smudboy wrote...
Kijin wrote...
Why do I think the plot in ME1 is bad? I believe I've already indirectly answered this. It brought nothing new to the table. It was simply a cliched space opera. Mass Effect 1 had a similar plot to LoTR, except set in space. If you are looking for some kind of empirical evidence, I'm afraid it's just an opinion. Similarly, this semantical nonsense about Mass Effect 2 not being a true sequel is also just an opinion. It has the same name, it has the same characters, those characters fight against the same enemy - ergo, it's a sequel.
So you didn't like the plot of ME1 because it's been done before? Every story that has been told, has already done so. What, are you expecting some new genre, a new stereotype, new everything?
I don't recall ever seeing any story that is 50% original. Or even 5% original. Are you not liking something because it didn't blow your imagination away of storytelling stereotypes and themes?
Might I ask what story does?
You wanted to know how it was a continuation. I gave it to you. I could have given you a more detailed explanation, but the sparse details I gave you are proof that it is a continuation. If Mass Effect had starred a different main character, and if that main character had been fighting against a completely different opponent, then it would not have been a sequel. But it's the same man (or a clone, depending on your view) fighting against the Reapers.
So your argument is because it has the same protagonist, ergo, sequel? Additionally if we had a different opposing force/main enemy, then it wouldn't be a sequel?
Yes, I do realize my plot synopsis is painfully short. Yes, the plot is more complicated than I have given it credit for in my posts in this thread, but I've played both Mass Effect 1 and Mass Effect 2 repeatedly, and I have never felt that the story in either game were all that great. If I was inclined, I could write a long, detailed list of my misgivings about the plot in both games, but I don't need to do so, if I'm merely attempting to demonstrate the obvious reality - ME 2 is a sequel. Maybe it does a poor job of continuing the story from the original game, but it still makes the attempt - thus it's a sequel.
I'm not arguing that it's the second game BioWare has produced under the Mass Effect brand. I am arguing that the plot does not connect from the previous installment, because the end result of ME2 puts the scene and conditions in almost exactly the same circumstances at the end of the first, without developing any plot elements from the first. In fact it throws them out the window by rebooting the series in the first 10 minutes. This is the first of many errors that turn ME2's plot to kill itself, let alone creating a frame story about multiple side characters that commit 0 to both plots.
Your argument is because both plots are bad, ME2's more so, so it doesn't make any damn difference because they're both crap, so who cares? Well then, thanks for your opinion. Please stop replying, I'm not going to learn anything from you, and I'm now no longer interested in explaining things.
Ah, there's nothing like the sight of good ol' internet rage.
My problem with Mass Effect 1 lies in the fact that the Reapers are given no reason for their actions, aside from their desire to destroy all organic life. They have no motivation, no desire, and aside from Saren the player has no interaction with them. In Mass Effect 1, I was far more interested in why Saren would want to fight alongside the Reapers, than the Reapers themselves. The Reapers were a nameless, faceless evil that in Mass Effect 1 never seemed to threaten the player. They spent the entire game fighting the player by proxy, through Saren and the Geth. The Geth also were not a compelling enemy. In ME 1, they were simply robots who were being controlled by Saren. Saren was the only antagonist in Mass Effect 1 that was threatening. He was also the only antagonist who wac actually compelling. Saren as a character was done well. The Motivations of Shepard and his allies were also done well, as were the reactions of the different alien races, all of which cared to a greater or lesser degree. Maybe this is a personal flaw, but I simply cannot care about the Reapers when they are a faceless threat. I am given no reason to care about them, and every reason to care about Saren.
This trend continues in Mass Effect 2. For the most part, the Reapers stay out of the plot. Mass Effect 2 does shake things up by introducing Harbinger, but he is never explored as a character. He is also never really given a personality. Mass Effect 2 had the same flaws that Mass Effect 1 had; the motivations of the Reapers were never fully explored, and they were never made compelling. As much as I did not appreciate the plot of Mass Effect 1, I do actually prefer its story over Mass Effect 2 simply because the sequel had no compelling or threatening antagonist. Although most of the enemies in ME 1 were uncompelling, the original game at least had Saren. ME 2 had no such villain. They were all faceless grunts. I was given no reason to care, and so I don't. Not only that, the fact that Shepard was brought back to life in the beginning of ME 2 means that the game lacks dramatic tension - even if I screw up the final mission, Cerberus could easily just rebuild Shepard all over again.
Yes, I do think it's a problem that the player spends most of the game in ME 2 either recruiting or helping the side characters, but these characters will return at a later date, in ME 3 or possibly ME 4-6 (which I do think they'll make - 4-6 probably will just feature a different enemy, with a different protagonist).
You claim that ME 2 did not develop the plot of ME 1. I agree. The problem is, ME 1 did not even develop the plot of ME 1. My personal gripes about the story of both games aside, I do think that both games are great. The core gameplay is good enough that I can forgive the story.
In terms of ME 2 connecting from the previous story, my argument isn't that 'both games are crap, so it doesn't matter'. You are arguing that Mass Effect 2 did a poor job of developing the plot (or rather, that it failed to do so at all). I am arguing that the same can be said of Mass Effect 1. It seems to me that the presentation of the story in the ME series is far more important than the actual story itself.