I challenge you, Bioware!
#1
Posté 12 juillet 2010 - 02:19
There is this little magical scene and one of my favorite parts of DA:O
To make it faster, you click on item and it shows
"This elaborate artifact has gem-like structure that contains what appeared to be blood, fresh, liquid, even after all this time. The gem is slightly vibrating"
What would it look with wheel and VO?
Hawke says "Guys check this out, a vibrating gem with fresh liquid blood in it!"
Also, there are 6 options, and none of them involves speaking. I havent finished ME yet, but I dont remember similar thing with paraphrasing and wheel.
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
#2
Posté 12 juillet 2010 - 02:21
Please remove all voice acting from future BioWare games so we can roleplay even further - like, we can even imagine how NPCs will react to us.
#3
Posté 12 juillet 2010 - 02:22
Ecael wrote...
You're right.
Please remove all voice acting from future BioWare games so we can roleplay even further - like, we can even imagine how NPCs will react to us.
that would be such a nerdgasm
#4
Posté 12 juillet 2010 - 02:23
#5
Posté 12 juillet 2010 - 02:24
Stalky24 wrote...
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
Err... I suppose your assumption is that we couldn't display narrative text like that the exact same way in DA2?
Is there a reason for this assumption? Beyond the fact that Mass Effect doesn't do something similar?
#6
Posté 12 juillet 2010 - 02:26
Modifié par SirOccam, 12 juillet 2010 - 02:27 .
#7
Posté 12 juillet 2010 - 02:26
#8
Posté 12 juillet 2010 - 02:27
David Gaider wrote...
Stalky24 wrote...
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
Err... I suppose your assumption is that we couldn't display narrative text like that the exact same way in DA2?
Is there a reason for this assumption? Beyond the fact that Mass Effect doesn't do something similar?
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.
#9
Posté 12 juillet 2010 - 02:29
...BioWare's not going back to text-based RPGs any time soon.Stalky24 wrote...
Ecael wrote...
You're right.
Please remove all voice acting from future BioWare games so we can roleplay even further - like, we can even imagine how NPCs will react to us.
that would be such a nerdgasm
#10
Posté 12 juillet 2010 - 02:31
This is going to be our task over the next months, I see.Stalky24 wrote...
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.
"I've made this wild assumption! Prove me wrong!"
In this case you are wrong, in both the assumption that we are no longer able to use narrative text (for whatever reason) and that our assuming the dialogue wheel interface and spoken player VO means we will be emulating the style of Mass Effect in every other way. Not so.
Modifié par David Gaider, 12 juillet 2010 - 02:32 .
#11
Posté 12 juillet 2010 - 02:34
#12
Posté 12 juillet 2010 - 02:35
#13
Posté 12 juillet 2010 - 02:37
David Gaider wrote...
This is going to be our task over the next months, I see.Stalky24 wrote...
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.
"I've made this wild assumption! Prove me wrong!"
In this case you are wrong, in both the assumption that we are no longer able to use narrative text (for whatever reason) and that our assuming the dialogue wheel interface and spoken player VO means we will be emulating the style of Mass Effect in every other way. Not so.
Sadly David I don't think you will ever win this battle until after the game is released. Most people read about 1/2 of what's posted and then start to form their arguments and complaints without ever bothering to look into things deeper. Don't know how many times I've seen where someone took the time to answer ones question and 3 posts later you see someone complaining about the exact same thing that was explained 2 posts above them.
Good luck with it though. I'll just reserve my judgements for when the game comes out if you don't mind.
#14
Posté 12 juillet 2010 - 02:38
IronVanguard wrote...
Clearly you need to make a long list of all the things that aren't true.
Yeah, I think we're prepared to let people run around and do their Chicken Little impersonations for the most part, and let them assume as they will. We'll reveal information in good time and on our terms. In this case, however, it's such a strange thing for someone to go off about-- and there's no reason for someone to assume it wouldn't be the case since it's not related to anything we've even discussed so far.
But, yes, I imagine I'm simply encouraging more of the same. Which is awesome, incidentally.
#15
Posté 12 juillet 2010 - 02:39
I think that could work very well.
