[quote]Christmas Ape wrote...
I can certainly see your argument, I'll admit that. Something more than Overlord, the lost operative, or the recruitment conversations with your old teammate would have been nice, sure, but would run the risk of further diluting the Collector-centered plot which is already, I will admit, light on the ground in terms of gameplay hours.
[/quote]
True enough. Looks like ME 2 needed more Collector-based quests which Shepard and TIM can clash over methods of getting the job done

[quote] It's also some of the problem with Hackett in ME1; it's a good thing Fifth Fleet has the first human Spectre on speed dial, because the Alliance appears to have
no other teams in the field. Cerberus has people who tackle these sorts of issues; those who picked up Kahoku, for instance. tIM doesn't want Shepard overly distracted.[/quote]
Meh, those quests were optional. Though it does get funny when Joker says "Message coming in. Big surprise! The Alliance needs our help again!"
[quote]
To a third point, tIM is firmly aware that he and a Shepard played to Paragon are on opposite sides of the coin, and that Shepard has a nasty way of accomplishing the impossible when tested; why give her a grudge to settle? While I do accept and even largely agree with the idea that some direct attention to the issue would have been desirable, even if it's just tIM giving you that quiet smirk and "It's handled, Shepard. Focus on the mission", I get the story reasons as to why he keeps anything like that from you in the same way your whole Cerberus crew seems pretty okay with almost a dozen aliens on board.
[/quote]
At this point I'd settle for knowing smirks and thinly-veiled euphamisms for interrogations.
[quote]
[quote]"Ah, yes, 'Reapers'= bad continuity[/quote]Politicians already in office declining to rock the boat is never going to be bad continuity to me, particularly given the triune premise that
- Shepard is presently employed by a banned terrorist group
- The Council is not unfamiliar with galactic threats and the idiocy of sapients in large groups
- The only time they openly acknowledge the existence of Reapers is on the vacant Presidium, face to face, and only to Shepard, Anderson, and Udina. They may simply consider the Council's acknowledgement of the Reaper threat to be top secret information and they won't risk a comm leak.
[/quote]
Then Anderson (who is still Shepard's friend, whether he's Councilor or not)) should say something like:
"Just play along Shepard. They're not so delusional as they appear. It's politics. They know the real score, but can't afford to voice the threat, even here on the Presidium, or risk a panic. They have to pretend that everything's fine while we rebuild our fleets and gather our strength. You're showing up alive and working with Cerberus complicates things."
[quote] Considering how light on the ground cash is for Shepard in ME2, I sincerely doubt tIM is going to add "private army" to her tab - colonial protection would start to make the budget for the SR-2 look like a tip jar.
Passing off disappearances as slavers and pirates is one thing, but do you see the Alliance turning a blind eye to mercenary armies landing at their colonies to "protect" them on Cerberus orders - particularly given the odds are the slavers and pirates they blame
already belong to these groups, and even if not are working for the
other group they think might be stealing their people?
And this has a much greater chance of alerting the Collectors to your presence and interest than it does alerting you to theirs. They've been popping into the Terminus Systems and hijacking colonies for as long as two years, and
nobody has any evidence of it until Shepard lucks into a quarian they didn't want. Space is ridiculously huge and hard to find a single, mobile thing that doesn't want to be found in. Unless the Collectors dock for supplies (

) one only sees them going in and out of the relay, or through a fire control console.
[/quote]
Sooner or later, Shep's gonna hafta unite the people of the galaxy to face the Reapers. This would be as good a starting point as any. The Citadel and Alliance are all scared to go into the Terminus Systems out of fear for starting a war (they already spent
two years allowing colonies to disappear without doing anything, according to TIM
Only see them going in and out of the Relay? Kill anything that comes out of it!
Not saying any of this is entrely workable. The problem is these are opportunities that are never expored or talked about in the game.
