David Gaider wrote...
I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.
People appear to be acting as if the scant details we've revealed are all they'll ever learn about the game ever, and they're thus required to render judgment immediately.
You're really not. You might, in fact, want to see exactly how we're implementing these features you dislike and seeing for yourself whether they differ from, say, Mass Effect's. There are similarities, of course, but there are also differences... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.
Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it-- there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.
The fault does not lie with us for judging the scant details, the fault lies with Bioware for releasing
only scant details. Of course the fans are going to react to details about the game, especially when they specifically suggest a drastic departure from the original game, which they loved.We are responding to what wea are shown. If the picture is incomplete, that is the fault of those releasing incomplete information.
Since Dragon Age was billed as "The Spiritual Successor to Baldur's Gate" (can we all count the 10,000 times we heard that phrase?) and it is being moved in a direction away from Baldur's Gate, why should we, the fans who purchased this game specifically for this reason, not be grossly disappointed with what we have learned about DA2 so far?
Yes, ME and DA2 are different games, but the similarities that we dislike between Mass Effect and Dragon Age are the similarities that we already know exist. This is not information we are inferring, nor is it information that you have implied, this is information that Bioware has
confirmed. The problem is that Dragon Age was meant to take us back to old-school rpg's, not emulate modern rpgs.
Baldur's Gate 2 did not drastically deviate from Baldur's Gate, it merely improved on it. More options, better writing, a stronger plot. Yes, the storytelling grew exponentially from BG1 to BG2 but
so did the customization. No race, name, character class, etc. was forced upon the player by the sequel. Expanding one element of the game does not mean that you must necessarily shrink the other.
The single most unique element of Dragon Age was the Origin stories. It immersed you into the character in a way that very very few RPG's have ever come close to realizing. Of course we're going to be disappointed when that is not only not expanded upon, but completely eliminated. I'm sure anyone could forgive the lack of customization if they were playing as their original character, it would even be understandable. As that is obviously not the case, we are understandably upset that we have lost both our original character and story as well as the ability to create a new character and story. Instead, we are shackled to Bioware's character "Hawke", whether we like it or not.
Yes, we are only reacting to some information about the game, not the game as a whole, but that is wholly irrelevant. The bits of info we have are what we do not like. If there is an extensive amount of character customization, then we aren't being told about it, and we aren't seeing it. You absolutely cannot fault us for reacting negatively to the information you have given us. It paints a specific picture that has yet to be empirically refuted.
We want to customize our character. It is really that simple.
Modifié par 17thknight, 12 juillet 2010 - 04:14 .