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Any insight into the "why" and "when" on the direction of DA2....


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#151
Ecael

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Kalfear wrote...

Not to be confused with ADD ME2 fans that call themsleves RPG fans but cant even comprehend when someone speaks of imagination and role playing.

Here's a fun link:

http://www.mayoclini...ECTION=symptoms

Oppositional Defiant Disorder

The following are behaviors associated with ODD:

* Negativity
* Defiance
* Disobedience
* Hostility directed toward authority figures

These behaviors might cause your child to regularly and consistently show these signs and symptoms:

* Temper tantrums
* Argumentativeness with adults
* Refusal to comply with adult requests or rules
* Deliberate annoyance of other people
* Blaming others for mistakes or misbehavior
* Acting touchy and easily annoyed
* Anger and resentment
* Spiteful or vindictive behavior
* Aggressiveness toward peers
* Difficulty maintaining friendships
* Academic problems

Oppositional defiant disorder often occurs along with other behavioral or mental health problems such as:

* Attention-deficit/hyperactivity disorder (ADHD)
* Anxiety
* Depression


Modifié par Ecael, 12 juillet 2010 - 10:08 .


#152
Rogue Unit

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asaiasai wrote...

Rogue Unit wrote...

asaiasai wrote...

angelgaidin wrote...

asaiasai wrote...

angelgaidin wrote...

asaiasai wrote...

Character customization goes much deeper that just red hair or blue eyes, it goes to the very heart and soul of the character, the ability of the player to put themselves in the world as a whole. You can not do that with Shepard, but you can as i have done 19 times so far in DAO.

Asai

Uh, I could do that with Shepard.  Maybe you weren't trying hard enough?


Sorry no you cannot at least to the depth you could in DAO. 

Sounds like a personal problem, since I never had any difficulty with doing exactly that.  Maybe it's because I don't come up with unreasonable expectations, such as jettisoning my crew from airlocks, or leaving a valuable asset behind rather than utilizing it for my ultimate goal.


Jack is not a "valuable asset" she is more like a "pain in the ass". There is not a thing Jack does that Miranda does not do better, and to that point there is nothing that Miranda does that Samara does not do better. If you want the best biotic in the game that leaves you with no other choice than Samara. So if you need a biotic leave the 2 schmucks on the boat, grab the only chick in the game who can get the job done, Samara, anything else is just delusional behavior, or personal choice.

Asai


Uhh, Miranda has overload and Warp. She destroys Shields Barriars Armor and Health.  Samara only has Reave.
But this more suited for the ME forums.


True enough about this is better for the ME forums, i was only using them for comparison purposes anyway, and i do apologize for rising to the bait.
I will add one final thought here in that i was speaking more to the end mission where you need a biotic to hold the bubble, when i have used Jack, or Miranda someone always dies, where as Samara is fool proof.

Asai


Jack can also survive that part as long shes loyal.

#153
asaiasai

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Rogue Unit wrote...

asaiasai wrote...

Rogue Unit wrote...

asaiasai wrote...

angelgaidin wrote...

asaiasai wrote...

angelgaidin wrote...

asaiasai wrote...

Character customization goes much deeper that just red hair or blue eyes, it goes to the very heart and soul of the character, the ability of the player to put themselves in the world as a whole. You can not do that with Shepard, but you can as i have done 19 times so far in DAO.

Asai

Uh, I could do that with Shepard.  Maybe you weren't trying hard enough?


Sorry no you cannot at least to the depth you could in DAO. 

Sounds like a personal problem, since I never had any difficulty with doing exactly that.  Maybe it's because I don't come up with unreasonable expectations, such as jettisoning my crew from airlocks, or leaving a valuable asset behind rather than utilizing it for my ultimate goal.


Jack is not a "valuable asset" she is more like a "pain in the ass". There is not a thing Jack does that Miranda does not do better, and to that point there is nothing that Miranda does that Samara does not do better. If you want the best biotic in the game that leaves you with no other choice than Samara. So if you need a biotic leave the 2 schmucks on the boat, grab the only chick in the game who can get the job done, Samara, anything else is just delusional behavior, or personal choice.

Asai


Uhh, Miranda has overload and Warp. She destroys Shields Barriars Armor and Health.  Samara only has Reave.
But this more suited for the ME forums.