[quote]I take the implication from the amount of data tIM's looking over any time you see him to suggest that they have access to any and all logged Collector data of any value. They know the name and whereabouts of a krogan scientist
believed to have recent contact with them. Cerberus intelligence-gathering services are operating at full capacity for Lazarus Cell's mission, and only those things deemed most relevant by analysts and an old hand at military intelligence get through to the team leader. He's saved you the fetch-quest grunt work, by my interpretation, like if you had another team you could send to Noveria (which doesn't need a Prothean-treated brain) while you hit Feros. [/quote]
So in ME 2 all the exploration and discovery for the game's story is done off-screen by other groups, leaving Shepard with running around shooting stuff at TIM's behest.
Thanks Bioware, it's just what I always wanted in an rpg

[quote]
a) "No." seems as plausible as anything here. I didn't get "super-interested in being Shepard's buddy" from Aria.

Nobody better than Zaeed, anyway. You and Archangel already shot all the runners-up.
c) So you know when the Collector ship exits the Omega-4 relay and jumps to FTL. Great. That information tells you the Collectors aren't beyond the relay; that's it. It would be a reason to keep the ship at combat stations, but hardly any sort of workable lead.
[/quote]
A and b would take one line of dialogue to establish
C at least we'd know when the Collectors were on this side of the Relay.
[quote]
[quote]"Liara, you've done a lot to help me. I was wondering if I could ask you one more favor. TIM gave me this list of people I should recruit for my mission. I wonder if you could look it over and let me know if there's anything he "forgot" to mention about them. And if you can recommend any other mercenaries of their caliber, that would be an extra bonus."[/quote]This is either a stunning endorsement of her memory or a hope of waiting around on Illium for a few weeks for her to get back to you with "A couple of them have children". If she's just offering more bodies to carry guns, you have information about a few already. How many colonists get abducted while you convince an old friend to put her work on hold and find you people you like better?[/quote]
Stunning endorsement of her memory. She went from oddball archaelogist to "Information broker to rival the Shadow Broker" in two years. Even if it took time, se could get back to you while you do other stuff "Samara's a justicar. She would never betray you once she gives her word. I'll forward any more pertinent information while you find her. I'll also need to obtain a larger storage device to hold Jack's criminal record."
None of these ideas are supposed to replace TIM as Shep's ultimate patron (well, maybe the Alliance one is) so much as to show that Shep should have other souces to turn to for potential information. If Shepard were to give teh list to Liara, who returns it and goes "I'm sorry Shepard, but the poeple on that list are the most formidable warriors and mercenaries you are likely to find in the galaxy. No other names I can come up with would do that list justice. Then hey, at elast you verifeid that Tim's playing straight with you in this."
If Shepard were to approach some mercenaries and try to hire them, only to get in a gunfight, well, he tried. The fact is, Shep implicitly trusts just about everything TIM says without verifying anything. Shep probably cuts the cards when Tali shuffles, but he
trusts TIM???[quote]
[[quote]iakus wrote...[quote]Christmas Ape wrote...
And if frogs had wings they wouldn't bruise their ass when they jump.
[/quote]I have no clue what this means.[/quote]Just that "if" is "if". When discussing the relative merits of a peanut butter cookie recipe, "if only it had chocolate chips" isn't really relevant. Yes, these things would be nice, but they're not present; let's look at what is. I'm not going to deny some potential was wasted, but I still think what we got was damn fine. [/quote]
All right. "If wishes were horses, then beggars would ride" Fair enough. But this cookie has raisins in it. I hate raisins.
[quote] Hmm, yeah? Alright, guess that'll teach me not to replay it every couple of months if I'm going to be talking about it. Alright, we got lucky on that one.[/quote]
Very lucky. If the info on the Collector base had been found on Horizon (Deus ex EDI?), or Freedom's Progress (Veetor's omnitool?) I could go along with TIM's selections much more easily.
[quote]
[quote]Stupid too, to keep the commander of this mission, Who happens to be an N7 Special Forces trained marine, who has captained his own ship, was the first human Spectre, and oh, yeah k
illed a Reaper in the dark about the operation. No chance he'd have any thoughts or insights into who to select for a mission, what kind of people might work well together or not, what specialists they may be lacking. Details which may get everyone killed, plus humanity and the galaxy as a whole. Nope.[/quote]To be fair, Shepard saved galactic civilization with two Alliance Marines, a teenage quarian, an old krogan bounty hunter, an archaelogist, and an ex-C-Sec investigator. Your team the first time was
random and you did the impossible. Sue the Man for having faith in you.

