[quote]Christmas Ape wrote...
Apologies for building a house 'o' text here, I seem to be popular in this thread.
[quote]iakus wrote...
"Put a stop to it?" That's a pretty general term. Okay, how? Answering that question gives you an idea as to what kind of specialists you need, and how big a team.[/quote]Identify, track, neutralize. The same way military task forces
have operated for a very long time. Recruit as many as you can transport with as broad a skillset as possible.
[/quote]
Of course you're popular. you're willing to debate with civility. A rare commodity

At any rate, I question the identify and track parts. You have to take TIM's word for it that this is actually going on. With as little information as Shep is given, it seems less like an rpg or a shooter and ore like a rts game like Starcraft where you're given the mission parameters, now go destroy the enemy base. Storyline? Details? Doesn''t matter. This map is your universe now.
[quote]Christmas Ape wrote...
[quote]Yet TIM has a list of candidates before you even know if you'll have to face more than one Collector ship! Before you even visit the COllector ship ang get EDI's phenomenal infodump![/quote]This ain't his first intelligence rodeo. He has extensive resources, no oversight, and (fairly clearly) a background in military intelligence. And Shepard's been on an operating table for two years. He's probably been collecting dossiers and keeping track of their subjects since the first few colonies vanished, and tracking Okeer because I'm sure they're interested in
any contact a krogan scientist has with the highly advanced Collectors. That's a dangerous mix.
[/quote]
Just so we're clear, the Mass Effect series is
Shepard's story, right? Not TIMs?
[quote]Christmas Ape wrote...
[quote]Yes, TIM got some very effective hired guns. Good thing the Collectors didn't have, say, a squadron of fighters defending the base, or some pilots and ships might have been handy then.[/quote]...well, they sort of did. Shepard broke one in the shuttle hangar. But yes, mostly we're fortunate that the Collectors rely on the fact their front door is impassable to everyone else.
[/quote]
Thank the Enkindlers for shortsightedness, i guess. A second Collector sip and Shepard would have been a six billion credit dud.
[quote]Christmas Ape wrote...
[quote]No demolitions experts. Good thing they didn't have an opportunity to blow up a ship from the inside or breach some doors (oh, wait).[/quote]Everything I've seen from ME1 and 2 suggests Shepard's something of a demolitions expert herself. The BDtS bombs, Eden Prime, the nuke in the mine, Pragia...explosives are Shepard's job. I do think a "defend the bomb!" timer-based wave fight would have been a nice touch, certainly, but I don't begrudge them not including a potentially frustrating sequence in the suicide mission. It flows nicely and keeps the tension up as is.
[/quote]
That might have made a better final boss fight than what we got. But that's just me.
[quote]Christmas Ape wrote...
If medi-gel won't fix it and they can't get you to Chakwas, it's probably all over anyway. They did say suicide mission.
[/quote]
One way or another.
[quote]Christmas Ape wrote...
[quote][Yet coincidentally, TIM seemed to know
exactly what specialists you need to get through the Collector base defenses seemingly without knowing anything about the Collectors themselves. Serendipity?[/quote]tIM covered all potential skill sets his experience suggested were necessary, and several of them happened to be vital. Some serendipity, some believable planning, and you've even got a few extras.
[/quote]
Okay, I'll bite. How many Collector bases has TIM assaulted? I mean, the only way this assault could have worked would be if he knew there'd be little to no external security, No significant ship to ship combat, No external sensors (The Normandy's stealth device doesn't work on the Collectors, we know) No heavy vehicles such as tanks and whatnot. And Collectors in manageable numbers. What if the Relay led to a planet with billions of Collectors on it? Maybe with Harbringer himself chilling there? Fortunately, TIM seemed to know it was just a base with maybe a few dozen Collectors on it. The squad he assembled was perfect for what was needed. And there's no explanation beyond "the plot demands it so" as to why.
[quote]Christmas Ape wrote...
Or, you know...EDI's an AI and kind of good at computers. The Collectors trade their technology for their desired samples; do you find Cerberus to be the kind of organization that would be above a few kidnappings to gain that information ahead of time, just in case the Collectors become a problem? They're not anti-Reaper specifically, they're opposed to all potential threats to humanity.
[/quote]
Tehy trade their tech, yeah, but are they really gonna trade their top of the line stuff? I can only assume the Collector ship is their beest of te best tec, given it's their only sihp, it seems. And EDI hacks through it almost like it's not there, while under assault herself. I'm not a techie, but I find that EDI really strains credibility. Which is a shame, cause I thought an AI with Tricia Helfer's voice was a really nice touch at first.
[quote]Christmas Ape wrote...
