Is there anything from Mass Effect you want in DA2?
#1
Posté 12 juillet 2010 - 09:12
Also adding More tech could not hurt.
Maybe set your morals at the start of the game then give us a morality meter depending on our views on what is good and bad?
#2
Posté 12 juillet 2010 - 09:18
#3
Posté 12 juillet 2010 - 09:19
Thats about it!
DA2 should be a entirely different game then ME1 or (and expecially) 2
#4
Posté 12 juillet 2010 - 09:20
Modifié par Samb84, 12 juillet 2010 - 09:20 .
#5
Posté 12 juillet 2010 - 09:20
Maybe some new things will be invented across the 10 years?
Personally I could do without the morality meter. Having no morality system in DA felt.. liberating.
#6
Posté 12 juillet 2010 - 09:22
#7
Posté 12 juillet 2010 - 09:25
Ya would like that also.
#8
Posté 12 juillet 2010 - 09:25
Did I miss a memo somewhere that said this was Mass Effect: medieval edition? At least wait until the freaking launch trailer comes out people.
#9
Posté 12 juillet 2010 - 09:26
Oh, and hiding helmets.
Just in case the emphasis wasn't reached: HIDING HELMETS!!!!!!!!
Ailith430 wrote...
Just out of curiosity, why are people
comparing DA2 with Mass Effect?
It's a Bioware game.
Modifié par Pocketgb, 12 juillet 2010 - 09:27 .
#10
Posté 12 juillet 2010 - 09:28
Just a few thingss were taken form ME and put in DA2 so I am just asking if there were other things people might want put in also.Ailith430 wrote...
Just out of curiosity, why are people comparing DA2 with Mass Effect?
Did I miss a memo somewhere that said this was Mass Effect: medieval edition? At least wait until the freaking launch trailer comes out people.
No one is saying ME/medevial edition.Trying to avoid arguements.
#11
Posté 12 juillet 2010 - 09:32
Arttis wrote...
Just a few thingss were taken form ME and put in DA2 so I am just asking if there were other things people might want put in also.Ailith430 wrote...
Just out of curiosity, why are people comparing DA2 with Mass Effect?
Did I miss a memo somewhere that said this was Mass Effect: medieval edition? At least wait until the freaking launch trailer comes out people.
No one is saying ME/medevial edition.Trying to avoid arguements.
I don't recall anyone saying anything was taken from ME and placed onto DA2.
I think people are falling pray to assumptions.
#12
Posté 12 juillet 2010 - 09:32
#13
Posté 12 juillet 2010 - 09:33
#14
Posté 12 juillet 2010 - 09:36
#15
Posté 12 juillet 2010 - 09:38
jableskage wrote...
nothing from ME would make DA any better... in fact it would be much worse!!!
Not even the lessons learned? Such as streamlining a game doesn't mean making it better? BW did see that and I believe I read that they are planning to make ME3 more rpg-ish than ME2 was... or something. OP isn't asking about hybridizing the two, just what aspects did you like that could help DA or w/e.
#16
Posté 12 juillet 2010 - 09:40
#17
Posté 12 juillet 2010 - 09:46
Kay I understand.ZaroktheImmortal wrote...
The short answer.....noooooooooooooooooooooooooooooooooooooooooooooooooooooo.
#18
Posté 12 juillet 2010 - 09:47
#19
Posté 12 juillet 2010 - 09:56
Ailith430 wrote...
I'm one of the few people it seems whos excited about the speaking player character.
I like it, adds a kind of cinematic quality to it and makes the PC more engaged in dialogue. I can see having a silent protagonist suddenly grapping someone and yelling in their face to be a little funny, and it would work better if the PC was actually yelling.
However, I think more people are upset with lack of species/races to choose from, which for some reason is blamed by some on the VO. I don't think the two are connected at all in the case of DA2.
Either way works for me, honestly. I can read and hear just fine.
#20
Posté 12 juillet 2010 - 09:59
#21
Posté 12 juillet 2010 - 10:02
Arttis wrote...
DAO and lack of voice it was explained they could not give you a different voice for every possible combo of male/female and race.It would cost too much and take up too much space.That is why they are related.
Yes, I think thats widely understood already. And thats why I'm happy they narrowed the player choice down to just a human male or female, because now I have a protagonist I can actually relate to more, not just a face I happened to create with a blank stare.
Modifié par Ailith430, 12 juillet 2010 - 10:02 .
#22
Posté 12 juillet 2010 - 10:03
Arttis wrote...
DAO and lack of voice it was explained they could not give you a different voice for every possible combo of male/female and race.It would cost too much and take up too much space.That is why they are related.
I'd prefer the option to choose a race than have voice acting. That's a lot of why people don't like it, taking away our choices to make way for voice acting. A lot of people have also complained about the lack of choice of what you actually say in mass effect and because it only gives you a rough idea of what's going to be said, most of them it's not even close to what you wanted to say. It's more of making the character how the people making the game want them to be, opposed to how the player wants their character to be which is an important part of RPG's.
#23
Posté 12 juillet 2010 - 10:09
Arttis wrote...
DAO and lack of voice it was explained they could not give you a different voice for every possible combo of male/female and race.It would cost too much and take up too much space.That is why they are related.
The lack of choice is more connected with the story they want to tell (Hawke's) and not the VO. Even if VO wasn't present, you would still be a human.
Edit: Dwarves, humans, and elves don't sound very different from each other. In Origins, there were many backgrounds and persons (different last names) that not having them talk saved money. In DA2 you are Hawke and only Hawke. If they allowed dwarf, elf, or human, it wouldn't be bad to have only one male and one female play all three races/species, but they chose human only for some reason.
Modifié par DaerogTheDhampir, 12 juillet 2010 - 10:17 .
#24
Posté 12 juillet 2010 - 10:13
ZaroktheImmortal wrote...
Arttis wrote...
DAO and lack of voice it was explained they could not give you a different voice for every possible combo of male/female and race.It would cost too much and take up too much space.That is why they are related.
I'd prefer the option to choose a race than have voice acting. That's a lot of why people don't like it, taking away our choices to make way for voice acting. A lot of people have also complained about the lack of choice of what you actually say in mass effect and because it only gives you a rough idea of what's going to be said, most of them it's not even close to what you wanted to say. It's more of making the character how the people making the game want them to be, opposed to how the player wants their character to be which is an important part of RPG's.
But what fun are those "choices" if your character just stands there looking like an idiot while everyone around them is reacting in some sort of intense way?
Companion: "Oh MAKER, that darkspawn just speared a BABY!"
PC:
Thats what I disliked most about Dragon Age. The silent dialogue tree is an outdated form, it makes the character as hard to relate to as a mute lead, like Link from the legend of Zelda, at least for me. It also made it worse that every other character was voice acted so well, it made the PC stick out even more.
I liked not knowing exactly what my character was going to say In Mass Effect, kept me more engaged, kept my on my toes while I was in dialogue. I also still felt very much like my Shepard in both Mass Effect games were my own.
I don't mind at all having Bioware take my hand and show me where to go, thats how it was in DAO too, people just didnt realize it for some reason because they got distracted reading all of their "lines". I always looked at Mass Effect like a chose your own adventure book, you are given a set of options, you pick one, and then the story resumes until you get to another crossroad, if you wanted to control the story in its entirety, you can always write a story of your own, thats what fan fiction is for.
#25
Posté 12 juillet 2010 - 10:13





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