[/quote]
You forgot the ability to run your own investigation

But seriously, Mordin may like the challenge of getting the most use out of the fewest resourcees. But to deliberately hamstring the team leader by witholding information, means TIM's either an idiot, or as another agenda. I'm going with "another agenda" mainly because I'd rather believe Bioware told a story badly than told a bad story.
[quote]I...really don't see the distinction between the two. Go here, follow the chain of events, go to the next one. There were just more side tracks in the first game.
Shepard's not the only one planning for the suicide mission, which is good, because you've been dead for two years and might be a little out of touch.
Beyond the fact that certain portions of the game
must be planned in advance so they can be programmed, I don't see the mission as that foolproof for Shepard. You can lose best friends, the whole team, your own life. Judging the story by the fact it must make concessions as a video game is rough at best. Stopping Saren is planned out from the moment you hit the ground at Ilos.[/quote]
The problem is, ME 2 was supposed to be different somehow. In ME 1 you spend most of the game reacting. Saren's up to someting and you're trying to find out what it is. Pretty standard. Story is far from unique, but told well. ME 2 is supposed to be more proactive. You were supposed to recruit and plan a spooooky suicide mission where some or all of your companions could die. The goal is to plan and prepare for it. Who lives and who dies are based on your decisions!
Except:
Until the Collector Ship quest is completed, you have no clue what's on the other side of the Relay, so how TIM knows who you should recruit is to me a big question mark. ("Soldiers, engineers, and techs" is a very video-gamey way of saying what kind of specialists are needed. It's like saying "warriors, rogues, and mages") Yet somehow, his picks are just what you need. It's all planned out ahead.
If this went more the Baldur's Gate route, and you have a limited number of people you could recruit, and the final cut was up to Shepard, that would be one thing. (yes I know in BG you can ditch party member and pick up new ones along the way) Say there were a total of sixteen dossiers, but Shepard, for whatever reason could only recruit eight. Then you could actually call it "Shepard's team"
You literally can't go wrong in who you recruit. Everone works together, regardless of personal animosities. Aside from Thane, everyone is a potential "specialist" (how did he slip by?) You could decline to recruit everyone, to a certain degree. But you must have at elast eight to advance the story (Coincidentally, the exact number needed to complete a minimalist run and get eveyone killed)
This is leaving out the "clue stick" features like upgrading the ship and doing loyalty missions.
Games do run on rules and there is some railroading involved in all computer games. But a good rp tells a good enough story that you can ignore or overlook the conventions. ME 2, on the other hand almost has me yelling at the screen "That is so fake! I can see the strings!"
[quote]Arguments and suggestions I certainly accept, with the caveat that there is I feel a plausible limit to the intel you should be able to gather about the base beforehand. They've been a complete mystery for centuries, but as soon as we have their mailing address we can figure everything out?[/quote]
Absolutely. Giving away too much information about the Collectors too soon would be as bad as not giving enough. All I'm saying is there should have been
something used as a starting point in deciding who to recruit for the mission. As it is, we're operating well into "not enough" territory. Either out of TIM being an idiot or carelessness on the part of the writers.
[quote] Well, it describes the role of the Collectors and the missing colonies - occasional pro-active antagonist and inciting incident, respectively. That they don't get a lot of screen time doesn't change their presence as elements.
As to Harbinger's interest, the other Collectors aren't sapient, and both Shepard and tIM seem to accept the "You
did kill one" rationale for the resurrection; it seems fair to assume that if it's worth the kind of attention it gets you from Cerberus, it would equally get the attention of the Reapers.[/quote]
The Collectors are borderline Mcguffins. They provide the motivation to recruit the team, but really have little else to do but look menacing. If we had the chance to dig deeper into thier backstory, rather than have EDI read us a stroy during the Collector Ship mission, they could have had a much much bigger impact on the game. In fact, I call the Collectors te dingle biggest wasted oportunity in ME 2. Perhaps the entire ME franchise
Collector General: The Boba Fett of the Mass Effect universe.
