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Any insight into the "why" and "when" on the direction of DA2....


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#426
Jimmy Fury

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Nerevar-as wrote...
I guess it is because of the supposed changes in DA2 and the ones in ME2 vs ME1, but yes, we went offtopic.
Can anyone please explain the 1st vs 3rd person issue? Don´t get how VO or origins removal mean that.


I don't get that either. Mind you I don't even get why DA:O is considered 1st person and ME 3rd when DA had an actual narrator and ME didn't...

#427
FieryDove

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Khavos wrote...


The skills were a huge change, honestly.  There were tons of them in ME1, and you could make the argument that a lot were simply CRPG hold-overs that were out of place, but as clunky as the system was, it worked, and you could at least have some variety.



Come on, ammo as skills in ME2 was awesome! Posted Image

If they didn't add them everyone would have had what two skills...riot time methinks.

#428
LPPrince

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AlanC9 wrote...

I hated ME2's implementation because it rewards following the morality meter rather than making your own decisions.

I'm OK with ME1 and DAO, though I think magi should have a bonus to Intimidation in DAO. I can go either way on whether there should be one skill or two; they're abilities that are related but not identical.


Yeah, I hope DA2 sticks with DAO's system of a single skill covering both bases.

I wish ME3 went the same way because while ME1's was fine, ME2's was AWFUL. Forcing you to stick to one alignment is horrendous.

Luckily, DA2, much like DAO, will not have alignments.

#429
LPPrince

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FieryDove wrote...
Come on, ammo as skills in ME2 was awesome! Posted Image


That has to be one of the most unpopular opinions ever, if you weren't implying sarcasm.

#430
Sylvius the Mad

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Jimmy Fury wrote...

Sylvius the Mad wrote...
But beyond that, did he still feel like he was your Shepard when he'd say things you didn't expect or want him to say?

That's quite a loaded question.

Not at all.  Since Shepard's lines were unknowable before they were uttered, it was guaranteed that he'd say things you didn't intend.

If you didn't care what he said, then maybe it wouldn't bother you, but there's no way you always knew what Shepard was going to say based on the response you chose.

RyuGuitarFreak wrote...

That's my point. When I was first playing Mass Effect I didn't have any memories about footage of the game or how Shepard would sound. Then when I heard him was really an unique experience and surprising because I was expecting a silent protagonist.

But what about the next time you played?  Or, as I asked (and you didn't answer), did you just play the one character?

And as I said before, Bioware really handled it well. Although Shepard says things differently from the dialogue wheel, the "message" is the same.

I dispute that that's ever possible.  If the words differ, the meaning differs.  It only fails to be a problem if the meaning doesn't differ in an important way, but whether that's true will differ from player to player and character to character.

If you just played one Shepard, or if you played the game without ever trying to develop Shepard's personality, then I could see how the problem didn't affect you.

#431
FieryDove

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LPPrince wrote...

FieryDove wrote...
Come on, ammo as skills in ME2 was awesome! Posted Image


That has to be one of the most unpopular opinions ever, if you weren't implying sarcasm.


No...it's an ongoing joke. I barb that comment to every ME2 Dev I see...

#432
DragonRageGT

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And this is what I would expect when the rolling credits of DA2 show up at the end of the game and someone YouTube it:

Can you do it, BW? Can you make sure that the reason for these comments are still there? I do hope so!

Dragon Age: Origins - Credits - This is War (full song)

My own comment on the video description:

Rolling Credits for Dragon Age, where the full song is played - Voice Talents list and some of our forum regulars listed too! Same LotR's EE DVD credits feeling when Annie Lennox sings "Into the West"!


GREGxLIKExUTUBE 7 minutes ago
i felt like crying when i beat this game, i truly experienced adventure when playing this :) aha, aaaawesome game, and i got so so teary during the ending scene where everybody lines up, telling you this is the last battle, and stuff, and it was a great run and stuff lol, omg amazing game, i recommend it to everybody, and get awakening along with it, just beat awakening today, :) ending wasn't as sad but it was still okay x)

Vegardold 1 week ago
@jaredisthebomb No my friend, you're only human. I loved Neverwinter Nights, but this.. The story here is legendary, I actually thought about my char's when I wasn't playing. Only other games that have done that are some of the FF games and Mafia.

jaredisthebomb 2 weeks ago
@animalruless i know exactly what you mean! i just did that today. sacrificed my character that is. it was my first time playing it the full way through.
i swear when morrigan left, and after i had decided i was going to sacrifice myself and had to say goodbye to my party... i felt so attached to the game.
then the end sequence was so epic. from the final cutscenes to the credits.
call me a complete loser but this game is amazing.

tcenter1005 1 month ago
@MrKaaarl Tell me about it. And it makes me wanna cry because in my game he dies :(

TheMowingMagician 2 months ago
I had listened to this song right after I beat the game for the 3rd time, and this time I sacrificed myself. It just made me sad. Thinking about it. Lol. Video games are so weird after a while one seems connected with them, as if their world becomes your world.