True enough about this is better for the ME forums, i was only using them for comparison purposes anyway, and i do apologize for rising to the bait.
I will add one final thought here in that i was speaking more to the end mission where you need a biotic to hold the bubble, when i have used Jack, or Miranda someone always dies, where as Samara is fool proof.

Asai


Jack can also survive that part as long shes loyal.


 I figured as much but as Jack is my ME Morrigan she usually is just left to rot. If anyone dies in the final mission except Jack i will restart, Jack is a sacrifice i am hoping to make.

Asai

#154
SirOccam

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Jack is my Morrigan too...but that means something entirely different for me, lol.

#155
Arttis

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SirOccam wrote...

Jack is my Morrigan too...but that means something entirely different for me, lol.

*high five*:D

#156
jennamarae

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SirOccam wrote...

I agree. But ME is made by a completely different team, with completely different writers.

[...]

Again, you're right. In ME you have few options, in DAO you have lots. The team that made DAO is making DA2. The team that made ME is not. So which way do you think it's likely to go?

[...]

Why judge it by ME? Because the dialogue wheel will look similar? Because there'll be a voice? What do those things have to do with the storyline? A lot of people are saying DA2 = ME, but that doesn't make it true. They might share a couple of characteristics, but that doesn't make them the same game.


Because ME is the best comparison based on the information we've been given so far, it's another Bioware game, and it's the most recent game I've played aside from DAO. The dialog wheel I'm irritated about because I hated it in ME, but that's not the basis for my opinion in this thread. I don't like the wheel, but I can deal with it.

The VO irritates me even more because I hated having to listen to Shepard's VO (both male and female) if I wanted to hear the rest of the characters speak. I found both voice actors to sound rather bored during most of the scenes and rarely did the option I picked on the wheel turn out to be what they actually said or even remotely similar to what they said. This became even more irritating for me when the "nice" option came out sounding like Shepard really wanted to say "I don't care. Leave me be or I shall punch you in the nose."

What I have been talking about for three posts now is the origins and the fact that they are now gone and we're restricted to playing a human. I have little interest in playing a human in games simply because I can do that every day for free. I could go grab a pointy stick and kill wolves in the forest right now if I wanted. Granted I wouldn't have a mage there to inst-heal me, but I could still do it. I could grab a hand-gun and go shoot up everything moving inside a building right now if I wanted. Granted I'd end up in prison or worse, but I could still do it.

Fact is, a feature that drew me in because it was so different from every other game out there has been scrapped in favor of a fixed character whose face I can change a bit just like every other game out there. It's disappointing to me. I'm not saying DA2 is going to be an ME clone, we don't have enough info to know that. I am saying I'm disappointed that they scrapped a feature that distinguishes DAO from every other game out there and what little they've announced so far does sound very ME-like. The dialog wheel, the VO, and the fixed main character exist in ME, ME2 and now DA2. There's no way around it, that little bit is very ME-like. Doesn't mean DA2 will be identical to ME. But the features they've announced so far are awfully darn similar.

#157
Sique Foque

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SmokePants wrote...

Jestina wrote...

Because you are supposed to breath life into those characters. That's what RPG is. I don't want to follow some writers story about a character in game versions. If I want to do that, i'll just pick up some REH or Tolkien.


Who says I'm "supposed to"? If I got a hold of the Dragon Age design document, would I find prominent references to "player's ability to make believe"? If so, I imagine they could use that as a crutch against a wide range of presentational oversights. Where would one ever draw such a line between what you spell out for the player and what is left up to them to fill in? That's rhetorical, of course, because the answer is that a designer can't count on the player to do such things. The designer can only control what he controls.


Well, are you THAT sure that you didn't "breath life" into something? I would dare to claim, that imagination in games (or movies) does happen without intentional stimulation of it. If you are able to fill gaps with your mind depends, on how open you are to the presented events...so some people loved DAO and some people really couldn't get into it. Why the concept of ME is much more succesfull, depends partly on the cinematic approach. Most people are conditioned to the conventional narrative of mainstream movies.

Of course in a RPG like DAO there is also everything in the hands of the writers, but they have more instruments to make the player believe, that they shape the PCs biography. Moreover does the (RPG)Game demand much more personal investment of the player .