#16
Posté 12 juillet 2010 - 02:39
David Gaider wrote...
This is going to be our task over the next months, I see.Stalky24 wrote...
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.
"I've made this wild assumption! Prove me wrong!"
In this case you are wrong, in both the assumption that we are no longer able to use narrative text (for whatever reason) and that our assuming the dialogue wheel interface and spoken player VO means we will be emulating the style of Mass Effect in every other way. Not so.
I guess you won this one, Mr. Gaider.
Keep on proving us wrong and we will look forward to DA2 with no scars of fear on our faces ^^
Modifié par Stalky24, 12 juillet 2010 - 02:40 .
#17
Posté 12 juillet 2010 - 02:39
David Gaider wrote...
IronVanguard wrote...
Clearly you need to make a long list of all the things that aren't true.
Yeah, I think we're prepared to let people run around and do their Chicken Little impersonations for the most part, and let them assume as they will. We'll reveal information in good time and on our terms. In this case, however, it's such a strange thing for someone to go off about-- and there's no reason for someone to assume it wouldn't be the case since it's not related to anything we've even discussed so far.
But, yes, I imagine I'm simply encouraging more of the same. Which is awesome, incidentally.
Your job is hard. Thought I'd remind you of such. Makes you wonder about your life choices.
#18
Posté 12 juillet 2010 - 02:41
#19
Posté 12 juillet 2010 - 02:41
LPPrince wrote...
David Gaider wrote...
IronVanguard wrote...
Clearly you need to make a long list of all the things that aren't true.
Yeah, I think we're prepared to let people run around and do their Chicken Little impersonations for the most part, and let them assume as they will. We'll reveal information in good time and on our terms. In this case, however, it's such a strange thing for someone to go off about-- and there's no reason for someone to assume it wouldn't be the case since it's not related to anything we've even discussed so far.
But, yes, I imagine I'm simply encouraging more of the same. Which is awesome, incidentally.
Your job is hard. Thought I'd remind you of such. Makes you wonder about your life choices.
Yeah, but I heard he gets teh hawt leydezz...
#20
Posté 12 juillet 2010 - 02:42
Stalky24 wrote...
Or how would VO'd and wheel'd Hawk show us
"The gem is warm to touch and your mind immidietly begins swimming with visions, images and memories from life not your own
The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness"
And so on...
I would imagine it would work much the same as it did in Origins. In the dialogue options wheel you would choose "examine the gem" and thereafter it would detail to you what you're seeing. Not everything needs to be VO. Hawke wouldn't be explaining what s/he's seeing as it happens, it would just kind of write it out, much in the way it did in Origins...
#21
Posté 12 juillet 2010 - 02:43
LPPrince wrote...
David Gaider wrote...
IronVanguard wrote...
Clearly you need to make a long list of all the things that aren't true.
Yeah, I think we're prepared to let people run around and do their Chicken Little impersonations for the most part, and let them assume as they will. We'll reveal information in good time and on our terms. In this case, however, it's such a strange thing for someone to go off about-- and there's no reason for someone to assume it wouldn't be the case since it's not related to anything we've even discussed so far.
But, yes, I imagine I'm simply encouraging more of the same. Which is awesome, incidentally.
Your job is hard. Thought I'd remind you of such. Makes you wonder about your life choices.
When you completly love your job it's not hard .. Well it's can be hard but not *hard* in the same way.
I hate working for mcdonald .. It's hard getting up in the morning. But it's actually a very easy job .. Just turning hamburger.
It's hard writing a good story.But i just love it .. It's a passion . Even though it's hard doing my job .. I completly love it and thus that easy for me to write a book.
I'm completly lost in my own word.
Modifié par Suprez30, 12 juillet 2010 - 02:46 .
#22
Posté 12 juillet 2010 - 02:44
#23
Posté 12 juillet 2010 - 02:50
#24
Posté 12 juillet 2010 - 03:16
Leliana: "It looks like there's some sort of indentation. Maybe for some sort of key?"
*Warden locates a phylactery nearby* Warden: "This looks interesting."
