smudboy wrote...
Essentially. ME1 didn't really give us anything through provided plenty to work with, and ME2 did nothing with it. I can't see ME3 being any different.
But they have made crazy opportunity for it. Akuze, being resurrected, loss or even guilt over Ash/Kaidan, frustration over people not listening to them, all the types of romances, working with the enemy, etc. Choices can be made, but the choices in ME are static, and forgettable, and don't reflect the main plot, or whatever plot there is. They don't have any consequences to allow Shepard to grow (breaking up with someone, liking/disliking Cerberus, let alone being able to leave Cerberus.) If there are no consequences to those actions, and Shepard doesn't care, then who really cares? Certainly not the viewer.
Growth can come in many forms, but it must always be an internal struggle, amidst the main external conflict, of saving the galaxy. The clichéd choice of lover over goal is probably going to creep it's ugly head, but maybe they'll do it right. But if sacrifice involves Shepard actually growing as a character, hell, I'll take an overused tragedy anytime.
The best form of growth they could've shown would've been the Paragon/Renegade path. The problem is that growth must reflect the main plot, so that we can understand the internal/external implications, because that's why we have a protagonist. So that those P/R choices make sense, and the analog scale for being P/R is properly represented, as the story goes, the more P/R those choices need to be (which made sense with their forced P/R choice scheme.) But there's no real difference in outcomes on varying events, since recruitment/loyalty could be done in almost any order. Thus, it'd followed on the main plot points to do so: but the only mandatory main plot choices were Legion and saving/destroying the base.
Truer words were never spoken. Bioware's infamous for missing the boat on plenty of story/plot opportunities, and the chance for Shepard's growth is no exception.
However, I do see hope: you mention consequences of Shepard's actions need to arise in order for the viewer to begin to care about their Shepard, to see growth in his character, and this has yet to really happen. Yet the suggestions you mention later sound like they could, or rather,
are, taking place in game 3 ("breaking up with someone, liking/disliking Cerberus, let alone being able to leave Cerberus."). Bioware keeps promising us that having different LI's from game 1 to 2 will have serious ramifications, and they seem to be clearly setting up a player choice between the Alliance and Cerberus for ME3.
I guess that arguing that Shepard's character
could grow in ME3 is hardly a case as for why Shepard is compelling in ME2 though, huh?
Any which way, the ball will be in their court as to how they can develop Shepard's character. But as you've said, with the past "choices" Bioware's presented, there's been no real difference in outcomes on varying events. So who's to say that'll change in ME3? Here's to hoping.
Modifié par FlyinElk212, 21 juillet 2010 - 04:43 .