So probably Bioware (or EA) is trying to widen the audience for DA2 with an unchangeable hero. That's just speculation of coure...

Modifié par Sique Foque, 12 juillet 2010 - 11:53 .


#158
whinnie

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just a question Ive wondered about all the people saying it wont be a first person experience: if you can role play and imagine yourself being a completely different race is imagining having a different voice really going to stop you immersing your self in your character?



this is a serious question i want to ask because personally if the voice over is done well i can just as easily have a first person experience with a voice over (Shep's voice wasn't quite right because it didn't always fit into my character but we all know the DA team is far superior)

#159
Rogue Unit

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whinnie wrote...

just a question Ive wondered about all the people saying it wont be a first person experience: if you can role play and imagine yourself being a completely different race is imagining having a different voice really going to stop you immersing your self in your character?

this is a serious question i want to ask because personally if the voice over is done well i can just as easily have a first person experience with a voice over (Shep's voice wasn't quite right because it didn't always fit into my character but we all know the DA team is far superior)


I've wondered this too. I can RP myself as a evil power hungry blood mage...walking around wearing bright orange circle robes. But a VO completely breaks the game for me

The VO might be annoying to some but it no where near game-breaking. Just disable dialogue volume in the setting. The Devs might even make it the where only Hawke's voice can be muted.

#160
PSUHammer

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LPPrince wrote...

Why does it feel like talking to some people feels like trying to reason with a brick wall?

I try my hardest to be civil, fun, and optimistic, while still giving my opinion and state facts in a good manner, but wow.


Because you are dealing with people who:
  • Have WAY too much time on their hands...so much so that they are bashing a sequal to a game that was universally praised, based on a handful of tidbits in a press release.
  • They are obviously emotionally unstable and lack fulfillment in their own lives.  This is evident in their irrational dismay towards said "just announced" fantasy entertainment.
  • People just like to spout off on the internet so as to feel better about themselves.
At the end of the day, it's a video game, people.  Why so serious?
DAO was fun to play, ME1 and ME2 were both fun in their own right.  Can't we all just accept an effing game for what it is and enjoy it?  ****ing about RPG elements of ME2 and the dumbing down of DAO when no one said anything about it just seems like misguided nerd rage.

#161
Ecael

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Hammer6767 wrote...

LPPrince wrote...

Why does it feel like talking to some people feels like trying to reason with a brick wall?

I try my hardest to be civil, fun, and optimistic, while still giving my opinion and state facts in a good manner, but wow.


Because you are dealing with people who:
  • Have WAY too much time on their hands...so much so that they are bashing a sequal to a game that was universally praised, based on a handful of tidbits in a press release.
  • They are obviously emotionally unstable and lack fulfillment in their own lives.  This is evident in their irrational dismay towards said "just announced" fantasy entertainment.
  • People just like to spout off on the internet so as to feel better about themselves.
At the end of the day, it's a video game, people.  Why so serious?
DAO was fun to play, ME1 and ME2 were both fun in their own right.  Can't we all just accept an effing game for what it is and enjoy it?  ****ing about RPG elements of ME2 and the dumbing down of DAO when no one said anything about it just seems like misguided nerd rage.

See post above:

http://social.biowar...99230/7#3103061

#162
Lara Denton

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 @Hammer6767 and Ecael

Now that these people have been properly analyzed and diagnosed by the our well trained and well known Internet psychologists, I think it is safe to say that they might have a chance of recovery. Bravo!

I understand that the "nerd rage" (or whatever you want to call it) some might display could be annoying, but that's no reason for you to say what you just did. If you really want to act properly, maybe it's better to answer only to those posts that really interest you, than trying to fight with people that you think you cannot reason with and treat them like you're their superiors.

Edited to reform the text.

Modifié par laradenton, 12 juillet 2010 - 12:45 .


#163
CarlSpackler

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David Gaider wrote...

I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.

People appear to be acting as if the scant details we've revealed are all they'll ever learn about the game ever, and they're thus required to render judgment immediately.

You're really not. You might, in fact, want to see exactly how we're implementing these features you dislike and seeing for yourself whether they differ from, say, Mass Effect's. There are similarities, of course, but there are also differences... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.

Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it-- there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.


Ah the limits of public discourse on an internet forum….

Anyways, not sure if David’s post in its entirety was
directed at me or not, but as I started the thread and as it seems at least
part of his response was towards me, I’ll respond as best I can.  (BTW David, if some of this was not
specifically directed to my original post I apologize and ignore the responses
that were perhaps general to the forum at large.)

I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.


For the most part that is what I am doing.  What I am questioning is the specific decisions to change the existing model.  The examples I cited were confirmed changes to the approach, not hypothetical or ripped out of context from a one sheet.  While you are correct that we don’t know the specifics of the implementation, in my experience things like these usually don’t differ as much as we are led to believe.  For example, we know that Hawke is voiced and uses a dialog wheel.  Now perhaps you guys have perfected the dialog wheel removing the vagueness from ME and really giving the player an accurate representation of the dialog choice.  If so great!  That is certainly fair that we need to wait and see how its implemented, but there’s only so many ways to interpret “PC character VO.”  Not really very many implementations of that feature that I’m aware of.  It’s also near impossible not to draw the conclusion of change from 1st  to 3rd person narrative.  A definite model shift. 

... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.


I certainly don’t assume that I know very much at all, despite how my original post may have sounded, I truly am excited to see how it all turns out.  What’s troubling to me are what changes have been revealed.  I tried to confine my questions directly to what has been revealed, so while I may be assuming too much, I hardly think that it will make me look foolish when the product is released should I be wrong.  In fact here’s to hoping my fears are completely unfounded, that DA2 draws me in far more than DAO.  If my concerns about specific features are valid, well I’m hardly going to feel very good about that.  And in the end if *I* look foolish, heh, far far far from the first time, and almost certainly not the last (unless at that very moment of appearing foolish over DA2 I should drop dead, then in fact yes, it would be the last time.) 

Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it-  there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.


This is perhaps the most frustrating part of your response.  I guess I didn’t phrase my questions very well as this seems to miss the mark a little.  Let me try and be more clear, DAO’s character narrative worked a certain way.  DA2 is changing this model (albeit perhaps slightly), this much we know.  This is information you have revealed.  Now perhaps the change once seen will be less pronounced than we believe, but the changes are hardly completely unknown quantities.  All I was trying to ask is what went into the decision process here?  Why change what was a popular and successful model?  When was this decided?  It is of real interest to me and several others on these boards, especially when the prior model was a traditional approach that is increasingly vanishing.  If the answer is wait and we will tell you later, then so be it, I thought though that perhaps you might be willing to share some of the thoughts about what is revealed already.   As for my question being taken seriously, I think it should be, I’ve seen broader conclusions in the world drawn from less evidence than has already been advanced by your marketing department.  And the accuracy with which gamers can exegete a single marketing paragraph can often be amazing.  So I think the questions of why and when are sensible and valid.  Your answer may simply be wait, which as I said earlier, ok.  But saying there wasn’t enough evidence to ask those questions, well….

Anyways, that’s my response, I honestly love the writing you guys do and really do hope for the best here.  I started a thread the other day talking specifically about the things we are looking forward to, and there’s plenty to list I believe. 

Modifié par CarlSpackler, 12 juillet 2010 - 02:23 .


#164
Hexoduen

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Don't get me wrong: Mass Effect 1 & 2 are among the greatest games I've ever played, but PLEASE don't include "the conversation wheel" from Mass Effect in Dragon Age 2. That wheel makes me feel like I'm a 5-year-old child with the very pedagogical option of choosing the left side for "investigation", the upper right side for "the good answer" and the lower right side for "the bad answer". Furthermore, I enjoy knowing what will be said instead of just looking at a single word. The conversation in Dragon Age Origins was perfect, in other words, "If it ain't broke, don't fix it" Image IPB

#165
AlanC9

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jennamarae wrote...
The VO irritates me even more because I hated having to listen to Shepard's VO (both male and female) if I wanted to hear the rest of the characters speak.


Unless DA2 doesn't have the toolset DAO has, this should be simple enough to mod out, though maybe kinda tedious. If VA for the PC really is unpopular with enough folks, you should get this mod fairly soon.

Edit: hell, I'll make the damn thing myself. I got in the NWN HoF for a mod that I personally find completely worthless, so let's see if I can repeat the trick with DA2.

