I challenge you, Bioware!
#1
Posté 12 juillet 2010 - 02:19
There is this little magical scene and one of my favorite parts of DA:O
To make it faster, you click on item and it shows
"This elaborate artifact has gem-like structure that contains what appeared to be blood, fresh, liquid, even after all this time. The gem is slightly vibrating"
What would it look with wheel and VO?
Hawke says "Guys check this out, a vibrating gem with fresh liquid blood in it!"
Also, there are 6 options, and none of them involves speaking. I havent finished ME yet, but I dont remember similar thing with paraphrasing and wheel.
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
#2
Posté 12 juillet 2010 - 02:24
Stalky24 wrote...
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
Err... I suppose your assumption is that we couldn't display narrative text like that the exact same way in DA2?
Is there a reason for this assumption? Beyond the fact that Mass Effect doesn't do something similar?
#3
Posté 12 juillet 2010 - 02:31
This is going to be our task over the next months, I see.Stalky24 wrote...
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.
"I've made this wild assumption! Prove me wrong!"
In this case you are wrong, in both the assumption that we are no longer able to use narrative text (for whatever reason) and that our assuming the dialogue wheel interface and spoken player VO means we will be emulating the style of Mass Effect in every other way. Not so.
Modifié par David Gaider, 12 juillet 2010 - 02:32 .
#4
Posté 12 juillet 2010 - 02:38
IronVanguard wrote...
Clearly you need to make a long list of all the things that aren't true.
Yeah, I think we're prepared to let people run around and do their Chicken Little impersonations for the most part, and let them assume as they will. We'll reveal information in good time and on our terms. In this case, however, it's such a strange thing for someone to go off about-- and there's no reason for someone to assume it wouldn't be the case since it's not related to anything we've even discussed so far.
But, yes, I imagine I'm simply encouraging more of the same. Which is awesome, incidentally.
#5
Posté 12 juillet 2010 - 03:20
Ecael wrote...
You're right.
Please remove all voice acting from future BioWare games so we can roleplay even further - like, we can even imagine how NPCs will react to us.
I know you're joking, but I just have to say: given that there's a seperate voice volume slider and a "always show subtitles" option...you could do this in Origins today. Hell, maybe the die-hard will do just that for DA2. I dunno.





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