[quote] Preposterous? He modified a thousand year old genetic virus during a covert operation. He designed an airborne cure to a Collector plague with the resources of a free clinic. He sleeps 1/4 the time humans do, is a genius among a species that puts humanity's intelligence to shame on average, and spends all his time in the lab working.
And to compare, Shepard and crew killed a million+ year old machine god on the cusp of triumph with a combination of small arms, emotional appeals, and a frigate. Now who's preposterous?[/quote]
I didn't say that was the only thing Mordin did that was preposterous. I found curing the Collectors plague in his free clinic right about on par with it. I cut some slack with the genophage because a) e was part of a team

his people created the genophage to begin with and were monitoring it and c) he had full government (perhaps Citadel) backing.
Sleeps 1/4 of the time a human does? Has 1/4 human lifespan as well!
Genius I'll grant. But Jacob spends all is time in the armory, Miranda spends all her time in her office doing paperwork, and Garrus spends all is time doing calibrations on the main gun. What does this say about them? (besides that gun really needs to be replaced if it requires that much calibration)
In ME 1 Shepard and his crew did defeat Soverein. Though to be 100% accurate, they killed Saren. Joker and Fifth Fleet took out Sovereign itself. I prefer "audacious;y daring" to preposterous in that case"
One comparatively minor pet peeve about the companions in this game is that, aside from jacob, they go beyond "best of the best" and into the realm of superheroes/demigods. I know Shepard's looking for the best for this mission, but they laid it on a little thick. In ME 1, the squadmates were "exceptional, but still mere-mortals"
[quote]
[quote]What info does Shepard funnel to Cerberus? He just goes and shoots stuff and sets off traps so TIM can have a good laugh.[/quote]Everything you learn about the Collectors. Everything else you learn of any value regarding the Shadow Broker, Ilium, Tuchankan politics; Shepard can go where no other Cerberus operative can, get answers no-one else can get. Hell, you even locate the Migrant Fleet for them.[/quote]
And I'm sure Miranda and Jacob could get that infomation too, if they weren't so into spandex outfits with Cerberus logos on them

[quote]And they take the information you're alive pretty well, though they're either concerned you're employed by Cerberus or are like Wrex and just don't care. But besides the general "credit to the uniform" Shepard always manages to be, you do
prove to the Alliance that it's not Cerberus abducting colonies. That's a
big PR coup.[/quote]
You have to wonder about an organization where proving they weren't responsible for killing/carrying off hundreds of thousands of civilians over a two year period is a "big PR coup"
[quote]
[quote]I can't think of any missions where you actually betray the Alliance or former squaddies (except for being dead for two years) Agreeing to help Cerberus is certainly seen as Not A Good Thing. But's it's more guilt by association.[/quote]Actively? No. tIM's smarter than that. But is being wrongly(?) perceived as a traitor any better than actually betraying them? You're judged without bloodying your hands even once. To me, that's far more intriguing; you're an angel flying the flag of devils, and nothing you've done wipes away that stain. When they turn their backs on you, are you Good enough to not turn your back in reply? [/quote]
I dunno. I always found stories of guilt and redemption more intriguing than "wrongly accused". That's what made Saren such a cool villain in the first game. To me it would have had much more impact if somehow, paragon or renegade, you have to act against the Alliance in some way to stop the Collectors. Then when that scene came up, Shepard would actually have to consider "Am I really a traitor? Can I ever go back? Do I even want to?" instead of "Did you it your head when the Seeker swarm froze you?
I just saved you and most of the colony from bug-eyed aliens! " The one moment in Ashley'Kaiden's tirade that actually made me pause was when she/he sugests that Cerberus may be manipulating Shepard.