Modifié par AlanC9, 12 juillet 2010 - 03:00 .


#166
Ecael

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laradenton wrote...

 @Hammer6767 and Ecael

Now that these people have been properly analyzed and diagnosed by the our well trained and well known Internet psychologists, I think it is safe to say that they might have a chance of recovery. Bravo!

I understand that the "nerd rage" (or whatever you want to call it) some might display could be annoying, but that's no reason for you to say what you just did. If you really want to act properly, maybe it's better to answer only to those posts that really interest you, than trying to fight with people that you think you cannot reason with and treat them like you're their superiors.

Edited to reform the text.

So it's fine when people make sweeping generalizations and assumptions about BioWare's "dumbed down target audience", "corporate masters" and "unloyal employees", but when someone points out that their behavior matches the type of dumbed down gamer they describe, it's unreasonable?

They then claim that EA executives are conspiring to make more money by hijacking BioWare's creativity (to appeal to the masses), and then immediately act like those same EA "executives" - stifling BioWare's creativity by asking to keep everything the same - because they think $60 gave them the right to dictate what changes and what doesn't?

There is an overwhelming amount of hypocrisy on these forums.

#167
AlanC9

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laradenton wrote...

 @Hammer6767 and Ecael

Now that these people have been properly analyzed and diagnosed by the our well trained and well known Internet psychologists, I think it is safe to say that they might have a chance of recovery. Bravo!

I understand that the "nerd rage" (or whatever you want to call it) some might display could be annoying, but that's no reason for you to say what you just did. If you really want to act properly, maybe it's better to answer only to those posts that really interest you, than trying to fight with people that you think you cannot reason with and treat them like you're their superiors.


In fairness to Ecael, Kalfear has a fairly long history of unresponsiveness to rational argument and undisguised hostility. Drop by the ME2 board to see the evidence for yourself.

It's not the kind of post I would personally make, but it's justified in context.

#168
Arttis

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look they go where the money is so unless your gonna throw millions at them you would not make much of a difference.no matter how good any arguement is.

#169
CarlSpackler

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Arttis wrote...

look they go where the money is so unless your gonna throw millions at them you would not make much of a difference.no matter how good any arguement is.


Heh, misread your post when I first saw it, thought it said "they go where the monkey is" :P

#170
David Gaider

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CarlSpackler wrote...
This is perhaps the most frustrating part of your response.  I guess I didn’t phrase my questions very well as this seems to miss the mark a little.  Let me try and be more clear, DAO’s character narrative worked a certain way.  DA2 is changing this model (albeit perhaps slightly), this much we know.  This is information you have revealed.  Now perhaps the change once seen will be less pronounced than we believe, but the changes are hardly completely unknown quantities.  All I was trying to ask is what went into the decision process here?  Why change what was a popular and successful model?  When was this decided? 

Sorry if my response was confusing. When I finally get a chance to chime in on a thread, I'm often responding to it in aggregate unless I'm quoting someone and responding to them specifically. It can be hard to differentiate one poster from another sometimes-- kind of like trying to have a conversation in a room full of howler monkeys. At some point it just all ends up being noise. Image IPB

So with regards to your response, I'll say that I was replying more to those who assumed that our use of features in Mass Effect meant that we must automatically be assuming Mass Effect's implementation or their overall style-- which isn't the case. I imagine there's definitely people who don't really care what our implementation is. Such features are a dealbreaker for them no matter what-- which is fine. There's really not much more to discuss at that point, is there?

With regards to the "why did we make these changes?" question, as in what was the thought process behind it-- I'll leave that to the people who actually make those decisions. But at the end of the day it's the creative direction we wanted to take-- I'm not sure how much more we can explain that. We changed the formula, and even if the response from the most ardent fans is "OMG HOW COULD YOU" that's what we wanted to do, and it's not intended as a "slap in the face" as some people here like to paint it -- we're picking a path for ourselves, not running a committee, and the particulars of what went into that decision are often as much personal as they are business.

#171
Arttis

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i sense freedom from dispair

#172
Ecael

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Arttis wrote...

look they go where the money is so unless your gonna throw millions at them you would not make much of a difference.no matter how good any arguement is.

