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27 réponses à ce sujet

#1
Rubbish Hero

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In the original dragon age, once you have united the people. They no longer are "people" and  becomes  tools at your disposal to thrown into the battlefeild. Bioshock 2 also has this problem. The game attempts to build up an emotional attachment between the Big Daddy and Eleanor, then when you actually get to her, she becomes nothing more than a plasmid to be summoned as tool for use.

Assuming Dragon Age has a big crescendo ending, will it make you more emotionally attached to the world than reducing everything that has been built up, to a dog whistle?  e.g. The Two Towers has a massive emotionally engaging pay-off, the ending makes you care more about the world and it's inhabits without CGI effects making it hollow. Obviosly it isn't a game but you get the jist.

#2
hexaligned

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Well acquiring tools to use against the blight was pretty much the whole point, they were never really "people" to me to begin with. Did you just not like the UI mechanic used to summon them? Or do you want to be able to encourage them or something in battle? Not sure of the specifics of what you are asking for.

Modifié par relhart, 12 juillet 2010 - 06:27 .


#3
Riona45

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Rubbish Hero wrote...

Assuming Dragon Age has a big crescendo ending, will it make you more emotionally attached to the world than reducing everything that has been built up, to a dog whistle?  e.g. The Two Towers has a massive emotionally engaging pay-off, the ending makes you care more about the world and it's inhabits without CGI effects making it hollow. Obviosly it isn't a game but you get the jist.



No, to be honest I have no idea what you are asking or trying to say.

#4
Rubbish Hero

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relhart wrote... Well acquiring tools to use against the blight was pretty much the whole point, they were never really "people" to me to begin with.


They felt like people (and a specific culture of people within the  dragon age universe)  when you were attempting to get them to help. Once you do get  them, it's like little RTS soldiers you don't give a crap about, being  used a meat shield. This could have been very emotionally engaging, like a big sacrifice or something, but it just seems very, contrived and  hollow given the lead up.

These guys are basically meat sheilds distracting the eye, it's emotionally engaging for most people.

www.youtube.com/watch

Modifié par Rubbish Hero, 12 juillet 2010 - 06:33 .


#5
Collider

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What I've read kind of gives me the impression that we may not be uniting people against some evil force or whatever. Which is a nice departure from DA:O.



I have to say, you are very right regarding whether we care about who we are recruiting. At the end of the game, I did not really care about the forces I recruited at all. They were, as you said, disposable.

#6
NKKKK

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That's a pretty cheap way to look at the Eleanor relationship

#7
Rubbish Hero

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NKKKK wrote... That's a pretty cheap way to look at the Eleanor relationship


It's a pretty cheap way to impliment her.

Modifié par Rubbish Hero, 12 juillet 2010 - 06:34 .


#8
Guest_Puddi III_*

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Well, when you're at Redcliffe before the final battle, I thought talking to people like Zathrian/the Lady of the Forest (odd how Lanaya doesn't show up in a similar manner...), the dwarf commander guy, and the Redcliffe guards, was supposed to make it feel like you're all in it together and such. You're a little busy during the battle itself to make deep emotional gestures, don't you think?



I'm not sure what else they should have done to make you care more about your allies. What do you think they should have done?

#9
Rubbish Hero

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I'm not a game designer, I can only comment on what they done and how I  personally feel about it. To be honest, I would rather have not had the  dog whistle at all, it demotes the sense of scale to a handful of men as
well as demoting any sense of emotional attachment, they are "things"  to be "used".  Likewise with Bioshock 2, if they just got rid of the  plasmid calling mechanic, the game would have been all the better.  It's ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.

The earlyer battle in Ostagar gave a great illusion of scale. It was only spites down below with you and the party above, but it did give a decent illusion of scale. The cutscene alone, with the final shot of the tower made me care about the battle as well as my characters role in it without any dog whisle.

Modifié par Rubbish Hero, 12 juillet 2010 - 06:59 .


#10
NKKKK

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Rubbish Hero wrote...

I'm not a game designer, I can only comment on what they done and how I
personally feel about it. To be honest, I would rather have not had the
dog whistle at all, it demotes the sense of scale to a handful of men as
well as demoting any sense of emotional attachment, they are "things"
to be "used".  Likewise with Bioshock 2, if they just got rid of the
plasmid calling mechanic, the game would have been all the better.  It's
ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.


Welcome to War

#11
Rubbish Hero

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NKKKK wrote...Welcome to War


Hate to break it to you, but this is a fantasy role playing game, and most good "war" movies and games do get you emotionally attached so, does this snarky comment have much of a point?

Modifié par Rubbish Hero, 12 juillet 2010 - 07:01 .


#12
yogolol

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Rubbish Hero wrote...

I'm not a game designer, I can only comment on what they done and how I
personally feel about it. To be honest, I would rather have not had the
dog whistle at all, it demotes the sense of scale to a handful of men as
well as demoting any sense of emotional attachment, they are "things"
to be "used".  Likewise with Bioshock 2, if they just got rid of the
plasmid calling mechanic, the game would have been all the better.  It's
ironic, these are probably suppose to get you more attached and involved, they tend to do the opposite.