[quote]Might give the player more of a sense of
participation in the game, rather than being an errand boy for TIM. this is an rpg/shooter hybrid after all. In rpgs it's much more fun to discover things on your own rather than have some higher authority, be it TIM or the DM, just read you a list of instructions.[/quote]I grant you the second point, but combined with the fact that if you buy into a narrative device it can be a lot of fun. Say, a device like "Your boss is an enigmatic and untrustworthy ass, and will tell you only as much as you need to get it done".
Also, people complain about mini-games already when they're optional. Do you think Bioware would really skip the chance for a mini-game that moved the investigation forward?
[/quote]
I've actually played games like that. Typically, at some point (BEFORE the endgame) you find out what the boss is really up to and have a chance to do something about it. Or join him. Or something.
[quote]Christmas Ape wrote...
[quote]Yes, exactly! Was it too much to go find some samples for him? Get some Collector technology?[/quote]You acquire the data from Freedom's Progress. He apparently constructs himself a sample Seeker in the lab. He's just that good.
[/quote]
I'll have to take your word on this, that Mordin can construct a Seeker (and a sSeeker-repeller) based on the omnitool readings of a delerious quarian. And I thought the plaque cure witth the resources of a free clinic was incredible.
[quote]Christmas Ape wrote...
[quote]Being constantly kept in the dark is not fun. It's frustrating. I find a good rpg is when you start in the dark and gradually have things unfold. How does that happen here? TIM keeps everything close to the vest. Shepard doesn't get to do any real investigating on is own. The one real chance (the Collector Ship) was a trap for him, which TIM knew about. By the end of he game, TIM may have a whole library about them, for all we know.[/quote]Yep. tIM is a jerk and he's using you for his own ends. That they didn't tell the story you wanted isn't an objective fault.
[/quote]
My arguement is that I didn't get a story at all! I get bits and pieces scattered throughout the entire game. TIM stole Shepard's thunder. This is Shepard's story, but he's no longer the main protagonist. He's not a hero, not an antihero, not even a villain he's just...drifting...waiting to be told what to do. Waiting for something to happen. ME 3 maybe.
[quote]Christmas Ape wrote...
[quote]Yes I was listening. What I didn't hear was how TIM knew exactly what specialists are needed, what his criteria was. All I heard was bad****es[/quote]As that's basically the criteria, that's fair. He didn't know
exactly - if you tell me how many times I need to say "covering all the bases" to make it stick, I'll just repeat it that many times.
[/quote]
And I say he didn't cover all the bases, he covered exactly the bases that needed covering, by an amazing coincidence that defies probability in anything besides a scripted event like a videogame.
[quote]Christmas Ape wrote...
[quote]Call it loyalty, call it focus, call it the immunity idol. The point is you're supposed to learn about them as people and do something to help them in a personal matter. Thus it only makes sense that they have, you know personality.[/quote]And they do. That there isn't some slice-of-life-anime scene in the mess hall between missions doesn't change that.
[/quote]
They have personality as long as Shepard is actively paying attention to them. Afterwards they return to being a lifeless, well, husk.
And while I don't watch anime, a few scenes in the mess hall would have been nice. Biotic food fight between Jacob and Jack? Grunt and Zaed swapping stories? Thane and Samara trading parenting tips? (okay, maybe not that)
This is supposed to be a team that depends on each other to survive a suicide mission! Let them act like one!
[quote]Christmas Ape wrote...That's the kind of thing Ecael keeps records of, fortunately. Check the
Squadmates thread for details. I don't have enough playthroughs done to list them all.
[/quote]
I've only done three playthroughs, and I can tell you, there are very few points where the third squaddie as anything to say period. And nowhere is it anything pertaining to the actual mission.
[quote]Christmas Ape wrote...
[quote]The end of ME 1 you
finally convinced the Council (or replaced them) of the Reaper threat.[/quote]I didn't get that impression in the slightest. They're very grateful you stopped Saren and praise humanity's efforts, but I'm 90% sure none of them even say "Reaper".
[/quote]
"Sovereign and the geth" are referred to several times by the Council as seperate entities
Asari Councillor: "The Council owes you a great personal debt, Commander. One we can never repay. You saved not just our lives
but the lives of billions from Sovereign and the Reapers"
[quote]Christmas Ape wrote...
[quote]You vowed to go forth and find a way to defeat them.[/quote]Yes, but you've been shouting your delusions about genocidal machine intelligences for a while now. They're being polite because you saved them/secured humanity's power.
[/quote]
Here's the final lines from Udina (you know the guy who didn't believe a word that came out of your mouth the entirety of the game) if you make him the Human Councilor:
"Shepard's right. We're on the verge of war with an enemy unlike any the galaxy has ever known! A war for the survival of all life as we know it! Humanity is ready to do its part. We will not back down. We will not surrender.
We will lead you into battle against the Reapers and drive them back into dark space!" (emphasis mine)
"Ah, yes, continuity..."