[quote]Worst thing you're
forced to do, yes. You can also turn over a source of highly advanced technology to a proscribed terrorist group, reject your previous love interest for their attitude to your being dead and working with the only other people who believe in the threat, kill your way through anyone that looks like they might be an obstacle...basically continue to define your Shepard as you see fit under a new set of circumstances - working with the villain against the monster.[/quote]
Okay I'll grant you selling Legion (heck I'll throw in bringing Morinth on board too, forgot about that one) i don't think I'd count rejecting the old LI. That's more of a "letting go" (or "being petulant") more than a moral choice. Killing anyone who gets in my way...why that? You do that anyway, regardless of your Shepard's defined outlook.
[quote]
[quote]How is that "dark and gritty"?[/quote]Context and nuance.
[/quote]
I still hold that it would have been more nuanced if Shep had been confronted with more "morally gray" choices in Cerberus' service Or at least see them going on around him. Whether Shep approves or not is up to the player.
[/quote]
[quote]See above on why that's a really stupid system to use.[/quote]You say stupid device, I say reinforcing the sense of isolation from what you were in the first game. Different receptions, but the same device.
[/quote]
Actually I was referring to TIM not tellingShepard anything of substance about a dangerous mission Shep's supposed to lead

[quote]
[quote]And which really smacks of plot rails.[/quote]Quick, which major decision points in the ME1 plot could the player actually affect with a bearing on the outcome of the game?
What in provides urgency in fiction can feel like railroading when you're playing through it in pursuit of big choices. But as a wise man once told me, "No-one really minds being on the rails if the view from the carriage is nice and the destination is Awesometown". And that's a subjective response no-one can make for you. You didn't like the ride? Sorry it's not your thing, but tastes differ.[/quote]
I admit, most of the choices made in ME 1 did not have much in the way of immediate consequences in the game. That said, it was part one of a trilogy, and we were told to "hold onto our save files" because there
would be consequences. Wow! Buildup to consequences! Not just different dialogue!. That more than made up for not having an immdiate impact on your surroundings. Delayed gratification!
And I think the line "Players tend to stay on the rails better when you place obvious landmines on either side of the tracks" applies better to ME 2
[quote]And she's going to be there every time, because that's how her part of the story goes. She's in charge of the task group trying to recover Veetor. Veetor went to Freedom's Progress. That it was lucky isn't in question, coincidence drives the genre. Shepard's still the only one that could have made it work. [/quote]
I can see the strings again
[quote]This presumes everyone would respond identically to either of them as they would to Shepard; essentially, that everyone in both games who describes her as "a natural leader" is just blowing smoke up her ass. And I genuinely doubt either of the biotics or the technical specialists would have signed on with them for their own reasons; Jack's and Tali's being obvious, while Samara allows Shepard's reputation to smooth over the rough patch that is Cerberus and Legion isn't that interested in Miranda. Attrition starts right away and things just get worse.[/quote]
People would probably respond better to them if they
removed the logos from all their outfits, equipment, and oh, yeah the side of the ship. Oh, and if they stopped telling people they were Cerberus.Legion Jack is unlikely to go along with them, but if Jacob, as a former Alliance marine had approached her and mentioned "Reapers are up to something" I'd say she'd be receptive, as long as "Cerberus" isn't mentioned. Samara too might have gone along, considering opposing the Collectors to be a worthy cause.[/quote]
Shepard's a leader, yeah, but being this great, charismatic hero of legend was nowhere in ME 1. Shepard had done something extraordinary early on. Apparantly had the strength of will to survive an encounter with the Prothean beacon, and was popular with the crew of the Normandy. Now Shep can command the loyalty of mercenaries, loners, psychopaths of every imaginable race, just by saying his name and flashing a smile.
[quote]"...and happened to survive a Prothean beacon, mind intact, and is thus receptive to collecting visions to find what Saren already knows how to find". It's just another Chosen One; Shepard is The Marine Who Lived. Until the Collectors put that to the lie, and Enter, Stage Left: Cerberus.