So the writers get paid millions of dollars if they change the game to appeal to a larger audience?

#173
Lara Denton

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Ecael wrote...

laradenton wrote...

 @Hammer6767 and Ecael

Now that these people have been properly analyzed and diagnosed by the our well trained and well known Internet psychologists, I think it is safe to say that they might have a chance of recovery. Bravo!

I understand that the "nerd rage" (or whatever you want to call it) some might display could be annoying, but that's no reason for you to say what you just did. If you really want to act properly, maybe it's better to answer only to those posts that really interest you, than trying to fight with people that you think you cannot reason with and treat them like you're their superiors.

Edited to reform the text.

So it's fine when people make sweeping generalizations and assumptions about BioWare's "dumbed down target audience", "corporate masters" and "unloyal employees", but when someone points out that their behavior matches the type of dumbed down gamer they describe, it's unreasonable?

They then claim that EA executives are conspiring to make more money by hijacking BioWare's creativity (to appeal to the masses), and then immediately act like those same EA "executives" - stifling BioWare's creativity by asking to keep everything the same - because they think $60 gave them the right to dictate what changes and what doesn't?

There is an overwhelming amount of hypocrisy on these forums.

I hope you're not calling me a hypocrite because if you do, I have no idea why.

People might do I they please, as well as you, but seeing/believing in conspiracies and whatnot doesn't make it right for you to start playing the "psychologist" - as in if they don't understand your reasoning, they must be stupid/sick. It is an arrogant attitude and there are other ways to make an argument. If they don't get it, it is not because their psyche is challenged or because you didn't try to explain it, it is most likely because they don't want to concede that there are other options available - it is human nature and so is trowing sort of a tantrum on an Internet forum. It just happens.

I am not the advocate for anything here, but after seeing the posts, I thought to comment about the impression they gave me. Take it as you will. 

Modifié par laradenton, 12 juillet 2010 - 03:31 .


#174
Jallard

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David Gaider wrote...

I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.

People appear to be acting as if the scant details we've revealed are all they'll ever learn about the game ever, and they're thus required to render judgment immediately.

You're really not. You might, in fact, want to see exactly how we're implementing these features you dislike and seeing for yourself whether they differ from, say, Mass Effect's. There are similarities, of course, but there are also differences... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.

Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it-- there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.


I want to ask you this:

"Why the drastic changes? Why are you trying to make it similar to Mass Affect (which I hated)?  Also, I want to be able to play a demo version before I part with my $50 for a 4 to 30 hour game. Is Bioware going to aquiesce and allow us to play a demo before purchasing: Or, is that bad for sales?"

#175
Brockololly

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David Gaider wrote...
With regards to the "why did we make these changes?" question, as in what was the thought process behind it-- I'll leave that to the people who actually make those decisions. But at the end of the day it's the creative direction we wanted to take-- I'm not sure how much more we can explain that. We changed the formula, and even if the response from the most ardent fans is "OMG HOW COULD YOU" that's what we wanted to do, and it's not intended as a "slap in the face" as some people here like to paint it -- we're picking a path for ourselves, not running a committee, and the particulars of what went into that decision are often as much personal as they are business.


Its just disheartening to me at least to look at some of the quotes from back before Origins came out where the DA team was ardently defending the silent PC narrative as compared to Mass Effect only to seemingly be doing a 180 with DA2, claiming that the silent PC didn't allow for "immersion." When many of the quotes regarding Origins claimed the first person narrative with the silent PC allowed the player to actually be the center of attention whereas a ME style third person narrative is more akin to being a director. But you guys have said it won't be a cookie cutter ME clone and Hawke will be more flexible to mold than Shep, so I'll just have to wait and see.

I'm just a bit sad right now to read in the Game Informer article some of the developers seemingly bashing many of the features of Origins that many people enjoyed and thought gave Origins its own unique style. And given the shift to voice everything in games now, it just seems that the writing is on the wall that Origins is the last big AAA game where we'll have a silent PC.

I'll wait and see what DA2 ends up being like as maybe I'll be surprised, but from what little has been released thus far and the overall tone of the GI article, it just injects a ton of uncertainty as to whether DA2 will be anything like Origins.

Modifié par Brockololly, 12 juillet 2010 - 03:38 .