OiShawnyBoy 3 months ago
GODAMN I NEED TO BEAT THIS GAME!!!

Cptraktorn 3 months ago
most awesome'est' game everz!

CheatForPC 3 months ago
Great vid. Don't call your self an RPG fan if you don't play DAO...

JBR008 4 months ago
"Same LotR's EE DVD credits feeling when Annie Lennox sings "Into the West"!"
Totally agree!

silentjustin 4 months ago
I just beat this game less than 5 minutes ago and I just had to hear this song again. Freaking best song in the whole damn world ladies and gentleman.

Eregost2 4 months ago
Awesome song and game. Well done Bioware + 60 seconds to Mars.

MrKaaarl 4 months ago
This song reminds me of alistair.

Csubyy 4 months ago
Very best RPG all time, simply cannot believe how they can make such a great RPG, maximum respect towards BioWare, best RPG makers ever!
Very good song as well, totally fits it. Simply perfect! :)

diehard5830 4 months ago
haha eyah me 2 i didnt want it to end to

bl3achR0ckz 4 months ago
I went out and bought this like 3rd day after release, never played anything by Bioware, I thought it sucked into I understood it and acually got into it. This game was amazing and the Credit song by 30STM was a great choice. I sold the game the day after I beat it xD shouldve just rented it

Nightshadez 4 months ago
These credits made me cry... I didnt want it to end! :'(

LHowellisRockinOn 5 months ago
true... it's so funny how much one can care about these characters isn't?? i think it must be the inner hero in all of us (or villain) that this game calls to. :)

LHowellisRockinOn 5 months ago
I love this song... and I am totally addicted to the game. Super excited about Awakenings coming out! This is the world I should have been born in...sigh....

touge242 5 months ago
same here, I was depressed for the rest of the evening when it was over. Figured, well now it's back to boring real life.

Th3Juic3 5 months ago
Me 2, than I finished it. And I didn't want to kill myself, but I liked alistair so much I killed me... Many games cannot do so, I mean make some character so realistic, you really starting to like them.

d3m0nm0nk3y877 5 months ago
amazing song for such an epic and amazing game. i love dragon age origins i absolutely love it, best game i have ever played in a long time i give it a 10/10 5/5 it is such a great game! :D

Nemesis2459 5 months ago
@Neofi Yes!! It Is ****ing amazing. I hope they'll make a second game I'm kinda sad i've finished the game now. didn't want it to end lol.

Nemesis2459 5 months ago
@theworldisyettobe I hope they make a sequel. This game definetly deserves it. The second one couldl be about Morrigan's baby. Is morrigan really good and tried to save your life.. or is she planning something evil with this kid, we'll have to find out in Dragon Age 2.

theworldisyettobe 5 months ago
@Nemesis2459 if they do make a sequel i think id like it to be the whole cast of party members and ther grey wardens you being one take the fight to the darkspawn so say the orlesian army and the qunaria and the dwaves etc all band together to end the threat for good........but thats just me :)

thedonoftrek 6 months ago
This game was so damn epic! I really had a lot of fun playing it! I can't wait for more DLC and that new expansion to come out! It doesn't have that dead end feeling to it. It really makes me feel like it was a movie with a sequel and a T.V. series coming up after! If that makes sense...

Neofin7 6 months ago
I just finished this game, so ****ing amazing.
Bioware rules at making you feel an epic hero when you killed the dragon.. I mean, this song, the last attack at the dragon's neck,.. awesome game, everyone should play it sometime.

DuranduranWildBoys 6 months ago
My dad's name is on that list!

tsubodzuka 6 months ago
@DuranduranWildBoys Well be sure to let him know many of us are thankful for his work in this game. :)

LivvytheWitch009 6 months ago
when i listen to the music, i think of all the times my char went through; and with alistair ;D

#433
Jimmy Fury

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Sylvius the Mad wrote...

Jimmy Fury wrote...

Sylvius the Mad wrote...
But beyond that, did he still feel like he was your Shepard when he'd say things you didn't expect or want him to say?

That's quite a loaded question.

Not at all.  Since Shepard's lines were unknowable before they were uttered, it was guaranteed that he'd say things you didn't intend.

I'm sorry, your logic is flawed. Unknown in no way means absolutely guaranteed to be against your intent. There's not a single premise that could soundly lead to that conclusion.

#434
RyuGuitarFreak

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Sylvius the Mad wrote...

But what about the next time you played?  Or, as I asked (and you didn't answer), did you just play the one character?