*closeup of the phylactery, the blood contained shimmering red, a soft hum emanating from it as we cut back to the Warden's reaction*
Leliana: "We have little knowledge of the magic used by the elves of Arlathan's time. The Magisters of Tevinter were more interested in subjugating the elves than in recording their history. As it is, I would hazard to guess that the object you are holding is a form of phylactery, meant to hold a living essence, perhaps even a spirit of some kind!"
Morrigan: "A device meant to hold a spirit, perhaps? Such would be my guess. Though what might be left of any spirit within after such a long time trapped..."
Alistair: "Is that blood in there? Whose, I wonder. You'd think it would be all dried up after so long. There must be magic involved."
*Warden stares down at the phylactery, before slowly reaching out to touch it. The Warden's vision swirls, and he stumbles a bit as his mind is suddenly filled with images and memories from a life not his own. The Presence in the gem is at first alarmed at the Warden's touch, and the images that rush his mind are ones of imprisonment and loneliness*
Leliana (to an unhearing Warden): "What's happening? What's wrong?"
Warden (to the Presence in his mind): "I'm...I'm sorry. I didn't mean to frighten you."
*Warden steadies himself, and the Presence calms. It is wracked with indecision, and finally the Warden hears a voice in his mind*
Presence: "Please...don't leave me! So alone...trapped for centuries! Please..."
*Warden is once again wracked with mental images, time that the Presence has spent trapped within the Life Gem*
Presence: "It's been so long...countless years spent within...countless years drifting in sleep, only to awaken and find myself going mad again, over and over! Please..."
Warden: "Who are you? Do you have a name?"
Presence: "I..." *the images settle once more, and a wispy visage of an elf, a mage in ghostly, silver armor forms, standing before the Warden in his mind's eye* "I do not...remember! So many years, so many lives gone by..."
Warden: "Is there anything I can do for you?"
Presence: "I do not... Wait. I sense within you a great sorrow, a taint upon your very soul. You fight to save your world from a great evil. I can help you. I...I am...I was...a mage, an arcane warrior."
Warden: "You could teach me to become an arcane warrior?"
Presence: "You do not carry the gift in your blood, but I can share with you what I know, and perhaps you will find others to teach. Once there were many like me in Arlathan, but now...so much has been lost. He who follows the path of the Arcane Warrior will be the last of my order. This is all I have left to offer you. In exchange I ask only for one thing."
Warden: "Name it."
Presence: "Give me oblivion. Give me peace! Please, free me from this torment!"
Warden: "How am I supposed to do that?"
Presence: "This Life Gem is bound to an altar nearby. If you place the Life Gem upon the altar, then perhaps...perhaps that will end it. I do not know if it will work, but you must try!"
Warden: "Very well. I'll try to help you."
Presence: "...Ma serannas, lethallin. You are a true friend of the Elvhenan. Take my knowledge. Use it in your quest!"
*More memories flood into the Warden's mind. They are hazy and incomplete, but enough for any mage to gather a few talents that the Arcane Warriors once possessed.*
*We leave the Warden's mind and flash back to the real world. The Warden stumbles, jarred by the transition. He looks down at the Life Gem in his hand, and then glances back at the altar. His jaw set in determination, the Warden steps toward the altar. The Life Gem begins to hum with joy and desperation. The Warden stops before the altar, then reaches out and places the Life Gem inside the indentation. The Life Gem blazes with light, and the entire altar trembles as ancient magics pour through it until finally the Life Gem shatters!*
Alistair: "I would have done the same. I can't imagine being trapped for thousands of years in such a tiny little shell!"
Morrigan: "There are times, Alistair, when you make it far too easy for me..."
Warden: "Let's get out of here."
Modifié par Randy1083, 12 juillet 2010 - 03:22 .
#25
Posté 12 juillet 2010 - 03:20
Ecael wrote...
You're right.
Please remove all voice acting from future BioWare games so we can roleplay even further - like, we can even imagine how NPCs will react to us.
I know you're joking, but I just have to say: given that there's a seperate voice volume slider and a "always show subtitles" option...you could do this in Origins today. Hell, maybe the die-hard will do just that for DA2. I dunno.





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