Does anyone have the dance animations working?
I've made an M2DA for the ambient_ai 2DA, which works fine when I use a new sequence of tried-and-trusted animations.
However, a sequence using the jig animations 3092-6 and 3058-62 seems to do nothing in game.
Any ideas?
Ambient animation - dance (jig)
Débuté par
Proleric
, juil. 12 2010 07:17
#1
Posté 12 juillet 2010 - 07:17
#2
Posté 05 novembre 2010 - 08:53
Looking at this again, it appears that the jig animations work in conversation / cutscene, but not as ambient / scripted animations.
They are flagged as ambient (0x04) in the ANIM_base 2DA. The entries seem very similar to other animations that work in ambient mode, but these don't.
Does anyone know why?
They are flagged as ambient (0x04) in the ANIM_base 2DA. The entries seem very similar to other animations that work in ambient mode, but these don't.
Does anyone know why?
#3
Posté 05 novembre 2010 - 10:25
I reached similar conclusions myself a few days ago. Not sure what the issue is.





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