They're probably about even as devices go, just that the beacon feels like fate and Lazarus feels like human agency. Matter of preference. [/quote]
All the Prothean beacon provided was information. Information that took most of the game to fully decipher. Shep was still Shep. Mortal, human. Just with a vision of a looming disaster. There's nothing to say others couldn't have received the message too (Saren certainly did). It's likely a major reason why Saren wanted the colony destroyed. In case anyone else had accessed the beacon. Shepard was just a guy in the wrong place at the wrong time and becomes a hero. I could se the story playing out (somewat differently) if Kaiden or Ashley had gotten teh message from the beacon and survived. It ould have played out a bit differently, but I could see an alternate universe scenerio where Shepard the Spectre unts down Saren with fellow marine/prophet trying to make sense of the vision.
Lazarus project, on the other hand,
undid death. Not only that, but Shepard came back with a superpowered charisma. Shepard officially becomes the messianic character his name suggests, He is now the Savior of the Galaxy. The Only One Who Can Stand Against the Reapers.
Before Shep was the only one who
believed. Now Shep's the only one who can
do. Big difference.
[quote]Seven. Hundred. Lines, and that's just for idle chatter and not much of it. If you usually take out the same two squadmates, as most players do, you'll hear about 12 of them. That's a
lot of "lost" material to include for the purposes of capturing the "multiple RPG playthrough" demographic.
And wandering the ship was relevant when this was about scenes in the mess hall, now we're back to "all RPG squads must live up to DA's banter". They're testing the feature out and it's being well-received. Expect to see more.[/quote]
Bioware is well known for it's rpgs. I'm guessing (guessing, mind you) that a big chunk of its core audience would be the "multiple rpg playthrough demographic"
By wandering the ship I thought you meant the squadmates wandering the ship, which I admit would be a pain. But a few really short cutscenes in specific areas as teh game progresses would be nice. Not absolutely necessary, but nice. Maybe like the KOTOR 2 scenes.
[quote]
[quote]I can also see him having something to say about a parent out to kill her child. I can also see Samara having something to say about a father trying to save his son from a life of crime and violence.[/quote]Feasible. 10 of 11 playthroughs, and in the content-cutting world that's 10 of 11 games sold, won't see it though.[/quote]
Depends on how often people will play through ME 2, after the shooting and graphics have lost their luster, and all that's left are the stories and characters I guess
[quote]No, it was pure characterization admittedly. I can't really comment on this one because, as primarily a FemShep player (you didn't guess from my pronoun use?

) I just don't talk to Jacob. No idea what makes him tick, except apparently warship armor. [/quote]
I got that impression, yeah, just like I'm a maleShep player. And paragon to boot

Well, I'll save you the trouble of searching and say that Jacob says nothing concerning Miranda or her sister. The only response I've gotten or heard of is Jack admiring the Eclipse merc for denigrating Miranda's skin-tight outfit. Whoever goes along as the third squad member is basically a mobile weapons platform. just like all the other lopalty missions.
[quote]Samara as characterized has the options of binding herself to Shepard's decisions to help stop the Collectors, or depopulating your lower decks and possibly forcing you to put her down. That you recruit dangerous self-starters is a risk the game chooses to mitigate.[/quote]
And I'd actually rather it didn't. I wanted more personality conflicts to defuse. Maybe an option to kick people off the ship saying "you don't play well with others" "Why did TIM think we could use you?"
[quote]Based on her conversations with Wrex in 1? Closer to the krogan, but mostly they don't think or talk about it. They have their own problems.[/quote]
Maybe but I'd like to see more depth of character in these squadmates that are suppsed to be so important abut. I want to see them interact more with eac other, in the Mass Effect universe, rather than their own little corner in it.
[quote]Maybe they made the squad
too big this time, to their detriment. I found them fairly well-realized beings without everybody having random, idle conversations during a mission with people they might have met for the first time in the shuttle, but others differ.[/quote]
I'm inclined to agree, the squad is too big for the game's purpose. I found the ideas beind them interesting. But the characters themselves, outside their own missions to be windup toys. They only talk to Shepard They don't interact except to shoot things sooting at Shepard. They're going to be counting on each other to stay alive in the Suicide mission, they should really get to know each other.
