[quote]Christmas Ape wrote...
]If you thought "working for" wasn't going to mean "fetch quest", you bought into the wrong genre of video game, even if that's a slight misuse of the term.
[/quote]
Actually what I expected were more quests for yo to demonstrate jsut how far Shepard is wiling to go to protect teh human race. More dilemmas like what to do about Veetor. maybe something ike "Shepard, the Aliance is snping around one of our bases. Theit interference could jepordize the mission. Deal with it. What to do? Kill teh Aliance overt operatives? Sabotage their equipment? Or maybe sabotage but leave tem some clues to find later?
[quote]Christmas Ape wrote...
[quote]Yes, TIm "presents himself" as the only one who will help you. but aside from the visit to the Citadel (which, as I pointed out before, throws continuity out the window)[/quote]I don't really see that.
[/quote]
"Ah, yes, 'Reapers'= bad continuity
[quote][quote]Christmas Ape wrote...
[/quote]
"Undercover? No, not really, Captain. I'm more...consulting. For a banned terrorist group. Outside Alliance and Citadel jurisdiction. Promise I'm still on your side. Could you maybe, you know, risk every scrap of political capital we've gained, to say nothing of censure and expulsion from the Citadel, by providing material support to said banned terrorist group?"
[/quote]
"Hey, Anderson, we go back a ways, think I can trade in all this Cerberus tech for a new ship and crew? You thought I actually worked for Cerberus? Haha good one. Watch the AI. She's shackled, but probably not too happy. By the way, how's Kaiden/Ashley doing? Been a while and I want to catch up?"
Note: pre-Horizon, My paragon Shep would have done this in a heartbeat. With maybe the only change being giving the crew an opportunity to join me or be put ashore on Omega.
[quote]Christmas Ape wrote...
[quote]The various mercenary groups (when he's not shooting at them?)[/quote]"
Good evening, gentlemen. I'm Commander Shepard; you may remember me from two years ago, when I killed a couple hundred of your people with a fvcking tank. I'm a little strapped for cash at the moment; who wants to undertake a suicide mission on spec? Oh, and it will antagonize the Collectors, whom you purchase technology from."
[/quote]
"Good evening, gentlemen. I'm Commander Shepard; you may remember me from two years ago, when I killed a couple hundred of your people with a frakking tank, so you know you don't wanna mess with me. I've come for a business proposal. I have a wealthy benefactor here who's undertaking a rather risky venture. Something's been attacking the human colonies in the Terminus Systems. We want to hire you folks to provide us with intel on the movements of any Collector vessels you may find, and perhaps protection for the colonies themselves. Professor Solus here has been working on a way to neutralize their more effective attacks. My friend TIM here will pick up the tab for you and as an added bonus we'll throw in some Collector tech, as I'm sure with a bunch of big bad mercenaries like you, there'll be plenty of Collector guns to go around.
[quote]Christmas Ape wrote...
[quote]The STG?[/quote](See "ask the Alliance", but without the political capital or species solidarity)
[/quote]
"Captain Kirahe? Comander Separd, from Virmire? How've I been? Dead. How about you? Uh huh. Uh huh. Look I'm afraid I'm in a bit of a time crunch here. I've got a really dangerous mission coming up and I was wondering if you could pull some strings and get me some intel on the down-low. The Salarians have been a space-faring race way longer than humans, and I was wondering if you could get me any info you have on the Collectors. Oh, and I was wondering if you could recommend any former STG types that might be willing to do a very dangerous mission on the cheap. You know, idealists who want to save the galaxy. Literally. And Mordin says "Hi"
Granted Mr "Hold the Line" may not have suvived everyones Me 1 playthroughs.
[quote]Christmas Ape wrote...
[quote]Aria?[/quote]Aria's world runs on naked self-interest and extends as far as the docking bay. She
does help you as much as makes sense for the character, giving you intel on everyone you tell her you're looking for and offering
carte blanche to shoot anyone not working directly for her. Omega doesn't care about you.
[/quote]
"Hey Aria, since I've done you a couple of favors, I was wondering if you could help me out. You have your ear to the ground. Got any recommendations on really good mercs who'd be willing to take orders from me? Oh and could you have someone keep an eye on that big red relay in the system here, and let me know if any ships enter or leave it? I'd count it as a personal favor."
[quote]Christmas Ape wrote...
[quote]Heck Liara could probably make some good recommendations.[/quote]She's a woman obsessed, devoting her resources to spanking the Shadow Broker on your behalf.
[/quote]
"Liara, you've done a lot to help me. I was wondering if I could ask you one more favor. TIM gave me this list of people I should recruit for my mission. I wonder if you could look it over and let me know if there's anything he "forgot" to mention about them. And if you can recommend any other mercenaries of their caliber, that would be an extra bonus."
Would any of this actually help? maybe. Probably not. But the point is Shep doesn't even try.
