someone with thanes personality and voice?Ichika wrote...
Thane.
Is there anything from Mass Effect you want in DA2?
#126
Posté 22 juillet 2010 - 07:14
#127
Posté 22 juillet 2010 - 07:19
Sirsmirkalot wrote...
Nothing. That includes the dialogue wheel.
Mhm. So...yeah.
#128
Posté 22 juillet 2010 - 07:21
That would be perfect!Arrtis wrote...
someone with thanes personality and voice?Ichika wrote...
Thane.
#129
Posté 22 juillet 2010 - 07:25
Arrtis wrote...
Do demons/spirits count?GreyWarden36 wrote...
ALIENS.
demons/spirits are on earth
aliens are in outer space:alien:
#130
Posté 22 juillet 2010 - 07:58
Just don't use any helmet if that is proplem.
#131
Posté 22 juillet 2010 - 08:03
Arrtis wrote...
someone with thanes personality and voice?Ichika wrote...
Thane.
I'd like some of the art design from ME in DA. The ME art design felt cleaner, fuller--the world of Mass Effect had a visual uniqueness to it that made the whole thing live and breathe. DA:O didn't look bad, but it felt kinda empty compared to ME. And TOO GODDAMN BROWN.
The combat in DA could also use some work. Again, it wasn't bad, but it was poorly paced. Mass Effect 2 did an excellent job of pacing combat--both the flow of combat itself, and how it cut in with talking/roleplaying. I never felt like combat slogged. In DA:O, the combat encounters in the Deep Roads were almost unplayably sloggy.
#132
Posté 22 juillet 2010 - 08:05
#133
Posté 22 juillet 2010 - 08:16
#134
Posté 22 juillet 2010 - 08:30
#135
Posté 22 juillet 2010 - 08:30
Modifié par thespianicism, 22 juillet 2010 - 08:30 .
#136
Posté 22 juillet 2010 - 08:45
munananustaja wrote...
why every one want hide helmet option?
Just don't use any helmet if that is proplem.
Because they are hideious. Whoever designed those was ether playing a joke on us, or just had no taste in designing helms.
And you have to wear the bloody things for stats.
#137
Posté 22 juillet 2010 - 08:54
Almya wrote...
munananustaja wrote...
why every one want hide helmet option?
Just don't use any helmet if that is proplem.
Because they are hideious. Whoever designed those was ether playing a joke on us, or just had no taste in designing helms.
And you have to wear the bloody things for stats.
you dont have to wear the bloody things for stats.
You cant say ''oh i dont like swords they look like a **** i want to use axes but swords have better stats so i want a option to make my sword to look like my axe''
#138
Posté 22 juillet 2010 - 08:57
Almya wrote...
munananustaja wrote...
why every one want hide helmet option?
Just don't use any helmet if that is proplem.
Because they are hideious. Whoever designed those was ether playing a joke on us, or just had no taste in designing helms.
And you have to wear the bloody things for stats.
i never used helmets either and got through quite well. you dont have to take them, theyre not giving that much stat boni...
#139
Posté 22 juillet 2010 - 09:15
munananustaja wrote...
Almya wrote...
munananustaja wrote...
why every one want hide helmet option?
Just don't use any helmet if that is proplem.
Because they are hideious. Whoever designed those was ether playing a joke on us, or just had no taste in designing helms.
And you have to wear the bloody things for stats.
you dont have to wear the bloody things for stats.
You cant say ''oh i dont like swords they look like a **** i want to use axes but swords have better stats so i want a option to make my sword to look like my axe''
That's a horrible analogy.
#140
Posté 22 juillet 2010 - 09:23
#141
Posté 22 juillet 2010 - 09:57
Sirsmirkalot wrote...
Nothing. That includes the dialogue wheel.
+10,000 approval points
#142
Posté 23 juillet 2010 - 12:28
#143
Posté 23 juillet 2010 - 02:12
KennethAFTopp wrote...
the quick time actions would be cool.
Ugh, no...QTE's are horrible game mechanics. I can take a lot of things but that one just isn't on the list.
#144
Posté 23 juillet 2010 - 02:35
#145
Posté 23 juillet 2010 - 02:49
Ulicus wrote...
Space Hamster.
YES.
@Sydney: QTE's aren't bad, they're just hard to implement well. The problem is that they require you to focus on the QTEs rather than the badass things your character's doing on-screen. The QTEs in GoW III weren't terrible, and the QTEs in Force Unleashed were surprisingly NOT terrible in an otherwise painful game. But the controls of Heavy Rain, specifically the QTEs, left a great deal to be desired.
#146
Posté 23 juillet 2010 - 03:07
Sable Rhapsody wrote...
Ulicus wrote...
Space Hamster.
YES.
@Sydney: QTE's aren't bad, they're just hard to implement well. The problem is that they require you to focus on the QTEs rather than the badass things your character's doing on-screen. The QTEs in GoW III weren't terrible, and the QTEs in Force Unleashed were surprisingly NOT terrible in an otherwise painful game. But the controls of Heavy Rain, specifically the QTEs, left a great deal to be desired.
The QTE's in the Force unleashed were bad not uniquely because they are all basically the same.The probelm with QTE's is that they take whatever game you are playing and turn it into some version of DDR and like in Force Unleashed they tend to occur in boss fights so it can look all cinematic and cool. All the skills and things you learn in the game go *poof* because now to beat this boss all you have to do is match button sequences.
I'd much prefer a standup fight with Flemeth or a YMIR Mech using the same game mechanics I've mastered than some sort of thing where I hit X, Y,Y,A, A, B,B while leaping up the dragon's back to stick her in the head.
#147
Posté 23 juillet 2010 - 03:46
iTomes wrote...
Almya wrote...
munananustaja wrote...
why every one want hide helmet option?
Just don't use any helmet if that is proplem.
Because they are hideious. Whoever designed those was ether playing a joke on us, or just had no taste in designing helms.
And you have to wear the bloody things for stats.
i never used helmets either and got through quite well. you dont have to take them, theyre not giving that much stat boni...
Some armor sets require them for the set bonuses. If you really want to turn it down, sure thing.
#148
Posté 23 juillet 2010 - 05:22
ME and DA are both great games. However, they are very different and rightly so. The game styles of each complement their content. Nuff said.
#149
Posté 23 juillet 2010 - 05:56
#150
Posté 23 juillet 2010 - 06:21





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