David Gaider wrote...
If we've changed things wouldn't you rather we just said so?Brockololly wrote...
I'm no marketing expert, but I would just think that on the initial reveal of a sequel to an old school game, you would want to play to your base and solidify support from the "hardcore" fans first before trying to emphasize how drastically different the game is when many enjoyed the older feel of the original just fine.
We're not apologizing for these changes, nor are we trying to hide them. This is still Dragon Age to us. It feels a bit like the people who tried to argue with us that our "Baldur's Gate spiritual successor" couldn't be called that because it didn't have every feature that BG did-- we know what a Dragon Age game should feel like, to us, and to be honest I don't think it rests in player VO/not player VO or a dialogue wheel. We think it rests in the choices the player gets to make, the world and characters you're interacting with and the story you get to experience.
Granted, it would be nice if we showed some more things that the particular group which hangs out on these forums would like-- but I have the feeling that no matter how much information we divulged on the announcement it would never quite be enough for you guys. So letting you guys absorb this part before seeing more of what's actually in the game is maybe not a bad idea. Like I've said many times now, you'll see for yourselves in time whether the game's for you... but I think if you're assuming that, even though the same people are working on it who worked on Origins that it won't feel like a Dragon Age game just because, say, your player character talks that you're probably selling us a bit short.
While I mostly agree wtih you in spirit, David...
This is becoming something of a tautology for you.
"The game is being changed this way because we design the game and feel it should be this way."
is like
"I am a game designer because I design games. The sky is blue because it is a blue sky."
My fear is that the gaming industry (including BioWare at this point, I'm sad to say) is moving with the rest of the entertainment industry into trying to find this "mythical" mainstream audience. All this does is make mish-mashes of genres and mediocre products that large numbers can go "eh, it was alright" about.
Bottom line, it makes finanacial sense - better to have 2/3rds of the game consumers buying and forgetting your game in a couple months than 1/3rd of the game consumers buying and loving your game to death.
The dialog wheel combined with the "cinematic" approach combined with the forced naming and limiting of choices on the MC combined with the forced recruiting of x number of allies (yes, I know you can "choose" to not recurit them, but you have like 6 to choose from and you can take all 6 for example)...
I love Final Fantasy, but I thought the BioWare people were mocking JRPGs? Why are they moving closer and closer to that "set character, set party, closed storyline" model of RPG?
As I've often said, I'll most likely end up buying DA2. And probably liking it a lot.
But I waited years for DAO and am in love with the game (even though, yes, it sacrificed a few sacred cows of mine.) Right now DA2 looks to be sacrificing a few more sacred cows, and my herd is looking so thin that I'm afraid I won't survive the winter.





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