David Gaider wrote...
I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.
People appear to be acting as if the scant details we've revealed are all they'll ever learn about the game ever, and they're thus required to render judgment immediately.
You're really not. You might, in fact, want to see exactly how we're implementing these features you dislike and seeing for yourself whether they differ from, say, Mass Effect's. There are similarities, of course, but there are also differences... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.
Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it-- there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.
Ah the limits of public discourse on an internet forum….
Anyways, not sure if David’s post in its entirety was
directed at me or not, but as I started the thread and as it seems at least
part of his response was towards me, I’ll respond as best I can. (BTW David, if some of this was not
specifically directed to my original post I apologize and ignore the responses
that were perhaps general to the forum at large.)
I would suggest that you wait to hear exactly what our approach is before trying to figure out whether it's what you're interested in or not.
For the most part that is what I am doing. What I am questioning is the specific decisions to change the existing model. The examples I cited were confirmed changes to the approach, not hypothetical or ripped out of context from a one sheet. While you are correct that we don’t know the specifics of the implementation, in my experience things like these usually don’t differ as much as we are led to believe. For example, we know that Hawke is voiced and uses a dialog wheel. Now perhaps you guys have perfected the dialog wheel removing the vagueness from ME and really giving the player an accurate representation of the dialog choice. If so great! That is certainly fair that we need to wait and see how its implemented, but there’s only so many ways to interpret “PC character VO.” Not really very many implementations of that feature that I’m aware of. It’s also near impossible not to draw the conclusion of change from 1st to 3rd person narrative. A definite model shift.
... and to assume you know everything about how the game is going to feel based off the most cursory of information is just going to make you look foolish.
I certainly don’t assume that I know very much at all, despite how my original post may have sounded, I truly am excited to see how it all turns out. What’s troubling to me are what changes have been revealed. I tried to confine my questions directly to what has been revealed, so while I may be assuming too much, I hardly think that it will make me look foolish when the product is released should I be wrong. In fact here’s to hoping my fears are completely unfounded, that DA2 draws me in far more than DAO. If my concerns about specific features are valid, well I’m hardly going to feel very good about that. And in the end if *I* look foolish, heh, far far far from the first time, and almost certainly not the last (unless at that very moment of appearing foolish over DA2 I should drop dead, then in fact yes, it would be the last time.)
Perhaps in the end DA2 won't be for you after all. That's fair. You should be able to judge prior to actually playing it- there will be information galore available prior to its release, I'm sure. But if you want to have questions asking the "why" regarding our approach taken seriously, it might be sensible to wait and see what that approach is first.
This is perhaps the most frustrating part of your response. I guess I didn’t phrase my questions very well as this seems to miss the mark a little. Let me try and be more clear, DAO’s character narrative worked a certain way. DA2 is changing this model (albeit perhaps slightly), this much we know. This is information you have revealed. Now perhaps the change once seen will be less pronounced than we believe, but the changes are hardly completely unknown quantities. All I was trying to ask is what went into the decision process here? Why change what was a popular and successful model? When was this decided? It is of real interest to me and several others on these boards, especially when the prior model was a traditional approach that is increasingly vanishing. If the answer is wait and we will tell you later, then so be it, I thought though that perhaps you might be willing to share some of the thoughts about what is revealed already. As for my question being taken seriously, I think it should be, I’ve seen broader conclusions in the world drawn from less evidence than has already been advanced by your marketing department. And the accuracy with which gamers can exegete a single marketing paragraph can often be amazing. So I think the questions of why and when are sensible and valid. Your answer may simply be wait, which as I said earlier, ok. But saying there wasn’t enough evidence to ask those questions, well….
Anyways, that’s my response, I honestly love the writing you guys do and really do hope for the best here. I started a thread the other day talking specifically about the things we are looking forward to, and there’s plenty to list I believe.
Modifié par CarlSpackler, 12 juillet 2010 - 02:23 .