In Exile wrote...
On an unrelated note, I haven't hidden the fact I'm a fan of VO over silent-PC, but there are some major problems with the dialogue wheel in ME1. For example, there is a scene where Shepard talks to Wrex. Shepard compares the attempted turian genocide of the krogan with the first contact war. Then we have the following, awesome interaction:
Wrex: It's not the same.
Shepard: [Top-Right] Isn't it? [Middle] Sure it is. [Bottom-Right] Of course it is.
The mind explodes with the role-playing potential inherent in the choice there.
Well, to be entirely honest while I have no problems with silent PCs, I do not believe that there is a choice between customization or voice. To be entirely blunt we've already seen games like "Saint's Row 2" where they had the scenes in the game acted out by half a dozen people and you wound up with several choices of voice actor for the game. "Saint's Row 2" wasn't even all that big a game release either, being more or less the poor cousin to "Grand Theft Auto". The point being that where you basically had a choice of the white (british) guy, hispanic guy, or black guy (and the same choices for women) there is no real reason why you couldn't have Elf, Human, Dwarf in male and female options for the conversations and scenes in a game like "Dragon Age". Some of the dialogue also changed a bit depending on whom the character was (during cut scenes using spanish at certain points for example). Anyone who claims this can't be done is full of it because it's already been done a couple of years ago.
What's more even older than "Saint's Row 2" there was a game called "Wizardry 8" and while it didn't feature much in the way of cut scenes or dialogue, it was a game where you could create your entire party from scratch and choose a personality/voice for each character from a ton of options, and the characters would chime in at various points depending on the personality and even occasionally converse with each other a bit. This game is ancient incidently, and while not directly related it also shows something that has been done that most people consider to be impossible (and on a relatively fly by night release), debunking one of the big reasons used to explain why creatable party based RPGs are dead (the real reason being that they take a lot more work than single protaganist games),
The point I'm making is that there is no real practical reason why a desire to have a voiced protaganist means that you have to be assigned a character with very limited customization.
Honestly, the big reason why they are probably going in the "Hawke" direction as it seems is because real, stat based RPGs with a lot of desicians and options are hard work. What's more Mass Effect 2 has seemingly shown that there are a lot of people who are intimidated by desicians and stats who will flock to a twitch based cinematic game. "Hawke" basically being the fantasy version of "Shepard". Dumb it down, twitch it up, and add a voice actor seems to be their design plan.
That said while voice is possible, I have no real problem with silent protaganists especially when it's supposed to be a character I created. Truthfully for all of the interaction that you see in a game like "Mass Effect" it tends to ruin any association with the character, or me thinking of him as MY character. What's more, I'll be brutally honest in saying that I felt the conversations in Dragon Age with a silent character felt better than the ones in Mass Effect because steering the intent was typically clear. In Mass Effect the limitations of voice acting generally meant that I couldn't select a clear path, and what I selected oftentimes seemed to have no real bearing on what came out of Shepard's mouth.
Not to mention the simple fact that having the conversation go both ways makes these scenes take longer, and while that's cool the first couple of times, once I've already played through the scenes, in other replays I want to get on with the actual gameplay. Double sided voice acting means twice as much garbage to abort through during multiple playthroughs when I already know what is going on and just want to get around to shooting stuff (or whatever). Indeed one of the problems with Bioware's games in general has been that as awesome as the cinematics are, they can sometimes make the game a chore, and sometimes I find myself not wanting to play because of all the junk I have to slog through. The first couple of times you talk to everyone on your ship or in camp for rep points for example it's cool, but since you NEED to do this to succeed at the game it means that it becomes soul-killing busywork once it gets old. A silent protaganist doesn't solve this problem but DOES make it a little more bearable if your going to play a lot.
Such are my thoughts, though honestly between this and my other really long message I have no idea if anyone is even going to read this.