Roland Aseph wrote...
It's ludacris to re-vamp a model and style that sold you millions of copies and created a huge fan base.
You're right. Moving from D&D based games to Mass Effect, Mass Effect 2 and DA:O did not work. At all.
Roland Aseph wrote...
It's ludacris to re-vamp a model and style that sold you millions of copies and created a huge fan base.
Jimmy Fury wrote...
EA owned Bioware for 2 years before DAO was released. If they were so intent on dumbing everything down and stealing Bioware's creativity why didn't they start there?
I really don't understand why people find it so impossible to consider that maybe Bioware wanted to make the changes...
Davasar wrote...
Well said above, but it's time to face facts:
this isnt the Dragon age game people had hoped for.
To some, it is lacking key components that made the Origins game good.
If that means a no sale or a "wait till it's $10" sale, then that's what will happen.
FieryDove wrote...
Jimmy Fury wrote...
EA owned Bioware for 2 years before DAO was released. If they were so intent on dumbing everything down and stealing Bioware's creativity why didn't they start there?
I really don't understand why people find it so impossible to consider that maybe Bioware wanted to make the changes...
You do know how long DA was in development for before EA came into the picture yes? You also know that is was a pc only game until about a year and half before release it was decided to go multi-platform. EA may or may not have suggested it. It's more likely they did since everything they publish they love to do that with but only they and Bio know.
Apologies apologies. I was done with that whole thing anyway.AlanC9 wrote...
Jimmy, this is getting old. By now we're
all familiar with Davasar's style. I don't really need to see you
nailing him again.
Davasar wrote...
Well said above, but it's time to face facts:
this isnt the Dragon age game people had hoped for.
To some, it is lacking key components that made the Origins game good.
If that means a no sale or a "wait till it's $10" sale, then that's what will happen.
You do know how long DA was in development for before EA came into the picture yes? You also know that is was a pc only game until about a year and half before release it was decided to go multi-platform. EA may or may not have suggested it.
Faust1979 wrote...
They didn't say every game would take us back to Baulders gate way of playing.
Riona45 wrote...
Faust1979 wrote...
They didn't say every game would take us back to Baulders gate way of playing.
I also think people forget that the "Baldur's Gate way of playing" was hardly perfect and that games have come a long way since then, as they must. Many of DA:O's gameplay mechanics actually have more in common with newer games.
AlanC9 wrote...
I don't think anyone's been denying that some small percentage of DAO fans won't like DA2. Bio just doesn't think there are enough of them to matter. Neither do I.
Modifié par AndarianTD, 28 juillet 2010 - 05:11 .
I can't speak for the rest of them, but I'm after roleplaying.AndarianTD wrote...
I have to say that I still really don't get what these alleged BG-era "RP purists" are after.
AndarianTD wrote...
AlanC9 wrote...
I don't think anyone's been denying that some small percentage of DAO fans won't like DA2. Bio just doesn't think there are enough of them to matter. Neither do I.
Same here.
Modifié par Davasar, 28 juillet 2010 - 06:25 .
CarlSpackler wrote...
While I agree with those statements in the sense of "matter" meaning in such a way as to affect sales of DA2 - I do think are enough of these types of folks that if Bioware (or any other developer) wanted to continue to develop games that these folks enjoyed - there would be enough overlap with the people who already enjoyed DAO to make such a venture profitable.
AlanC9 wrote...
Thanks for the "some" above. But I don't think anyone's been denying that some small percentage of DAO fans won't like DA2. Bio just doesn't think there are enough of them to matter. Neither do I.
Davasar wrote...
Well, Bioware did tell that segment of the customer base that helped them get to their current level of success in a polite fashion to F*** OFF. So I suppose you are correct.
AlanC9 wrote...
Davasar wrote...
Well, Bioware did tell that segment of the customer base that helped them get to their current level of success in a polite fashion to F*** OFF. So I suppose you are correct.
You really should stop all this preposterous overstatement. It's just not convincing.
Bio disappointed a small part of that segment of the customer base that helped them get to their current level of success. Not the whole thing. It's perfectly possible to be a big BG fan and still not mind the direction of DA2.
AlanC9 wrote...
There's no reason someone couldn't make low-end RPGs without PC voices. Those really will be niche products, so it wouldn't be Bioware making them, but it's possible.
Modifié par Davasar, 28 juillet 2010 - 07:01 .
Riona45 wrote...
Faust1979 wrote...
They didn't say every game would take us back to Baulders gate way of playing.
I also think people forget that the "Baldur's Gate way of playing" was hardly perfect and that games have come a long way since then, as they must. Many of DA:O's gameplay mechanics actually have more in common with newer games.
Sylvius the Mad wrote...
I can't speak for the rest of them, but I'm after roleplaying.
And scripted cutscenes are antithetical to roleplaying. Cinematic presentation (as BioWare has been doing it) inhibits roleplaying.
Modifié par AndarianTD, 28 juillet 2010 - 08:08 .
AlanC9 wrote...
Davasar wrote...
Well said above, but it's time to face facts:
this isnt the Dragon age game people had hoped for.
To some, it is lacking key components that made the Origins game good.
If that means a no sale or a "wait till it's $10" sale, then that's what will happen.
Thanks for the "some" above. But I don't think anyone's been denying that some small percentage of DAO fans won't like DA2. Bio just doesn't think there are enough of them to matter. Neither do I.
Sylvius the Mad wrote...
And scripted cutscenes are antithetical to roleplaying. Cinematic presentation (as BioWare has been doing it) inhibits roleplaying. An incoherent setting with inconsistent rules damages roleplaying.