[quote]Christmas Ape wrote...
[quote]Then Bioware, deciding this isn't a good way to start a "dark second act", preferred to unceremoniously stomp Shep into the ground rather than write a story about that happening.[/quote]Well, I wasn't aware I was discussing with the dev team, but to the actual point, how good a story would "Have all the resources you need to stop galactic extinction!" been? That's for the RTS later. You're welcome to fault them for not writing the story you wanted, but not objectively so.
[/quote]
I was perhaps too harsh with that statement. I do believe, however, that the story they chose for ME 2 was less a continuation into the trilgy than putting the story in a holding pattern. I believe a perfectly fine stry could have been made of Shepard's exploits on the fringes of known space, looking fro possible ways to defeat the Reapers. I have on occassion called it ME 2"Mass Effect: Tales of the Sword Coast"
[quote]Christmas Ape wrote...
[quote]That just makes the squad windup toys Shep can take out and play with. Perfectly adequate for a standard game, but not when the squad is the focus of the game. For that they need to interact with their enviroment, with each other.[/quote]So...every Bioware game ever. They did what they do pretty damn well in this case, and didn't make a movie out of it. I felt attached to them. Evidently YMMV. They
could have done more, sure, but if wishes were horses. I prefer to assess what I got instead of pining for my dream vision of the project.
[/quote]
Believe me, when I finished my first playthrough, I thought long and hard. I didn't like the game, and wondered why. The list I came up with was extensive, but the emptiness of the story was right there at the top. Which was stunning because, you know, Bioware.
[quote]Christmas Ape wrote...
[quote]If ME 1 had ended with the Collector attack, and Shepard's death, I'd agree.[/quote]So it's an issue of timing? That's...petty, without offense intended.
[/quote]
What can I say? Timing is everything. If you're going to show te fall of a hero, there are two better ways that I can tink of: 1) Dying at the moment of his greatest triumph, such as putting the Collector attack at the very end of ME 1 wen te Citadel battle is still fresh. Alternatively, SHep could have really been squished by the piece of Sovereign. OF course, that would mess with deciding who gets to be the Human Councilor...
The other way would be watching a slide into obscurity. Cutscenes of Shepard searching and failing to find what e's loking for, or even evidence of the Reapers. His friends drift away, called to duty elsewhere, or dying in attacks and mishaps. Normandy gets battered and rundown. Funding dries up. Alliance and Citadel no longer take him seriously. Finally he pulls into Omega out of options, where Miranda and acob meet im with an almost-literal deal-with-the-devil.
Collector attack kiling Shep at the very start of the game? That smacks of "
Rocks fall. Everyone dies" except, well, it's the beginning.
[quote]Christmas Ape wrote...
[quote]
"There's gonna be a sequel? Wow! I can't wait to see how this gets explained!" As it is, I just feel conned.[/quote]Millions didn't. Not an objective problem.
[/quote]
Didn't say it was, I said it's how I fell. I doubt I'm alone, but I can't prove that.
[quote]Christmas Ape wrote...
[quote][Now I can't even have faith that the ending of ME 2 is
really an ending, as it might all get swept away in the opening scenes in ME 3. That's not a twist, that's just screwing with people's heads.[/quote]Now you're just being petulant, again without offense intended. They yanked the rug out from under you once, so it'll happen every time? I hope you never play Jade Empire, you might lose it completely. And incidentally, Sovereign
is still destroyed, it didn't undo your work; just your top-of-the-world hero position because you were something of a political embarrassment since day one and the Council is glad of a chance to sweep your crazy under the rug.
Ash told you not to trust politicians, Shepard.
[/quote]
I suppose I could go with Shepard's line after the Collector Ship and TIM now wants to send him to the Derelict Reaper: "The only reason I believe you is because I don't think you'd try the same trick again so soon"
Point is, I
don't know if they'll do it again. I don't think they'd do it the first time! The fact that ME 3 is supposed to be a standalone game as well certainly doesn't bode well.
Polititians? This goes beyond sweeping under the rug and well int willful stupidity. I've said before, if they became convinced that the Reaper threat died with Sovereign, that would be one thing, but to deny Reapers exist at all? "Ah, yes, continuity..."
And I have played Jade Empire. In fact, I'm replaying it now (Just reached the Imperial City) I think I know what you're referring to. You know what my response was my first playthrough? "That. Was. Awesome!"
Why?
1) Moment of triumph. Remember how I mentioned that earlier?
2) There was internal consistency in the story. There was foreshadowing, even if I didn't understand what it meant. It wasn't a complete bolt from the blue. Well, okay it was, kinda, but after I recovered from the shock and thought about it, it made sense.
Modifié par iakus, 13 juillet 2010 - 07:24 .