignment to solve this vexing mystery. How awesomely
We're complaining about contrivance in a video game plot now? Because, apparently, the entirety of the first game didn't rely 100% on utterly contrived timing to gloss over the fact that the window of time in which you might stop Saren is a giant plot hole because he already has all the information you chase him around gathering and still get dropped right behind him on Ilos, let alone that you arrive right on the heels of every other major event on the plot worlds? Yeah, holy ****, things go well for the protagonist in such a way as to make the rest of the game possible, because in this case you happen to luck into running into an old associate during the investigation whose aid reveals a potential information source. This is hardly an unknown storytelling device.[/quote]
Ah, pulling the old everyone does it card. Game (A) had plot holes so therefore it's a prerequisite to criticize Game (A) to justify any criticism of Game (
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
I don't know about iakus, but I was paying attention. I was also rolling my eyes and giggling uncontrollably too. Mordin is the only one I can think of that provides a necessary service. Let's see, you can leave Grunt stewing in his test tube without affecting anything. You have to recruit Jack, but who in their right mind would want that psycho on their team? Especially on a mission of such grand scale and importance. Garrus is nothing but a Turian military veteran and former C-Sec officer. What exactly does he bring to the table that you couldn't get from another merc like Zaeed? I guess we can mark him down to fan service for lovesick FemSheps.
After Horizon we get Thane, Samara and Tali. Tali gives us what exactly? A tech to unlock a door? Is she supposed to be the best of the best in the galaxy or was she simply more fan service? This time for lovesick Talimancers. Thane doesn't even have an assigned task on the suicide mission. Maybe more fan service for those alien loving FemSheps? Are we detecting a pattern here yet? Samara can successfully do the biotic bubble but so can Jack. If you're not particular about keeping everyone on your squad alive on the suicide mission you can even get Miranda or Jacob to stand in for either of them. Heck you can throw caution to the wind and only recruit two out of the three if you'd like. If you grab the DLC twins you can skip all three of the best and most elite badasses in the galaxy. Yeah, I'm still laughing about this sh!t whenever I give it a thought.[/quote]
Neither tIM nor Shepard have the Prima Strategy Guide - they don't know what the suicide mission will require. Thus, all major bases are covered - biotics, infiltrators, potential fireteam leaders, technical experts. Just in case.
Do tell: After the Citadel, what actual plot-related purpose does any Mass Effect 1 squad member serve other than Liara or the Virmire victims (whose entire existence is as typecast love interest/heroic sacrifice)?[/quote]
If you have to resort to a strategy guide to make sense of it all then that's a damning indictment on the quality of the writing. I have to wonder what possible reason I would have to want to recruit a psycho biotic from a prison ship. An admitted murderer and pirate is not someone to be trusted or integrated into a team on a critical mission without some kind of compelling evidence that it's a necessity. Chalking it up to "Hey just in case a psycho biotic may come in handy" is hardly compelling. I didn't make this stuff up, BioWare did.
Sure I can disengage my brain and just go along for the ride, but at some point the cascading effect of all these recruitment and loyalty missions start to bog things down. How many do I actually need and why am I stuck doing a laundry list of personal errands for these people? I'm still seething that my Shepard is working for Cerberus and now I'm stuck doing tedious side quests for characters that I don't care about. And this constitutes 85-90% of the game.
Thankfully I can skip a few recruitments and still get the job done because as it turns out almost anyone can do any of the jobs on the suicide mission. All of these specialists are only required if you care whether they survive or not. Phew, what a relief that turned out to be. I could almost resort to opening the galactic phone book and choosing eight people at random and still get the job done.
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
Oh yes, no doubt. Cerberus and TIM thought of everything, even before they knew for certain that the Collectors were abducting colonists and that they were agents of the Reapers. What a convenient coincidence. *rolleyes*[/quote]
Let's see. tIM's concerned about the Reaper threat, devotes staggering amounts of resources to rebuilding the only other human who might be able to do something about the Reaper threat, makes use of Reaper technology to enhance her odds...yep, that all seems to follow. This was always about the Reapers. Again - listen when he speaks.[/quote]
Yes more plot contrivance is just what the doctor(s) ordered. Can't have too much of that since it's just a video game and shouldn't be taken seriously anyway. Cerberus has pioneered some breakthrough medical technology that can bring the dead back to life. They've also got the resources to build a bigger, better and more badass SSV Normandy. Oh, but wait there's more! They've also constructed an actual functional AI based on Reaper technology that's fully capable of mining data from...blah, blah and blah. That's some pretty impressive output for a shadowy, quasi-terrorist organization with a track record of numerous experiments gone horribly wrong and failing in quite spectacular fashion. Heck, they recently reinforced this portrayal of hapless incompetence with the Overlord DLC. At what point does a video game plot check itself to determine whether it's crossed the absurdity event horizon?