No, if they didn't include that dog whistle then the whole point of getting everyone together would of seemed pointless because you did it all yourself anyways.  For the archdemon fight I actually did get more attached because I saw the leader of each faction there with me. But just because i don't care about some random dwarf soldier doesn't mean that it's getting me less emotionally envolved, like what do you expect? When you bring in a soldier to have a deep conversation with each one so you care about them?

#13
hexaligned

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Would it being more cinematic help? I believe that's been stated as a design direction for DA2.

I'll throw something from personal expierience in here, but when you're commanding on a battlefield, people are just tools to be used. Some are less important than others and need to be sacrificed if the situation demands it. Thinking of them as people is something you do afterwards, if you're a good commander anyways. Which is pretty horrible for a civilian to hear I'm sure, and it may or may not have merit in a game, but it felt natural to me at least.

#14
NKKKK

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Rubbish Hero wrote...

NKKKK wrote...Welcome to War


Hate to break it to you, but this is a fantasy role playing game, and most good "war" movies and games do get you emotionally attached so, does this snarky comment have much of a point?


Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.

#15
adneate

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NKKKK wrote...

Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.


Hey it's you again the racist why is your name an acronym for the Northern Knights of the Ku Klux Klan? Why do you hate black people so much?

#16
Collider

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I can be sympathetic to the forces we recruit.

#17
LPPrince

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adneate wrote...

NKKKK wrote...

Yes, to countries the thounsands of troops it commands are tools. I'm sorry that you couldn't get emotinally attached to the 50 soldiers you summoned, oh well.


Hey it's you again the racist why is your name an acronym for the Northern Knights of the Ku Klux Klan? Why do you hate black people so much?


Ok really, now that's harassment.

#18
LPPrince

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Collider wrote...

I can be sympathetic to the forces we recruit.


Using a real life example-

I support the troops, but not the war they're fighting.

#19
Collider

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LPPrince wrote...

Collider wrote...

I can be sympathetic to the forces we recruit.


Using a real life example-

I support the troops, but not the war they're fighting.

Yes. Exactly.

#20
Guest_Puddi III_*

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Would it have been better if the horn had summoned the leader of said allies as well, for instance, Irving along with the mages, or Lanaya along with the Dalish? People who you could talk to, I guess.



Or maybe you'd have preferred them to show up independently, or already be on the scene, and the more lives you save, the better ending you get?

#21
LPPrince

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Collider wrote...

LPPrince wrote...

Collider wrote...

I can be sympathetic to the forces we recruit.


Using a real life example-

I support the troops, but not the war they're fighting.

Yes. Exactly.


High E-Five.

#22
Arttis

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We need a game where we ourselves just go and do things.Come on solo!

#23
NKKKK

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Yes, gameplay mechanics can limit cinematic experience, but what's done is done, hopefully they'll do better next time.

#24
hexaligned

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LPPrince wrote...

Collider wrote...

I can be sympathetic to the forces we recruit.


Using a real life example-

I support the troops, but not the war they're fighting.


Hmm, can't resist.  The worlds govts. aren't over there because they enjoy long protracted wars.  They are doing it so society doesn't collapse when our oil reserves are depleted.  Untill you as a citiizen are prepared to give up things refined from petrolium (yes that includes the plastics in your computer, and a million other things you use every day)  your stance seems a little nieve and hypocritical to me.   Now if you have an issue with the way the war has been propagated on your behalf, I could get behind that.  Sorry, personal issue for me as I spent 5 years of my youth over there.  Granted it would have been better if the powers that be had come out and said "Hey, we're goign to go rape these countries for natural resources so you guys can continue playing your video games and driving your gas guzzlers and paying taxes", it might have been better for society to hear that, rather  than the BS reasons they gave.

#25
LPPrince

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relhart wrote...

LPPrince wrote...

Collider wrote...

I can be sympathetic to the forces we recruit.


Using a real life example-

I support the troops, but not the war they're fighting.


Hmm, can't resist.  The worlds govts. aren't over there because they enjoy long protracted wars.  They are doing it so society doesn't collapse when our oil reserves are depleted.  Untill you as a citiizen are prepared to give up things refined from petrolium (yes that includes the plastics in your computer, and a million other things you use every day)  your stance seems a little nieve and hypocritical to me.   Now if you have an issue with the way the war has been propagated on your behalf, I could get behind that.  Sorry, personal issue for me as I spent 5 years of my youth over there.  Granted it would have been better if the powers that be had come out and said "Hey, we're goign to go rape these countries for natural resources so you guys can continue playing your video games and driving your gas guzzlers and paying taxes", it might have been better for society to hear that, rather  than the BS reasons they gave.


Lets keep a conversation of that nature off the forums, eh?