This doesn't include the various bargaining chips Shepard could use to convince the Alliance/Citadel to help:
Access to Cerberus records
Schematics of the new Normandy
Data on the Lazarus Project. Even if he can't get at the direct records (or if Miranda won't let him), I'm sure he could get Chakwas to do some medical scans and draw some blood, etc for Citadel medics to look at. Even incomplete data on teh "Cure for Death" must be worth something. All for the low low price of some covert support.and information
[quote]Christmas Ape wrote...
And if frogs had wings they wouldn't bruise their ass when they jump.
[/quote]
I have no clue what this means.
[quote]Christmas Ape wrote...
[quote]All of which they don't know until after EDI gets the info from the
Collector ship. At this point, TIM has already given you all the dossiers. Not to mention that the Collectors/Reapers have had tens of thousands of year to putter around with the sensors.[/quote]The last set of dossiers are provided after the Cruiser. After the cruiser, you know the Collector origin point is deep in the gravitic hell of the galactic core. The likely absence of functional fighter craft - which are most effective against cruisers and bigger ships - was an acceptable risk to take.
And it's not Star Trek, there are limits to what reversing the polarity can do on a Mass Effect universe ship. Sensors in the galactic core is like trying to get cell phone reception inside a running microwave.
[/quote]
The last of the dossiers go out after Horizon, the first time you ever lay eyes on them (you can't trigger teh Colector ship mission until you've got eight squadmates). At this point, you still don't know what they are capable of, how many there are, even if they have more than one ship.
Believe me, if we learned more about the Collector origin point much sooner in the game, it would have made these recruitment missions a lot easier to understand.
"They seem to be counting on the enviroment to screeen out ships. There is little in the way of space defenses. Just the one base, it seems. Not a whole planet. That's a good sign. I wonder what's in this big open area in the middle?"
[quote]Christmas Ape wrote...Intelligence work is like that. tIM is kind of a **** of a boss.
[/quote]
Stupid too, to keep the commander of this mission, Who happens to be an N7 Special Forces trained marine, who has captained his own ship, was the first human Spectre, and oh, yeah k
illed a Reaper in the dark about the operation. No chance he'd have any thoughts or insights into who to select for a mission, what kind of people might work well together or not, what specialists they may be lacking. Details which may get everyone killed, plus humanity and the galaxy as a whole. Nope/
[quote]Christmas Ape wrote...
[quote]Things do go right. But given how little intellligence there seemed to be (to Shepard and the player) it's truly astounding just how right things went.[/quote]Like how Tali's meet with Saren's men is just breaking down when you arrive, the geth at Therum never think to use the mining laser, Benezia hasn't left Noveria yet even though she's done what she came to do, Zhu's Hope is still standing when you arrive, Saren is
just now on his way to the Conduit and the Vigil detour doesn't put him too far ahead, one soldier can hold off an entire geth counter-attack until the nuke explodes, the Conduit remains open for just enough time for you to pursue Saren...
Coincidence and contrivance is the lifeblood of RPG narrative.
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I'll admit that current technology keeps games like ME 1 from being played out in real-time (that would truly be an awesome experience to dwarf even Alpha Protocol's decision-shaping features) As it is, the situation in ME 1 are kind of a modular experience. You go there, here's the setup, now play. ME 2's suicide mission you are (theoretically) supposed to be planning and preparing for it for the entirety of the game. Yet somehow, it's already planned out for you. All you have to do is connect the dots.
The way I see it, the game should have gone about the Suicide Mission in one of two ways:
1) TIM and Shepard get a hold of at least a little information on the Collector Base at the beginning. Nothing detailed, but enough to justify the choices TIM makes. OR...
2) Go "whole hog" into contrivance to make the experience so awesome the Rule of Cool overshadows everything. This is actually the route I'd prefer, but it's less feasible. basically, there would be 12 specialist challenges along the Suicide Mission, one specifically designed for each squad mate (with appropriate duplication of abilities available, no need to turn one mistake into an irrecoverable death spiral)
For example. Grunt is a krogan, renowned for close-quarters combat. There should be a point in the mission where such a specialist is needed "Boy good thing we let Grunt out of the tank, huh?"
[quote]Christmas Ape wrote...
[quote]I admit ME 3 might close the circle and have everything make sense. However, ME 1 had a definitive beginning, middle, and end, why couldn't ME 2? Why settle for half a game?[/quote]Many aren't left with the impression of "half a game" at all.
- Someone - the Collectors - are kidnapping human colonial populations.
- While recruiting a selection of powerful specialists to back up Shepard, it becomes clear the Collectors are also interested in Shepard personally - or more precisely, the Reapers are interested and are using the no-longer-sapient Collectors as tools to that end.
- Shepard and team stage a daring suicide raid on the Collector base and, with a combination of luck, talent, surprise, and enthusiasm, lay waste to it.