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
Considering the fact that Shepard was the investigator that got the goods on the Collector scheme, a case can be made that he's more than adequate and lucky to boot. But he's too busy recruiting and running errands for his team of elite badasses. Oh well, I guess we're stuck with those hundreds of crack detectives that spent two years trying to figure out who was abducting colonists.[/quote]
Yep, Shepard caught a lucky break and found an old crewmate looking for someone who happened to have recorded information on the Collector scheme, without whom you'd have wandered Freedom's Progress for a while and left empty-handed. Shepard doesn't so much "investigate" as "be there when a variable the Collectors didn't account for shows up". Lucky yes. With sufficient access to do any investigating beyond that? Not really. There are several highly dangerous locations specialists need to be recovered from, for one. And Shepard's probably better off - to say nothing of it being better gameplay - delivering a partially Reaper-based AI connection to an information source in the Collector vessel than sitting at a desk playing the hacking minigame for hours on end to sift through Alliance comm chatter. That's for the aforementioned Cerberus research specialists. Shepard is a commando who keeps getting lucky.[/quote]
I'm not sure why you chose to take that seriously since I thought it was fairly obvious sarcasm. I can assure you that I understand why BioWare chose to do some of this stuff. It's cheap, convenient and mostly trivial. No big deal.
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
The problem is that Shepard (the player) is getting spoon fed just a tidbit of information at any given time in the game.[/quote]
tIM runs the entire Cerberus operation - you know, that shadowy, technically-a-capital-offense organization? - on a need to know basis. EDI withholds information, Miranda withholds information, tIM withholds information. Yes, Shepard is somewhat isolated in the second act, forced to rely on people who simply aren't trustworthy (save those aboard her ship). Storytelling device.
As did the Council.[/quote]
You mean the shadowy organization that was responsible for Akuze? The same bunch of terrorist thugs that murdered Kahoku? The fact that Shepard has been forced to work for Cerberus is the most nonsensical part of it all. They have a history of failure and yet we're supposed to believe that they're fully capable of producing the technology and acquiring the resources to take on the Reapers. They have a history of committing atrocities, but that wasn't the real Cerberus, not really, that was just some rogue cells doing the nasty. This is the retcon from hell and I'm supposed to admire the audacity of a "storytelling device"?
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
TIM knew about the Derelict Reaper before he knowingly sent Shepard into the Collector Ship ambush. I understand why they did it but it's a constant stream of plot contrivance that gets grating as the game progresses. At this point in the game I was constantly having to stop playing for extended periods because it was getting so damn ridiculous.[/quote]
I'm sorry Bioware wasn't aware of your delicate constitution. There doesn't seem to that much contrivance in "the untrustworthy and consciously enigmatic operational director of a pro-human shadow intelligence agency doesn't lay all his cards on the table in front of the Alliance officer who previously gave his organization a kick in the teeth, nor does he give you any lead quite as vague as any of Anderson's but instead only contacts you with mission-critical options". You have decided to feel differently.[/quote]
Well, putting aside the snide reference to my "delicate constitution", the contrived nature of the 'most obvious trap in the history of obvious traps',is pretty blatant. Was I supposed to check my brain at the door when I installed this game?
-Snip a bunch of meaningless blather about needing some specialists for some as yet undefined tasks at some as yet undetermined location-
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
The end result is that they're nothing but cannon fodder to throw at the enemy during the assault on the Collector Base. You can literally get all but two of the squad killed if you choose to do it. That's a legitimate gameplay choice that BioWare included in the suicide mission. That makes it obvious that none of these characters will have an essential role to fill in ME3. So we recruit the best of the best and stop the Collectors, but end the game knowing that the Reapers are still coming and that none of these 'elite' badasses will make the cut for ME3. Sheesh, what's the friggin point of all this?[/quote]
You're the one making solid pronouncements about the content of ME3, you tell me, future man.
(snip some speculative complaints and subjective judgments on the threat posed by a Reaper that knows you personally)[/quote]
[quote]Christmas Ape wrote...
[quote]IoCaster wrote...
I'm sure that Shepard is meant to survive but I'm not so certain about the 'elite' badasses. It's not like they have an essential part to play in ME3 or anything.[/quote]
So what's it like in late 2012? Those of us stuck in 2010, and thus without knowledge of the plot of ME3, want to know. How's Dragon Age 2?
[/quote]
I agree that I should have worded that reply to make it clear that it's strictly my opinion that none of the ME2 squad will play an essential role in ME3. On the other hand, how likely is it that BioWare designed a game where everyone but Shepard and two squad members could be killed and not have a plan in place to account for that? The fact remains that, from the information we've been given, I'll be able to import a save file with only Shepard and any two surviving characters. The obvious conclusion is that any survivors would be relegated to minor roles in ME3. Whether that means cameos or emails is unknown at this point. Could BioWare invest the necessary resources to provide plot relevant content for all of the possible combinations of dead and/or surviving ME2 characters? Sure, but why would they bother to do it?





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