admittedly few few revelations of DA2 released are foreshadowing a slightly (or drastically depending on your view) type of game than DAO. Whats bewildering to me are the "why" and "when" questions. First of all DAO was excellent, an engrossing experience with a 1st person narrative from a AAA developer and publisher. Please correct me if I'm wrong but there are very few games that come to mind when it comes to 1st person narratives. Secondly from all the press releases, vgchartz, download service charts, etc, DAO sold extremely well. (For example check out this link: http://gamebanshee.c...ass-effect.html.)
So it would seem there is a clear audience for this type of game, quite frankly no other AAA developers are developing games in this mold, so the question remains, why change the approach? As a corollary to that question, when was the change decided upon? To be more specific going from a 1st person narrative to a 3rd (a la Hawke via Sheppard), using the dialog wheel, and fully voiced PC. Now there are number of other troubling buzzwords but the preceding examples are confirmed. While I understand Bioware is constantly wanting to try new storytelling techniques, I applaud them for the ME games as they’ve turned out,largely because they seem to be hitting the mark they set out for and merging a genre I have no interest in (1st or 3rd person shooters) with an RPG. Great! However, the ME games never came close to delivering the gamingexperience and fun of DAO. So why alter the approach to an admittedly successful game when there really isn’t much else on the market that resembles it? EVERY other major title I can think of employs the 3rd person narrative and PC voice over. Lastly, DAO was announced VERY early in development to let their gaming community know that they were in fact trying to carry on the BG tradition of the traditional CRPG experience. And while I have no doubt DA2 will be fun in on its own terms, Bioware no longer has anything currently announced that delivers a more traditional type of gaming experience. Sadly as a result I’ve seen they are losing some of their longtime fans. Keep in mind I’m not talking about the “YOU SUCK BIOWARE!” folks, but rather reasoned people who enjoy a very specific type of game. Their dollars are gone with not really any other games to sink them. I know I’ll play DA2, but the market of games out there that interest me is very shallow. A few more “upgrades” to Bioware game design and my gaming dollars may disappear as well with nowhere to invest them. I don’t play shooters, action games, or most sports games. (And no one really develops the old-school adventure games L .)
So back to my questions, why was this approach decided upon when the first game was such a critical and commercial success? And was it decided upon before DAO was released? Was it perhaps apprehension by higher level folks who lacked faith in the product before shipping? It all seems very strange. Anyways, as always, I’m sure the story, atmosphere, companions, will be great, but I’m already lamenting the loss of the first person narrative. And yes I’ve seen posts where the devs confirm Hawke is more about how we define him that Sheppard, but the switch will be noted, as will the fully voiced PC (which likely means a short game as well since we were told many times on the old forums that the game was able to be longer due to not having to pay for PC VO) which just pulls me a little out of the game instead of into it. Good luck with the rest of the development, despite how my above rant may come across, I really am looking forward to the game. Cheers.
Modifié par CarlSpackler, 12 juillet 2010 - 01:32 .





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