I played multiple times and OBVIOUSLY it would never feel the same.  But I never felt like "oh, Shepard should sound differently, or this other Shepard should sound differently". The different Shepards can sound differently if you chose
different choices on the dialogues, but this can also be said for any electronic rpg, voice over or not. If you chose the same or different choices, the characters will be and sound in the case of Shepard, the same or, different.

I dispute that that's ever possible.  If the words differ, the meaning differs.  It only fails to be a problem if the meaning doesn't differ in an important way, but whether that's true will differ from player to player and character to character.

If you just played one Shepard, or if you played the game without ever trying to develop Shepard's personality, then I could see how the problem didn't affect you.

It's possible, actually. Why if the words differ, the meaning differ? I don't understand why you're saying this. It's common knowledge that you can say things with the same meaning using different words. :? And if the exact meaning is important or not is entirely subjective from person to person.
Hmmm, please tell me how do you play without ever trying to develop Shepard's personality. This is impossible for any RPG that allows the player to have choices.

Modifié par RyuGuitarFreak, 13 juillet 2010 - 09:23 .


#435
DragonRageGT

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Why is Shepard so relevant for a DA2 thread? Oh, unless you guys mean Shepa Hawke!

#436
joriandrake

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FieryDove wrote...

LPPrince wrote...

FieryDove wrote...
Come on, ammo as skills in ME2 was awesome! Posted Image


That has to be one of the most unpopular opinions ever, if you weren't implying sarcasm.


No...it's an ongoing joke. I barb that comment to every ME2 Dev I see...


please don't, they may believe it....

#437
Nerevar-as

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Jimmy Fury wrote...

Sylvius the Mad wrote...

Jimmy Fury wrote...

Sylvius the Mad wrote...
But beyond that, did he still feel like he was your Shepard when he'd say things you didn't expect or want him to say?

That's quite a loaded question.

Not at all.  Since Shepard's lines were unknowable before they were uttered, it was guaranteed that he'd say things you didn't intend.

I'm sorry, your logic is flawed. Unknown in no way means absolutely guaranteed to be against your intent. There's not a single premise that could soundly lead to that conclusion.

Some Renegade choices at least left me quite surprised (asari consort - really wasn´t expecting that), as it covered from complete jerk to sarcastic to no-nonsense person and you couln´t always predict which one it would be. It usually worked though, mostly in ME2.

#438
AlanC9

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Jimmy Fury wrote...

Sylvius the Mad wrote...

Jimmy Fury wrote...

Sylvius the Mad wrote...
But beyond that, did he still feel like he was your Shepard when he'd say things you didn't expect or want him to say?

That's quite a loaded question.

Not at all.  Since Shepard's lines were unknowable before they were uttered, it was guaranteed that he'd say things you didn't intend.

I'm sorry, your logic is flawed. Unknown in no way means absolutely guaranteed to be against your intent. There's not a single premise that could soundly lead to that conclusion.


Would "99% probable" be an acceptable substitute for "guaranteed"?

Modifié par AlanC9, 13 juillet 2010 - 09:56 .


#439
ToJKa1

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joriandrake wrote...

FieryDove wrote...

LPPrince wrote...

FieryDove wrote...
Come on, ammo as skills in ME2 was awesome! Posted Image


That has to be one of the most unpopular opinions ever, if you weren't implying sarcasm.


No...it's an ongoing joke. I barb that comment to every ME2 Dev I see...


please don't, they may believe it....


They just might, an epic community event coming this holiday season featuring everyone's favorite character... :P

But on DA2 i'm going to have to go with the non-concerned side, voiced and human only are disappointments, but that doesn't mean it will automatically suck. As long as it's an enjoyable game, it's a game i will pay for regardless what definition it will fit, or not.

#440
Jimmy Fury

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AlanC9 wrote...


Jimmy Fury wrote...


I'm sorry, your logic is flawed. Unknown in no way means absolutely guaranteed to be against your intent. There's not a single premise that could soundly lead to that conclusion.


Would "99% probable" be an acceptable substitute for "guaranteed"?

No it would not. "possible" would be an acceptable substitute for "guaranteed." The probability of intent matching execution is in no way controlled by the knowledge of the words themselves. 
Only the knowledge of the intent of the writers can do that.
Even with text fully written on the screen we can still end up assuming an intent that the writers never had.

#441
AlanC9

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Man... and I thought Sylvius himself was one for nitpicking people's language use.



But I do agree that writing out the text doesn't solve the problem. I actually had more intent mismatches with DA:O than with ME1. Though at least in DA:O my PC didn't end up murdering anyone by accident.

#442
TheMadCat

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AlanC9 wrote...

But I do agree that writing out the text doesn't solve the problem. I actually had more intent mismatches with DA:O than with ME1. Though at least in DA:O my PC didn't end up murdering anyone by accident.


Really? I had one or two instances in DA:O but God knows how many in Mass Effect including much more drastic moves then I expected, IE. killing people.