[/quote]
And that description seriously overplays the role the Collectors play in this game, as well as the missing colonies , the interest in Shepard (which no one but Harbringer seems to comment on)
[quote]Christmas Ape wrote...
What assumption? We know we have Veetor's data. We know we haven't met a Collector in person yet. Mordin has a Seeker in his lab when you ask about the counter-measure.
Ergo, he built it.
[/quote]
Indeed, we have to accept it. It's preposterous, but the only explanation that fits.
[quote]Christmas Ape wrote...
[quote]Again, uncomfortable is commiting, or allowing distasteful things to happen for a greater good. Commiting acts of betrayal on former friends. Working alongside former enemies.[/quote]So we're agreed. You spend the whole game funneling intel their way, building up their image, having old dear friends accuse you to your face of betraying the Alliance...
[/quote]
What info does Shepard funnel to Cerberus? He just goes and shoots stuff and sets off traps so TIM can have a good laugh.
Image? Most of the galaxy thinks you're dead. Most of those who know otherwise see your rep as tarnished more than Cerberus' name being improved.
I can't think of any missions where you actually betray the Alliance or former squaddies (except for being dead for two years) Agreeing to help Cerberus is certainly seen as Not A Good Thing. But's it's more guilt by association.
The most morally questionable deed Shep seems to have to countenence is actually agreeing to work alongside Cerberus. How is that "dark and gritty"?
[quote]Christmas Ape wrote...
What we got was the upper ranks of Cerberus drawing the blinds around Shepard, offering only what intel is vital to her mission or involves a project gone off the rails.
[/quote]
See above on why that's a really stupid system to use. And which really smacks of plot rails.
[quote]Christmas Ape wrote...
[quote]Honestly, did Shepard actually do anything that absolutely no one else could do?[/quote]Negotiate a cooperative effort with the quarian strike team that made recovering Veetor's data - the only evidence it's not slavers or pirates - possible, for one. Any other hump in a Cerberus uniform would have been gunned down on the spot. To the rest of, it's possible any other N7 officer could have recruited that team and led that mission, but such can be said of any RPG not relying on the hokey-ass "Chosen One" premise.
[/quote]
Shepard only avoided a gunfight because Tali was there. The only quarian he's ever met,coincidentally
As to the second, my point is that Jacob or Miranda could probably have done most everything else needed in this game. Maybe with a higher body count, but yeah, TIM and his six billion credit investment really made Shep "The Chosen One". ME 1 was much more "right place at the right time"
[quote]Christmas Ape wrote...
[quote]Yes, they are not used to working in a group. If they interacted more, that would be growth. They'd be coming together as a team. Cut scenes wouldn't be needed, just some dialogue would be fine. Let them chat. It's quite clear that great care was put into making these characters and their stories. Let them mingle. Shepard isn't (or shouldn't be) the entirety of their universe.[/quote]Well, frogs once again. The value of adding more cutscenes or background conversations to the game against the programming demands of having the crew all wander the ship I leave as an exercise for the reader.
[/quote]
Still don't know what frogs have to do with anything. Wandering the ship is a bit much. But even having them chat while on a mission, while wandering around Illium or Omega. The one scene in the Citadel between Garrus and Tali is often cited as being a wonderful surprise. Pity it's also unique.
[quote]Christmas Ape wrote...
[quote]True, but I did pick some of the more likely ones (Thane to Samara's mission[/quote]I'll give you that one, though I can also see Thane not calling attention to his calling in that circumstance.
[/quote]
I can also se im having something to say about a parent out to kill her child. I can also se Samara having something to say about a father trying to save his son from a life of crime and violence.
[quote]Christmas Ape wrote...
[quote]Miranda to Jacob's[/quote]Miranda plays her cards very close to the vest at all times. She only tells Jacob she passed it on because he gets excited enough about it to call tIM on the Big Red Phone.
[/quote]
Okay, flip them. Jacob at Miranda's loyalty mission. All I've seen from that one is Jack giving a quip which, while I shared her sentiments, really had nothing to do with the plot.
[quote]Christmas Ape wrote...
[quote]Samara to Zaeed's
[/quote]I'll give you this one too, though she does swear to follow Shepard's lead and clearly takes her oaths seriously.
[/quote]
Is that a train I hear?
[quote]Christmas Ape wrote...
[quote]Tali to Mordin's[/quote]Just don't see it. She's an engineer, not a geneticist.
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No, but her people created the geth, and lost their homeworld and all thier colonies in a vicious, bloody war. You have to wonder: would a quarian sympathize more with the salarians, who performed a terrible act to correct a mistake before it engulfed the galaxy in war. Or do they identify with the krogan, who have lost their civilization, are threatened with extinction, and are now seen largely as galactic pariahs?
[quote]Christmas Ape wrote...
