United and crap against evil
#1
Posté 12 juillet 2010 - 06:22
Assuming Dragon Age has a big crescendo ending, will it make you more emotionally attached to the world than reducing everything that has been built up, to a dog whistle? e.g. The Two Towers has a massive emotionally engaging pay-off, the ending makes you care more about the world and it's inhabits without CGI effects making it hollow. Obviosly it isn't a game but you get the jist.
#2
Posté 12 juillet 2010 - 06:26
Modifié par relhart, 12 juillet 2010 - 06:27 .
#3
Posté 12 juillet 2010 - 06:29
Rubbish Hero wrote...
Assuming Dragon Age has a big crescendo ending, will it make you more emotionally attached to the world than reducing everything that has been built up, to a dog whistle? e.g. The Two Towers has a massive emotionally engaging pay-off, the ending makes you care more about the world and it's inhabits without CGI effects making it hollow. Obviosly it isn't a game but you get the jist.
No, to be honest I have no idea what you are asking or trying to say.
#4
Posté 12 juillet 2010 - 06:31
relhart wrote... Well acquiring tools to use against the blight was pretty much the whole point, they were never really "people" to me to begin with.
They felt like people (and a specific culture of people within the dragon age universe) when you were attempting to get them to help. Once you do get them, it's like little RTS soldiers you don't give a crap about, being used a meat shield. This could have been very emotionally engaging, like a big sacrifice or something, but it just seems very, contrived and hollow given the lead up.
These guys are basically meat sheilds distracting the eye, it's emotionally engaging for most people.
www.youtube.com/watch
Modifié par Rubbish Hero, 12 juillet 2010 - 06:33 .
#5
Posté 12 juillet 2010 - 06:33
I have to say, you are very right regarding whether we care about who we are recruiting. At the end of the game, I did not really care about the forces I recruited at all. They were, as you said, disposable.
#6
Posté 12 juillet 2010 - 06:33
#7
Posté 12 juillet 2010 - 06:34
NKKKK wrote... That's a pretty cheap way to look at the Eleanor relationship
It's a pretty cheap way to impliment her.
Modifié par Rubbish Hero, 12 juillet 2010 - 06:34 .
#8
Guest_Puddi III_*
Posté 12 juillet 2010 - 06:47
Guest_Puddi III_*
I'm not sure what else they should have done to make you care more about your allies. What do you think they should have done?
#9
Posté 12 juillet 2010 - 06:55
well as demoting any sense of emotional attachment, they are "things" to be "used". Likewise with Bioshock 2, if they just got rid of the plasmid calling mechanic, the game would have been all the better. It's ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.
The earlyer battle in Ostagar gave a great illusion of scale. It was only spites down below with you and the party above, but it did give a decent illusion of scale. The cutscene alone, with the final shot of the tower made me care about the battle as well as my characters role in it without any dog whisle.
Modifié par Rubbish Hero, 12 juillet 2010 - 06:59 .
#10
Posté 12 juillet 2010 - 06:58
Rubbish Hero wrote...
I'm not a game designer, I can only comment on what they done and how I
personally feel about it. To be honest, I would rather have not had the
dog whistle at all, it demotes the sense of scale to a handful of men as
well as demoting any sense of emotional attachment, they are "things"
to be "used". Likewise with Bioshock 2, if they just got rid of the
plasmid calling mechanic, the game would have been all the better. It's
ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.
Welcome to War
#11
Posté 12 juillet 2010 - 07:00
NKKKK wrote...Welcome to War
Hate to break it to you, but this is a fantasy role playing game, and most good "war" movies and games do get you emotionally attached so, does this snarky comment have much of a point?
Modifié par Rubbish Hero, 12 juillet 2010 - 07:01 .
#12
Posté 12 juillet 2010 - 07:03
Rubbish Hero wrote...
I'm not a game designer, I can only comment on what they done and how I
personally feel about it. To be honest, I would rather have not had the
dog whistle at all, it demotes the sense of scale to a handful of men as
well as demoting any sense of emotional attachment, they are "things"
to be "used". Likewise with Bioshock 2, if they just got rid of the
plasmid calling mechanic, the game would have been all the better. It's
ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.
No, if they didn't include that dog whistle then the whole point of getting everyone together would of seemed pointless because you did it all yourself anyways. For the archdemon fight I actually did get more attached because I saw the leader of each faction there with me. But just because i don't care about some random dwarf soldier doesn't mean that it's getting me less emotionally envolved, like what do you expect? When you bring in a soldier to have a deep conversation with each one so you care about them?