[quote]As does going along with the Council position on the issue. As I say, that contemptible little weasel is, to my eyes, only trustworthy so long as you both want exactly the same thing. And once the first game is over, what he wants is to position humanity as a decision-making body. If that means closing ranks with the Council over backing a lone war hero who shows up after a two year disappearance in a terrorist vessel and thus
might have faked her own death, he will. [/quote]
I'll still chalk it up to "Everyone in the Presidium except Anderson eats paint chips for breakfast"
[quote]I'm not saying your relationship didn't evolve, just that it was completely one-sided the first time so why expect more now?[/quote]
Because Shepard was proven to be 100% right about everything he claimed in ME 1?
[quote]I'm ultimately not that interested in the position of those bits on a given disc of plastic so much as I am the device's position in the story, which I'm quite happy with. Your mileage, based on different criteria, may vary.
[/quote]
Indeed. Empire Strikes Back did not open with Luke Skywalker dangling over Bespin, physically and emotionally battered, missing his right hand, and begging for aid from a ghost. You work your way up to that.
[quote]I suppose we're just assessing the story on different grounds. I'm looking at it without taking the video game parts into account, just the narrative flow, the whole picture from a step back. That they might have had gameplay-centric motives for it simply
doesn't matter to me. Taking what we're given as the sequence of in-universe events, does it feel 'authentic' enough to me? And yes, it does. [/quote]
I'm looking at the game as the middle portion of a three part story. I know gameplay is going to change because, well, it's a game. But what a good rpg does is try to conceal the "gameness" and make it feel like an interactive story. A story that maintains flow and continuity from chapter to chapter. Despite some flaws, ME 1 did that fairly well. ME 2 feels like an entirely different story, not a continuation at all. They want you cut off from your old allies. Fine. They want you to work for "bad guys" Okay. But the method they go about it feels forced and unreal. There's no moment of transition. No buildup to a huge disaster. No slow slide into obscutity. Just "Boom! All you were is swept away!" Maybe this helps for people who are not familiar with ME 1 and makes things less confusing for new players. But for me it's nails-on-a-chalkboard annoying.
[quote]Shepard's story contains Shepard. The story of Shepard vs. the Reapers contains both Shepard and Reapers in both acts. We're dealing with galaxy-sized matters here, the little details don't bother me so much.[/quote]
That's...a remarkably laid back attitude to have about a series. If for Mass Effect 3 htey decide to add some Guitar Hero elements into the game and muscal numbers, but kept Shepard and Reapers in some capaacity...?
(note: not knocking Guitar Hero at all, just making a point about radically changing story and gameplay, but keeping Shepasrd and the reapers in it)
[quote]Death is the cessation of autonomic function resulting in deoxygenation of the brain, cell death, and eventual decay. This was, evidently, reversed. It's impressive -
damn impressive - but it's not supernatural. Perhaps Shepard's just geniunely rational as opposed to the lingering superstition that plagues western culture. Memories are just chemical tags, after all. [/quote]
A very clinical view of Death. But another view, neither religious nor philosophical, is that Dead is
Dead! Something that, beyond a short window, cannot be fixed. Two years is well beyond it. Shepard was Meat. Now Shepard is Not Meat. This may not be supernatural, but it's as close to it as you're likely to find in a science fiction story. Very Clarke's Law. Separd's taking it so instride you'd have thought he had the flu.
[quote]To Shepard, there's no gap. There's blacking out in high orbit over Alchera, a hazy scene in a med bay, and waking up during an assault. She could, as easily, simply not believe them. Would you put it past Cerberus to hastily recover Shepard, keep her on ice for two years, and fake some logs on conveniently unlocked terminals during a likely staged attack on the space station?[/quote]
To be honest it's not beyond them. However, it seems that the backstory for ME 2 (Liara's whole story and whatnot) disproves that idea. If somehow in ME 3 they find a way to prove Cerberus was lying, I'll be both surprised and pleased (if it's done well)
[quote]Well, my friend, frogs either way I fear. The second act begins with Shepard's death and reconstruction. That either works for you or it doesn't.[/quote]
It doesn't. There's a raisin in my cookie. Actually, there's a lot of em.
Modifié par iakus, 17 juillet 2010 - 11:42 .