#443
Jimmy Fury

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huh. I never accidentally killed anyone. The closest I ever got was my very first playthrough of ME i was playing mostly-neutral and my paragon rating wasn't high enough to stop Ash from popping Wrex.

But that was a flaw of the morality system and not the dialogue system.

#444
AlanC9

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ME seems to be very variable.Some players have a much better sense of what Bio intends with the paraphrases than others do.

#445
Jimmy Fury

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AlanC9 wrote...

ME seems to be very variable.Some players have a much better sense of what Bio intends with the paraphrases than others do.


I believe you sir, have just unearthed the very core of the entire dialogue debate.

#446
Sylvius the Mad

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Jimmy Fury wrote...

I'm sorry, your logic is flawed. Unknown in no way means absolutely guaranteed to be against your intent. There's not a single premise that could soundly lead to that conclusion.

Really?  You intended every nuance and every detail of each line uttered?

I didn't say it would run contrary to your intent.  I said it would be something you didn't intend.  And it was.  Absoluitely it was.

RyuGuitarFreak wrote...

I played multiple times and OBVIOUSLY it would never feel the same.

That's the problem.  Lose the voice and the wheel and you can have that same experience again and again.

It's possible, actually. Why if the words differ, the meaning differ? I don't understand why you're saying this. It's common knowledge that you can say things with the same meaning using different words.

What are the different words for, then?  Do they not convey different nuance and different emphasis?  Perhaps one line conforms to your character's particular linguistic preferences and another does not.

If you can't see the exact line, then you can't ever be sure that your character is going to say only things you want him to say.

Hmmm, please tell me how do you play without ever trying to develop Shepard's personality.

Oh, I tried to develop Shepard's personality, but I was stymied every step of the way by the dialogue system.

This is impossible for any RPG that allows the player to have choices.

I agree, and this is why I continue to maintain that Mass Effect didn't permit roleplaying.  It wasn't possible to establish a detailed set of motives for Shepard because the game was likely to contradict them later.

Jimmy Fury wrote...

Even with text fully written on the screen we can still end up assuming an intent that the writers never had.

That's what I want.  I want to be able to have an intent the writers never foresaw.  That means that my characters' personalities are not at all constrained by the game's design.  The trouble with the wheel and voice is that my intent can be contradicted by the game, either in this particular response or a later one.

If I choose a response in Mass Effect because I've decided that Shepard respect's property rights, that means Shepard can never take a position later that fails to respect property rights.  But in that later conversation, property rights might not be important at all (though they'll always be important to this Shepard, because that's a strong opinion he holds), so the paraphrased option might not let me know that the response I'm about to choose is about the contradict a motive I established 12 hours of gameplay earlier.

This is the problem.

#447
Sylvius the Mad

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Jimmy Fury wrote...

AlanC9 wrote...

ME seems to be very variable.Some players have a much better sense of what Bio intends with the paraphrases than others do.

I believe you sir, have just unearthed the very core of the entire dialogue debate.

I disagree.  Yes, if I were willing to concede that there is a right way to read dialogue options, then I would agree that some people (myself included) appear unable to discern BioWare's intended reading of those lines.

But I do not concede that.  The point of roleplaying is to allow us as much freedom as possible in designing our characters' personalities, and that means reading those lines however we see fit.

The problem with the wheel and voice is that we're not even allowed to see the line, so we can't possibly choose one that suits our desired reading.

The goal in these in-game conversations isn't the choose the option that produces the character we want to see.  The goal is to choose the option that best preserves the character we've already designed, and that design might have a lot of detail the designers never foresaw.

#448
TheMadCat

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AlanC9 wrote...

ME seems to be very variable.Some players have a much better sense of what Bio intends with the paraphrases than others do.


Understandable, but to have more mishaps in Origins then ME?

#449
Jimmy Fury

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Sylvius the Mad wrote...
That's what I want.  I want to be able to have an intent the writers never foresaw.  That means that my characters' personalities are not at all constrained by the game's design.  The trouble with the wheel and voice is that my intent can be contradicted by the game, either in this particular response or a later one.


Writers' intent controls every aspect of dialogue in both systems. It does not matter in the slightest what you think the sentence means or what you want the sentence to mean, the NPC you're speaking to will respond to the writers intent every single time.
It's physically impossible for you to have an intent the writers never forsaw because dialogue means more than one character is speaking. You have no control over the second character in either game so you have no way to be 100% certain that your intent is the intent that is manifested.
You're arguing for a system that simply does not exist outside of pen and paper gaming in either of these games.

-edit. sorry i got on a bit of a roll and fell into the big sweeping generalization ending ^_^-

Modifié par Jimmy Fury, 13 juillet 2010 - 11:03 .


#450
Mordaedil

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Jimmy Fury wrote...

You're arguing for a system that simply does not exist outside of pen and paper gaming.

Posted Image