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Mass Debate: why Mass Effect is better than Dragon Age


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#126
SkittlesKat96

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Solostran85 wrote...

I doubt many people care about your opinion. I could argue about how DAO is superior to ME but I don't feel like wasting my time.


Sounds just like a lazy excuse.
Also I'm still waiting for more replies that actually disagree and have good reason.
I disagree and agree with the OP in different ways though...

#127
1337_SNiP3R_D00d_96

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I never played Dragon Age 0.... can you shoot there?? Cuz when you can shoot with the bow and maybe snipe then with the bow that would be kewl!! but if not than ME is better for me, just my opinion lol!!!

#128
Haexpane

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Stop trolling, this is a DA 2 board not a ME board

#129
zahra

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SirOccam wrote...

zahra wrote...

SirOccam wrote...

I think Mass Effect and Dragon Age are apples and oranges. While you can prefer one to the other, I don't think one can objectively be called better.

------------snipped wall of text for expediency purposes--------------------------------
The same thing applies to other classes too. How much Magic skill do you need? Once you have enough to be able to equip that new staff, should you keep adding more? Should you start pumping willpower? None of this is interesting, just annoying! (In my opinion.) I want to get back to the story, or at least back to the action. Now those of you about to say "just play a hack & slash action game," the action is not what draws me to these games. It helps, certainly, and it's fun...way more fun than screwing around with all but meaningless numbers...but the RPG story is what it all truly boils down to. And I don't like when nitty-gritty details get in the way of the drama, the story, or, yeah...the action.


I respect your opinions, but I think that what you are expressing here is the exact fear of a lot of RPG gamers (including myself). I like figuring things out, the nitty gritty part of the inventory makes me feel like I am really lugging a backpack through Thedas. If that was streamlined (in my opinion) it would take away one of the most defining features of the fantasy RPG. (Again, this is just my humble opinion)

The nitty gritty is what adds to the realism. I accepted the streamlining of ME2 because, like yourself, I am just looking to shoot a lot of people when I play that game. When I play Dragon Age, I am not looking for a fast-paced adventure. Things that you find "get in the way" are things that I find charming and necessary. This is something both schools of thought will never agree upon, but the thing is this: If we keep these"annoying" features you can just speed through the "boring" bits while eating a sandwich. Its no big deal for you, and certainly doable since you still find the DA:O enjoyable. Perhaps every time you clean out your inventory you can reward yourself with a kiss from Morrigan/Leliana/Zevran. If these features are taken away, I will see it as a completely different game, and it will take down the level of enjoyment for me on a considerably large level.

So perhaps you can "endure" the nitty-grittiys for us, no? It doesn't take too much of your time and I will give you a cookie.

Deal!

Uh, but seriously, though, that's part of my point. How much simplification is enough? Not enough? Too much? Like I said, a ME2 level of simplicity is right for ME2, but I'm not advocating making DA:O that simple. I'm just saying DA:O is a smidge on the needlessly complex side.

I don't find it very realistic that a naked character can carry 7 backpacks' worth of stuff on his own. Or that every merchant has an unlimited amount of money for your junk and an unlimited willingness to buy as much of it as you want to sell. Or that a silver chalice takes up MORE room than an "armor" item (and keep in mind "armor" is everything wearable that is not gloves, boots, a helm, or jewelry...all wrapped up as a single item and stackable). None of that makes sense, and yet it is a very good thing that we don't have to worry about it; don't you agree?

I find it unrealistic but oh-so-convenient that:
* Spiders drop coins.
* NPCs are always where you left them; they don't go off to take a nap or something. Merchants never close up shop.
* You don't have to worry about eating or drinking or bathing or brushing your teeth or relieving yourself
* You don't get winded running up and down those remarkably steep inclines in Redcliffe
* You never get tired and never have to sleep
* Corpses rot in like 5 seconds and disappear entirely after you loot them.
And much more.

So do you find these acceptable? Do you think complexity and entertainment are directly proportional? Otherwise, if you agree that some sort of balance between complexity and simplicity is needed, then is DA:O at the right level, or too much one way or the other, and why?


Sure, there is a certain limit in where realism cannot be truly be implemented (hence the fact that none of your companions truly ever die unless you kill them yourself, or that when I chop off Cauthriens head she still comes back to confront me in the Landsmeet, or that when we leave Connor to go for the mage tower the demon doesn't decide to just massacre the whole castle) for expediency purposes. Where the line should be drawn is the main subject of contention in the forums at the current moment, some people are of the opinion that certain features are expendable whilst some will find them absolutely necessary and I believe that because of our differing tastes this will never be truly resolved.

To address your post directly: I think it was in NWN that the merchants would run out of money to buy your junk (or was this Oblivion? Gah, too many RPGs played) and I would actually welcome that as a feature. But to roleplay it yourself perhaps you could imagine that you receive a promissory note and therefore they do not actually have unlimited gold (thats what I tend to pretend). I haven't ever noticed the silver chalice problem, so perhaps it is one hell of a big chalice (can't think why otherwise) or perhaps you give more room to it in your pack as it is breakable. Whilst why we can carry stuff when we are naked, I believe there are two instances when you are "officially" naked, no? Once at the Urn, and another at Fort Drakon and both times assume that you do not have your packs with you. I don't quite understand why you would roam Ferelden naked but I will not judge how you RP your game [lol].

Explanations aside, there are many ways we can RP away any features on the game, this is true, but it is harder when there is no little jingle of coins, no actual moving of the "junk" to another store, these are minute details but they add realism without any real cost. Like I said before, this only takes up so little of your time, and adds to the experience in a HUGE way to myself. 

Little notes for your other concerns:

Spiders: I tend to believe that they ate someone and we find the remains in their stomachs. (HATE SPIDERS THOUGH).
NPCS: I wish they were more lifelike as well. Like, Morrigan. Don't you ever sit down???
Sleeping etc: I LOVED that in NWN you could take a nap. I wish this feature was included. Also in Oblivion. (I think you are making me want to take out those game disks again. When my productivity levels drop way down this week it is your fault).
Corpses: I actually use a mod that makes the corpses stay, though I do agree that they shouldn't turn into bones after five seconds. 

#130
Vicious

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Rationalize your crap in pen and paper tabletop RPGs, not in CRPGs with thousands of hours of development time.



DA2 will rock.

#131
Seagloom

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Spam images removed. Thread locked on account of all the hostility.