[quote]And this doesn't even include
random banter that could happen anywhere, depending on your party combination. No cutscenes or talkboxes needed.[/quote]If each squadmate had one conversation they start with each other squadmate, and they're about elevator conversation long, that's another
~700 lines of dialog to record. Logistics must be accounted for.
[/quote]
So the codex can be voiced but squadmates must stand mute?
[quote]Christmas Ape wrote...
[quote]None. He says that after you give your "I'm gonna find a way to stop the Reapers" speach and
walked out of the room. He's talking to Anderson and the Council.[/quote]Anderson, who believes in the Reapers? And I seem to remember Udina being outraged at the Council for dismissing your claims, staunchly advocating for you - until it's politically expedient to stab you in the back. If Udina told me the sky was blue I'd go to a window and check.[/quote]
Udina was outraged that the Council was refusing to do anything about Eden Prime, and the claim that humans weren't ready for the Spectres. He never actually backed Shep specifically. I'd think Udina would push for the Reapers simply because Citadel on war footing strengthens humanity's position.
[quote]Christmas Ape wrote...
[quote]And allow for the fact that TIM still holds most of the cards concerning the Collector and Reaper information. Shepard is still pretty much in the dark, no better off than he was in ME 1, except at least then he had the backing of the Council and Alliance.[/quote]'Backing' which amounted to "we have some errands for you" and "feel free to wander the Presidium" and "three aliens a billion kilometers away second-guess your decisions from a comfy office". You don't even get access to Saren's files, but have to wait for the Council to tell you he has a massive facility on Virmire they've been investigating.
[/quote]
Three aliens who, in the end, believed you and were humbled. Or died and were replaced.
[quote]Christmas Ape wrote...
And there is disagreement on this issue. "You halted the Reaper agenda - and they killed you for it" serves as a workable transition for me. You pass from 'the first human spectre, Hero of the Battle of the Citadel"
literally into the Underworld, first via death and then through the seedier portions of the lawless Terminus Systems. Hero's Journey. [/quote]
There's the Hero's Journey. Then there's the Hamfisted Plot-Device. DOing this in teh beginning of a game, even a sequel, falls into the latter, I believe.
[quote]Christmas Ape wrote...
[quote]Yet when you violently jerk the main protagonist around from one setting to another, one cast of characters to another[/quote]Most characters of any importance show up again, if apparently less than people wanted. Some new faces are added, but this often happens in second acts.
[/quote]
"Apparantly less than people wanted" is putting it mildly. I actually wonder if some were stuck in there specifically to remind people that, yes, this is set in the Mass Efect universe
[quote]Christmas Ape wrote...
[quote]with no transition and little explanation[/quote]That's a matter of opinion and perception. The transition is "the Reapers killed you - but you're better now", the explanation being "your old team hasn't spent two years at your gravesite waiting for you to come back".[/quote]
That may have been the intention, but the reesults felt more like "the transition is, we have a new game, so we have to reset you" and the explanation being "We want to experiment with the story in the middle of the trilogy"
[quote]Christmas Ape wrote...
[quote]you're not creating Star Wars, you're making James Bond[/quote]Bond stories have a conscious lack of continuity, which is not the same as "I don't like their linking device".
[/quote]
My first choice of terms was going to be "comic book" but decided that would be misinterpreted as being insulting. Stories only connect to the degree the writers can be bothered to connect them
[quote]Christmas Ape wrote...
Space is huge; I imagine there's a lot of "rumors of her death seem greatly exaggerated" outside the old team. As to Shepard taking it well, I tend to imagine her as something of a mission-focused individual. Philosophy is for after the Collectors are dealt with. But I'll agree that we may not be able to reach consensus on this point. I do
approve of your suggested intro, I just think it would be a harder sell for those new to the franchise.
[/quote]
"Your heart stopped beating for a moment. We thought you lost you" and not sweating it is being mission-focused
'You were clinically dead for seven minutes" And being all casual about it is being mission-focused.
"You were dead for two eyars and we had to rebuild you from the ground up" Should have anyone who's brains aren't made of cement staring at a wall and pondering deep thoughts. "Am I still me?" "What do I remember?" How?" "Why?" at the very least "How much back pay do I have coming?" Religious or not. Death is a Big Deal.
Science fiction stories can push back the line between life and death. Science fantasy can make one dance along that line. Play with that line, and you're threatening to delve into some pretty deep and controversial levels perhaps not made for video games. Yet ME 2 chooses to blow it off.
[quote]Christmas Ape wrote...
Sadly, projects have a way of going over schedule in the video game industry. Maybe there just wasn't room on the ME1 disc, so they polished it up and put it as 2's intro?
[/quote]
I'd be curious to find out if this is so. If it is, I still think they'd have been better of scrapping the idea.
Modifié par iakus, 16 juillet 2010 - 06:30 .