Jimmy Fury wrote...
You're clearly much more knowledgable about these things than I (that wasn't sarcasm either lol) so I have two questions.
1: What engine are they using for DA2? Have they confirmed they're sticking with eclipse? I haven't paid much attention to the technical aspects like this.
2: Even with a great engine wouldn't there still have to be a trade off somewhere simply due to the data limitations of a dvd? You mention that a game can have great visuals and a professional story, but would it be able to have both of those and RPG style customization and control with things like a wide variety of CC options, variable storylines, side quests, NPC's with depth, etc?
I honestly don't know much about things like this so I'm sincerely curious.
1. It's been confirmed that Bioware will use the same engine for DA2, which is their own engine called Eclipse.
"I can confirm that we're doing a lot of work on the
Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually
super hot." - BioWare VP Greg Zeschuk
He said that recently at an interview. It seems to me that Bioware themselves know how bad (when compared to other recent games) Dragon Age tech was. They sure seem set on "fixing" the graphics which is why they want to go with a more stylistic art which is easier on an engine than the "realistic" style.
2. That's really a good question. It depends really on how big they make the areas in the game. But there's really no problem to fit the game on two dvds if really needed. It's been done before. As for the RPG style controls and gameplay, it could be done on any engine. It doesn't matter that some of the better looking engines are usually used for first person shooters.
Bioware can easily (within a few months) make their own add-ons to the engine to give themselves a user interface that they could use for the making of an rpg ( things like camera controls, dialogue trees and point and click gameplay ). In any case it would take way less time to just add onto an engine instead of making one from scratch like they did for DA: O.
Mass Effect 1 and 2 use the Unreal 3 engine (also used by Gears of War, Bioshock and even a japanese rpg The Last Remnant). A good game engine can be used to make any kind game. From MMOs to shooters to rpgs to strategy games.
Sylvius the Mad wrote...
But each team member costs money, and
everything that costs money impacts the developer's ROI.
Which
is why some smaller developers can't afford to go the extra mile. Or
didn't used to think it was necessary. I already
provided examples of many developers whose games go that extra mile
recently because it pays off in the end. Even Id Software (who invented
first person shooter genre with doom) have been saying they are
carefully crafting post apocalyptic shooter Rage's story. Believe it or
not they used to say that a first person shooter needed no story at all.
Quite a drastic change of philosophy.
Hiring a few professionals
to write a good story isn't such a big deal for companies that employ
tens if not hundreds of people. Bioware is one of the biggest in the
business. They have the money. Plus the better their games are the more
profit they make in the end.
Modifié par hk47_, 17 juillet 2010 - 06:43 .