#13
Posté 12 juillet 2010 - 07:05
I'll throw something from personal expierience in here, but when you're commanding on a battlefield, people are just tools to be used. Some are less important than others and need to be sacrificed if the situation demands it. Thinking of them as people is something you do afterwards, if you're a good commander anyways. Which is pretty horrible for a civilian to hear I'm sure, and it may or may not have merit in a game, but it felt natural to me at least.
#14
Posté 12 juillet 2010 - 07:06
Rubbish Hero wrote...
NKKKK wrote...Welcome to War
Hate to break it to you, but this is a fantasy role playing game, and most good "war" movies and games do get you emotionally attached so, does this snarky comment have much of a point?
Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.
#15
Posté 12 juillet 2010 - 07:09
NKKKK wrote...
Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.
Hey it's you again the racist why is your name an acronym for the Northern Knights of the Ku Klux Klan? Why do you hate black people so much?
#16
Posté 12 juillet 2010 - 07:09
#17
Posté 12 juillet 2010 - 07:10
adneate wrote...
NKKKK wrote...
Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.
Hey it's you again the racist why is your name an acronym for the Northern Knights of the Ku Klux Klan? Why do you hate black people so much?
Ok really, now that's harassment.
#18
Posté 12 juillet 2010 - 07:10
Collider wrote...
I can be sympathetic to the forces we recruit.
Using a real life example-
I support the troops, but not the war they're fighting.
#19
Posté 12 juillet 2010 - 07:11
Yes. Exactly.LPPrince wrote...
Collider wrote...
I can be sympathetic to the forces we recruit.
Using a real life example-
I support the troops, but not the war they're fighting.
#20
Guest_Puddi III_*
Posté 12 juillet 2010 - 07:11
Guest_Puddi III_*
Or maybe you'd have preferred them to show up independently, or already be on the scene, and the more lives you save, the better ending you get?
#21
Posté 12 juillet 2010 - 07:12
Collider wrote...
Yes. Exactly.LPPrince wrote...
Collider wrote...
I can be sympathetic to the forces we recruit.
Using a real life example-
I support the troops, but not the war they're fighting.
High E-Five.
#22
Posté 12 juillet 2010 - 07:23
#23
Posté 12 juillet 2010 - 07:23
#24
Posté 12 juillet 2010 - 07:46
LPPrince wrote...
Collider wrote...
I can be sympathetic to the forces we recruit.
Using a real life example-
I support the troops, but not the war they're fighting.
Hmm, can't resist. The worlds govts. aren't over there because they enjoy long protracted wars. They are doing it so society doesn't collapse when our oil reserves are depleted. Untill you as a citiizen are prepared to give up things refined from petrolium (yes that includes the plastics in your computer, and a million other things you use every day) your stance seems a little nieve and hypocritical to me. Now if you have an issue with the way the war has been propagated on your behalf, I could get behind that. Sorry, personal issue for me as I spent 5 years of my youth over there. Granted it would have been better if the powers that be had come out and said "Hey, we're goign to go rape these countries for natural resources so you guys can continue playing your video games and driving your gas guzzlers and paying taxes", it might have been better for society to hear that, rather than the BS reasons they gave.
#25
Posté 12 juillet 2010 - 07:47
relhart wrote...
LPPrince wrote...
Collider wrote...
I can be sympathetic to the forces we recruit.
Using a real life example-
I support the troops, but not the war they're fighting.
Hmm, can't resist. The worlds govts. aren't over there because they enjoy long protracted wars. They are doing it so society doesn't collapse when our oil reserves are depleted. Untill you as a citiizen are prepared to give up things refined from petrolium (yes that includes the plastics in your computer, and a million other things you use every day) your stance seems a little nieve and hypocritical to me. Now if you have an issue with the way the war has been propagated on your behalf, I could get behind that. Sorry, personal issue for me as I spent 5 years of my youth over there. Granted it would have been better if the powers that be had come out and said "Hey, we're goign to go rape these countries for natural resources so you guys can continue playing your video games and driving your gas guzzlers and paying taxes", it might have been better for society to hear that, rather than the BS reasons they gave.
Lets keep a conversation of that nature off the forums, eh?





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