[quote]RageGT wrote...
[quote]Ecael wrote...
[quote]RageGT wrote...
By such definition, Ecael, GTA series is RPG, Just Cause is RPG, everything is RPG. WoW is RPG! hahahahaha
As for the banning that some sheep-troll suggested, I would love to know why would someone be banned for posting intelligent arguments, even if not approved by the sheep-troll.[/quote]
...World of Warcraft
is an RPG. An MMORPG, in fact.
Also, you need to go down this list and describe where GTA and Just Cause apply:
[quote]
- 1. Main quest or storyline (often with side quests)
- 2. Main character (often with side characters)
- 3. Character improvement or progression (often through "experience points")
- 4. Character classes or roles
- 5. Immediate representation of the game world
In other words, quests, characters, progression, classes/roles and a fully designed game world at the player's disposal is the definition of an RPG.[/quote]
GTA and Just Cause have quests, characters and fully designed game worlds, but as to progression and classes/roles? Hardly any whatsoever.[/quote]
Well, if you call a horde of Out Of Character players screaming LFG as a Role Play... MMO are hardly RPG's even if they're labeled it. Very different of a small bunch playing In Character during a DM'ed session in a NWN Permanent World, for instance, with no OOC coming out of the blue by any player.[/quote]
That would then mean fourth wall references or pop culture references in games like Dragon Age: Origins disqualifies it from being an RPG.
MMORPGs are RPGs, except the side characters are often other people. Playing in-character all the time in any multiplayer game is the player's choice. If someone starts talking about how their day was in Neverwinter Nights, do you immediately throw the game away because he or she broke character and ruined the RPG for you?
[quote]And CJ definitely has a lot of progression during GTA3. From a skinny weakling often abused by everyone to a respectful leader and a fatty or a muscle man, amazing driver/biker/shooter or the contraire if you chose so. And he has his role as well, why not. Not everyone chose to make 800 million dollars playing blackjack but even in ME you could go for it playing in some machines![/quote]
Except that progression isn't illustrated well. For most people, it's leveling by experience (numerical form). You'll notice I didn't mention inventory as progression because it's not required for progression - otherwise, Just Cause's inventory would cover that.
As for roles, CJ from Grand Theft Auto only plays a single role in that progression. Just because it's an open world where you can do what you want in the order you wish doesn't mean you're playing a role. For RPGs, it's much clearer - Warrior, Rogue, Mage or Soldier, Infiltrator, Engineer, Adept, Vanguard, Sentinel. Squadmates and companions also play specific roles in both gameplay and story - something you won't see in Grand Theft Auto.
[quote]Also, what I really wanted to see in Dragon Age 2 is the ability to play multiplayer with amazing rp'ers like NWN allowed us to do. Not to mention that the mplayer system with cd-key check is the best DRM around.[/quote]
Multiplayer is a different issue that won't be resolved in Dragon Age 2.
Why? Because people would immediately panic and declare the end of BioWare for appealing to the multiplayer market. When BioWare Montreal started hiring for a multiplayer programmer, that was the exact reaction that erupted from many people on the forum over Mass Effect 3, despite the fact that all of it was pure speculation.
[quote]Kalfear wrote...
[quote]RageGT wrote...
By such definition, Ecael, GTA series is RPG, Just Cause is RPG, everything is RPG. WoW is RPG! hahahahaha
As for the banning that some sheep-troll suggested, I would love to know why would someone be banned for posting intelligent arguments, even if not approved by the sheep-troll.[/quote]
LOL, save your breath Rage.
Ecael and her passive aggresive nonsense and made up opinions stated as facts will get you no where.
You say up and prove it, she casually dismisses your well through arguement and says down with a graph or partial quote taken totally out of context!
Make her look foolish (which many have, and she gets her good freind to lock thread.
I just hope Bioware smart enough to realize those that question everything are their target audience. Chances are the Ecaels and Alanc9s and LPPrinces wont even buy the games anyways, they just here to argue and annoy you to utter fustration. The people worried about the games are the ones that play and enjoy the products and feel attatched to those products. Obviously by their willingness to have everything changed, the troll crowd felt no connection to the games to begin with and wanted something else.
Time will tell if Bioware does realize the truth of the matter OR if the cyber ego stroking of those that blindly rubber stamp every little move they do is what they enjoy![/quote]
Thanks for casually dismissing my argument by calling it "passive-aggressive nonsense" and then telling
us we won't buy their games.
[quote]As a long time manager of bussinesses, id much rather hear passionate and intellegent comments (even negative) then just someone saying "In "so and so" we blindly trust".[/quote][/quote]
There is so much irony in this last sentence that it's unbelievable.
[quote]Talof wrote...
Roleplaying is not defined through the medium you use to roleplay. Its simply assuming the role of a character you've created plain and simple. if you have a predefined character its not roleplaying that would be closer to pretending or mimicry than roleplaying.[/quote]
Then no video game is an RPG because you can't fully assume
direct control of your character. Your character has always been predefined by the game developer, who essentially acts as the Game Master without question.
Once a game is released, getting that Game Master to change their rules as a single player out of a million is extremely difficult. As Stanley Woo mentioned before, even though fans can provide suggestions, the decisions fall to the people making the game.
Modifié par Ecael, 13 juillet 2010 - 12:29 .